Game progress management device, game server device, terminal device, game progress management method and game progress management program
    1.
    发明公开
    Game progress management device, game server device, terminal device, game progress management method and game progress management program 有权
    游戏进度管理装置,游戏服务器装置,终端装置,游戏进行管理方法以及游戏进行管理程序

    公开(公告)号:EP1396282A2

    公开(公告)日:2004-03-10

    申请号:EP03016571.6

    申请日:2003-07-24

    IPC分类号: A63F13/12

    摘要: A network game is continued in simulated fashion when a fault occurs in a communication circuit. A CPU 261 of a control section of an arcade's server device is provided with: an abnormality monitoring section 261b that detects a disconnected circuit that is incapable of communication in the communication circuits whose communication is necessary for progress of the game, a simulated signal generating section 261d that generates simulated operation signals that simulate the necessary operation signals required for progress of the game for each client terminal device that is connected through the disconnected circuit, and a simulated signal provision section 261e that provides the simulated signals that are thus generated to the other client terminal devices, respectively.

    摘要翻译: 当通信线路发生故障时,网络游戏以模拟方式继续。 街机的服务器设备的控制部分的CPU261设置有:异常监视部分261b,其检测在游戏进行所需的通信电路中不能通信的断开电路;模拟信号生成部分 261d,其生成模拟操作信号,该模拟操作信号模拟通过断开电路连接的每个客户终端装置所需的游戏进行所需的必要操作信号;以及模拟信号提供部分261e,其将由此生成的模拟信号提供给另一个 客户终端设备。

    System, apparatus and method for a video game
    2.
    发明公开
    System, apparatus and method for a video game 审中-公开
    系统,设备和Vefahren为视频游戏

    公开(公告)号:EP1304667A3

    公开(公告)日:2003-05-07

    申请号:EP02023065.2

    申请日:2002-10-16

    IPC分类号: G07F17/32 A63F13/12

    摘要: A video game system that offers sense of realism and excitement is provided. This video game system comprises a player information storage unit 371 that stores player information including information regarding virtual money used in the game, a real money conversion unit 161m that performs conversion between virtual money and real money, a virtual money conversion unit 161n that performs conversion between virtual money and prescribed pseudo-values, a virtual money accumulation unit 361b that increases the amount of virtual money stored in the player information storage unit via calculation using the real money conversion unit, and a game result integration unit 161p that converts the amount of increase or decrease in pseudo-values that occurs each time the game is executed into virtual money, adds the increase or decrease to or subtracts from the player's current virtual money amount, and updates the player information stored in the player information storage unit 371 accordingly.

    Method, apparatus, and program for a game and recording medium for said program
    3.
    发明公开
    Method, apparatus, and program for a game and recording medium for said program 审中-公开
    用于游戏和存储用的方法,装置和程序装置,用于该程序

    公开(公告)号:EP1304666A2

    公开(公告)日:2003-04-23

    申请号:EP02023023.1

    申请日:2002-10-15

    IPC分类号: G07F17/32

    摘要: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.

    摘要翻译: 视频游戏设备的CPU 161包括性能判断单元161B没有确定性的地雷,每个游戏结束时玩家完成的顺序,参数计算单元161克没有根据的计算参数表示玩游戏的每个球员的特点 保存在历史记录存储单元162B游戏历史数据如下所述的标题分配单元161H确实在比赛中根据计算出的参数,每个玩家分配适用的标题,并且RAM 162包括历史存储单元162B没有存储过去玩家游戏历史 数据为每个玩家,和标题存储单元162C的同事做的标题分配与玩家,并将它们存储单元161H分配的标题。

    System, apparatus and method for a video game
    5.
    发明公开
    System, apparatus and method for a video game 审中-公开
    系统,Apparat und Vefahrenfürein Videospiel

    公开(公告)号:EP1304667A2

    公开(公告)日:2003-04-23

    申请号:EP02023065.2

    申请日:2002-10-16

    IPC分类号: G07F17/32

    摘要: A video game system that offers sense of realism and excitement is provided. This video game system comprises a player information storage unit 371 that stores player information including information regarding virtual money used in the game, a real money conversion unit 161m that performs conversion between virtual money and real money, a virtual money conversion unit 161n that performs conversion between virtual money and prescribed pseudo-values, a virtual money accumulation unit 361b that increases the amount of virtual money stored in the player information storage unit via calculation using the real money conversion unit, and a game result integration unit 161p that converts the amount of increase or decrease in pseudo-values that occurs each time the game is executed into virtual money, adds the increase or decrease to or subtracts from the player's current virtual money amount, and updates the player information stored in the player information storage unit 371 accordingly.

