摘要:
The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.
摘要:
A first determination region, a second determination region, and a third determination region are set for each non-operation target object. When an operation target object is located within the first determination region, it is determined that the operation target object has collided with the non-operation target object, and a process is performed. In addition, when a touch input is performed in a state where the operation target object is located within the second determination region, it is determined that the operation target object has collided with the non-operation target object, and a process is performed at this time. Moreover, when the operation target object is located within the third determination region, movement control of the operation target object is performed such that the operation target object avoids a collision with the non-operation target object.
摘要:
Provided is an information processing device including: an information acquisition unit configured to acquire action information indicating a detected action of a user; and a content providing unit configured to provide content that develops in accordance with a temporal or spatial sequence of the action.
摘要:
A computer implemented method and system for playing a real time synchronized pooled interactive trivia game which allows users to socialize while experiencing the watching of licensed media content be more social, competitive and interactive is disclosed. The method and system comprises of a web server that communicates between a user profile database and client devices via an interconnecting computer network, wherein a scheduling server establishes upon a user's request a schedule and participant list, wherein a media database for storing licensed media content communicates with a media server for providing the media content to the users and a gaming server in communication with the media server for providing parallel game play to the plurality of scheduled users simultaneously as they view the media content. The invention promotes a user to enjoy media content again and again, wherein each time the potential experience of watching the movie is different.