METHOD OF VERIFYING ENTITLEMENT TO PARTICIPATE IN A GAMING EVENT FROM A REMOTE LOCATION
    62.
    发明公开
    METHOD OF VERIFYING ENTITLEMENT TO PARTICIPATE IN A GAMING EVENT FROM A REMOTE LOCATION 审中-公开
    方法校验的地点分开ONE资格在竞赛事件PARTICIPATE

    公开(公告)号:EP1444581A4

    公开(公告)日:2006-11-22

    申请号:EP02797117

    申请日:2002-11-13

    摘要: In a first step (S1), a prospective gaming patron preferably enrolls to establish entitlement to participate in a gaming event. This step includes the patron providing a variety of information, including identification information. Preferably, this information is of a nature which permits the gaming event provider to verify the patron’s identity. For example, the patron may provide a state drivers license, a federal Social Security number or card, birth certificate, passport or the like for the purpose of ensuring that the individual who is enrolling is the person they purport to be. In a step (S2), a file is created regarding the patron. Generally, this file will only be created in the event the patron is determined to meet the requirements for participating in a gaming event. In a step (S3), the player establishes communication with the game server. In a step (S4), the user transmits authentication information to the game server. The authentication information is compared to authentication information contained in the file or files corresponding to the patron. In a step (S5), the game server preferably generates identification information and transmits it to the patron, such as by sending the information to the patron’s computer for storage in memory. In a step (S6), the game server established, preferably via a separate comunnication link or pathway, that the identification information is present at the patron’s computer. In a step (S7), the patron is provided access to the game server for participating in one of more gaming events.

    METHOD FOR DEVELOPING GAMING PROGRAMS COMPATIBLE WITH A COMPUTERIZED GAMING OPERATING SYSTEM AND APPARATUS
    63.
    发明公开
    METHOD FOR DEVELOPING GAMING PROGRAMS COMPATIBLE WITH A COMPUTERIZED GAMING OPERATING SYSTEM AND APPARATUS 审中-公开
    方法开发游戏程序一个电脑游戏的作业系统,及装置

    公开(公告)号:EP1433078A4

    公开(公告)日:2006-11-15

    申请号:EP02775968

    申请日:2002-09-10

    申请人: IGT RENO NEV

    发明人: JACKSON MARK D

    摘要: The present invention in various embodiments provides a computerized wagering game method and apparatus that features an operating system kernel (201), a system handler application (202) that loads and executes gaming program shared objects (203) and features nonvolatile storage (204) that facilitates sharing of information between gaming program objects (203). The system handler of some embodiments further provides an API library of functions callable from the gaming program objects (203), and facilitates the use of callback functions on change of data stored in nonvolatile storage (204). The nonvolatile storage (204) also provides a nonvolatile record of the state of the computerized wagering game, providing protection against loss of the game state due to power loss. The system handler application (202) in various embodiments includes a plurality of device handlers (210), providing an interface to selected hardware and the ability to monitor hardware-related events.

    GAMING DEVICE NETWORK
    64.
    发明公开
    GAMING DEVICE NETWORK 审中-公开
    游戏设备电源

    公开(公告)号:EP1359986A4

    公开(公告)日:2006-09-27

    申请号:EP02709543

    申请日:2002-02-14

    申请人: IGT RENO NEV

    发明人: WELLS WILLIAM R

    IPC分类号: G07F17/32 A63F13/00

    摘要: A method and apparatus for permitting communications with a gaming device is disclosed. In one embodiment of the invention, the invention is a network (20) including a host (24) which is associated with one or more network/systems, and a communication interface associated with each gaming device (22) on the network. An optical communication link (28) is provided between the host (24) and the gaming devices (22). The host (24) and each communication interface are arranged to bi-directionally transmit and receive data over the optical communication link.

    PROCESS VERIFICATION
    65.
    发明公开
    PROCESS VERIFICATION 审中-公开
    过程校验

    公开(公告)号:EP1427494A4

    公开(公告)日:2006-09-20

    申请号:EP02761274

    申请日:2002-08-06

    申请人: IGT RENO NEV

    CPC分类号: G07F17/32 G07F17/3241

    摘要: A disclosed gaming machine (2) provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM (106) on the gaming machine (2). When presenting a game on the gaming machine (2), a master gaming controller (101) may dynamically load gaming software applications into RAM (106) and dynamically unload gaming software applications from RAM (106). The authenticity of the gaming software applications temporarily stored in RAM (106) may be verified by using methods to compare it with certified gaming software stored on one or more local (114) or remote file storage devices (116) accessible to the master gaming controller on the gaming machine (2). The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine (2) at all times as well as to prevent tampering with the gaming machine (2).

    GAMING DEVICE WITH WRITE ONLY MASS STORAGE
    68.
    发明公开
    GAMING DEVICE WITH WRITE ONLY MASS STORAGE 审中-公开
    带书写唯一的存储游戏设备

    公开(公告)号:EP1434631A4

    公开(公告)日:2005-05-11

    申请号:EP02786370

    申请日:2002-09-26

    申请人: IGT RENO NEV

    摘要: A method and apparatus for collecting data in read-only manner from a gaming system (100) is disclosed. In one embodiment of the invention, a record-only data collection device (124) is configured to temporarily interface with a gaming machine (100) that has or is suspected of malfunction. During gaming machine play or use, operation data regarding any aspect of the gaming machine (100) is provided to the record-only data collection device (124) and the operation data stored thereon. Media (128) may be associated with the data collection device (124). Upon occurrence of a malfunction or fault of the gaming machine (100), the media (128) or the data collection device (124), having operation data stored thereon, may be retrieved from the gaming machine (100). The operation data may then be provided to any location or any device and analyzed to determine the cause of the fault or malfunction. In various other configurations, the data collection device may be remote from the gaming system and collect data over a radio or network link. The operation data may comprise information collected for purposes other than gaming machine malfunction monitoring.

    RANDOM NUMBER GENERATOR SEEDING METHOD AND APPARATUS
    70.
    发明公开
    RANDOM NUMBER GENERATOR SEEDING METHOD AND APPARATUS 有权
    方法和装置起始值生产兰德发电机

    公开(公告)号:EP1114363A4

    公开(公告)日:2002-09-18

    申请号:EP99969157

    申请日:1999-09-14

    申请人: IGT RENO NEV

    IPC分类号: A63F9/24 G06F1/02 G06F7/58

    CPC分类号: G06F7/588 G06F7/582

    摘要: A random number generator (RNG) seeding method and apparatus which includes the provision of an RNG seed register (14) and means for capturing a current count number from one or more fast running counters (16) contained within the apparatus upon the occurence of an act or acts by an apparatus operator as he performs the normal set-up an initialization function. In the preferred embodiment means (18) are provided for sensing particular acts of the operator (20), and upon detection of each such 'event', one or more of the counters within the system are read and the count value is appended to previously captured counters values until the desired seed length is obtained. At this time, the RNG (10) is said to be seeded, the initialization phase is completed and the apparatus may be made available to players to commence game play or other use of the apparatus.