    摘要翻译: 提供了一种提供现实感和兴奋感的视频游戏系统。 该视频游戏系统包括:玩家信息存储单元371,其存储包括关于游戏中使用的虚拟货币的信息的玩家信息;执行虚拟货币与真实货币之间的转换的实际货币转换单元161m;执行转换的虚拟货币兑换单元161n 在虚拟货币和规定的伪价值之间,通过使用真实货币转换单元的计算来增加存储在玩家信息存储单元中的虚拟货币量的虚拟货币积累单元361b,以及游戏结果整合单元161p, 增加或减少每次游戏执行到虚拟货币时发生的伪值,将玩家的当前虚拟货币金额的增加或减少相加,并相应地更新存储在玩家信息存储单元371中的玩家信息。

    Game machine
    6.
    发明公开
    Game machine 有权
    Spielvorrichtung

    公开(公告)号:EP1184059A1

    公开(公告)日:2002-03-06

    申请号:EP01118809.1

    申请日:2001-08-09

    IPC分类号: A63F13/04 A63F13/08 A63B69/00

    摘要: A game machine is provided with a display device 4 having a display screen 4a on which targets are to be displayed, a play surface forming member 3a to be laid on a floor 101 in front of the display screen 4a for placing a ball 1 to be kicked thereon, a sheet 5 as a ball receiver provided in a position between the display screen 4a of the display device 4 and the play surface forming member 3a and in vicinity of the display screen 4a and enabling the display screen 4a to be seen, a detecting means (sensors 20, 23) for detecting a moving state of the kicked ball 1, and an evaluating means for evaluating a result relating to a ball-kicking motion based on a detection result of the detecting means. Since positions at which the game player aims with the flying element such as a ball can be made variable in this game machine, a game can be made more enjoyable.

    摘要翻译: 游戏机具有显示装置4,显示装置4具有要显示目标的显示屏幕4a,要放置在显示屏幕4a前面的地板101上放置球1的游戏面形成构件3a 踢在其上,设置在显示装置4的显示屏幕4a和播放表面形成构件3a之间的位置处的显示屏幕4a附近的球形接收器的片材5,并且使得能够看到显示屏幕4a 用于检测踢球1的移动状态的检测装置(传感器20,23),以及用于基于检测装置的检测结果评估与踢球动作相关的结果的评估装置。 由于在游戏机中玩游戏者的目标与诸如球等飞行元素的位置可以变化,所以可以使游戏更加愉快。

    Device, method and program storage medium for a game
    10.
    发明公开
    Device, method and program storage medium for a game 审中-公开
    Verfahren,Vorrichtung und Programmspeicherfürein Spiel

    公开(公告)号:EP1304150A1

    公开(公告)日:2003-04-23

    申请号:EP02023022.3

    申请日:2002-10-15

    IPC分类号: A63F13/12 G07F17/32

    摘要: The present invention enables selection of appropriate opponent players for a player of a game. The CPU 361 of the controller of the center server device comprises a receiving unit 361 a that receives a request for game participation from each player when a game begins on each respective client terminal device 1, a selection unit 361b that selects according to prescribed rules a number of players to play in a shared game space from among the players from whom game participation requests have been received by the receiving unit 361 a, the number being no more than a prescribed maximum number and no less than a prescribed minimum number, and a first execution unit 161d that allows players selected by the selection unit 361b to play a game against one another in a shared game space.

    摘要翻译: 本发明能够为游戏玩家选择合适的对手玩家。 中央服务器装置的控制器的CPU316包括接收单元361a,当在每个相应的客户终端设备1上开始游戏时,接收来自每个玩家的游戏参与请求;选择单元361b,其根据规定的规则a 从接收单元361a接收到游戏参与请求的玩家之间在共享游戏空间中玩的玩家的数量,该数量不超过规定的最大数量并且不小于规定的最小数量,并且 第一执行单元161d,其允许由选择单元361b选择的玩家在共享游戏空间中彼此进行游戏。