摘要:
In a gaming method, player symbol data indicative of a plurality of sets of player symbols associated with a player may be received. Each player symbol is selected from a plurality of possible symbols. An indication that the player submitted a wager associated with the plurality of sets of player symbols may be received. Winning symbol data indicative of a set of winning symbols from the plurality of possible symbols may be received. A value payout based upon respective numbers of winning symbols in respective sets of player symbols may be determined, wherein for at least some value payouts, each individual payout is different than a sum of a plurality of individual payout values, each individual payout based on the respective number of winning symbols in the corresponding set of player symbols. Player payout data indicative of the value payout may be transmitted.
摘要:
A discard rack moves and reads suit and rank of individual cards. The cards are provided to a card in-feed area and moved to a card collection area. Both suit and rank of each card is read in the card in-feed area or between the card in-feed area and the card collection area. The discard rack comprises a) a card infeed area with card moving elements that move only a bottom card from a set of cards in the card in-feed area, b) a card collection area that receives cards from the card moving area in the same sense as cards are received in the card in-feed area, c) an image capture device that captures data from a card while the card is between the card in-feed area and the card collection area, d) preferably a communication port to send out captured data to a processor, and e) an elevator that lowers to maintain a level at which cards are received in the card collection area.
摘要:
Strategy board games that schematize competitive, yet non-competitive, ecological processes, including preferred embodiments comprising multi-generation games of strategy and'territory occupation played on a grid (100). During a first generation, players alternate placing game pieces, generally one grid unit in size, into unoccupied spaces on the grid, until substantially all teritory is occupied. During successive generations, progressively larger game pieces are used and players alternate three-part moves consisting of: a) removing a smaller piece of one own's color; b) placing as many larger pieces as possible of one own's color; and c) removing a smaller piece of one own's color; until no more smaller pieces are on the board. After the final generation, the player with the most pieces/territory wins.
摘要:
A system, method and gaming device having a card reader and a receipt printer are provided. One processor of the gaming device communicates with a receipt printer and plays a game program. Another processor operates as part of an electronic funds transfer control unit that communicates with a card reader, keypad and display for prompting the player to enter fund transfer card information. The control unit sends out fund requests over a wide area network to a remote fund repository. If the repository approves of a fund request, the approval travels back to the ticket validation system, which instructs the gaming device to: (i) issue a direct transfer of funds via the credit meter, a hopper or a lottery and (ii) issue a receipt for the transfer to the player.
摘要:
A wagering game for one or more players comprising (a) a random result generator for generating a specific random result, and (b) a playing surface (100) including a first betting zone (20) for placement of first wagers corresponding to a plurality of likely random results; and a second betting zone (30) for placement of second wagers corresponding to a first or second outcome wherein the likely random result is compared to the specific random result for a match and the first or second outcomes are determined by a comparison of the specific random result with either a predetermined specific random result or a successive specific random result.
摘要:
A system (1) for detecting collusion in a game having a plurality of participating players comprises means for recording (14,20), for each player, an amount wagered (17) on each turn of the game in which the player participates, and a corresponding outcome of said wager. A ranking facility (21) operable to derive a tertiary statistic for each pair of participating players, the tertiary statistic being a function of the cumulative wagers by each player in the pair in all turns of the game in which both players have wagered, and the cumulative outcomes of the wagers made by each player in the same turns of the game. A monitoring means (22) monitores the tertiary statistic of each pair of players and generating an output when the tertiary statistic exceeds a predetermined threshold, the output being an indicator of possible collusion by the respective pair of players.