INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM
    4.
    发明公开
    INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM 审中-公开
    信息管理系统,信息管理系统,信息管理系统

    公开(公告)号:EP3103526A1

    公开(公告)日:2016-12-14

    申请号:EP15186639.9

    申请日:2015-09-24

    摘要: Provided is an information processing apparatus that enables, during execution of information processing, a simple and intuitive operation to suspend the information processing, and to start another information processing. An information processing apparatus (10) includes a game processing unit (151) that executes game processing, a suspension processing unit (152) that suspends the game processing being executed in the game processing unit (151), in response to a touch-on operation to a touch panel (12), and a skip processing unit (153) that switches the game processing being executed in the game processing unit (151) to another game processing different from the game processing being suspended by the suspension processing unit (152), in response to a slide operation to the touch panel (12).

    摘要翻译: 提供了一种信息处理装置,其在执行信息处理期间能够进行简单直观的操作以暂停信息处理,并开始另一信息处理。 信息处理装置(10)包括执行游戏处理的游戏处理单元(151),暂停处理单元(152),其响应于触摸在所述游戏处理单元(151)中暂停执行的游戏处理 触摸面板(12)的操作,以及跳过处理单元(153),其将在游戏处理单元(151)中执行的游戏处理切换到与暂停处理单元(152)暂停的游戏处理不同的另一游戏处理 ),响应于对触摸面板(12)的滑动操作。

    OUTPUT DATA PROVIDING SERVER AND OUTPUT DATA PROVIDING METHOD
    5.
    发明公开
    OUTPUT DATA PROVIDING SERVER AND OUTPUT DATA PROVIDING METHOD 审中-公开
    输出数据提供服务器和输出数据供应方法

    公开(公告)号:EP3009938A1

    公开(公告)日:2016-04-20

    申请号:EP13886662.9

    申请日:2013-06-12

    IPC分类号: G06F13/00 H04L12/70

    摘要: An input information reception unit 32 of a server 30b receives input information relating to a user operation from a client terminal 10 and records the input information into an input information storage unit 42 together with time. An information processing unit 36 carries out an information process immediately on the basis of the input information, and an encoding unit 38 encodes generated primary output data and a data transmission unit 40 transmits the encoded data to the client terminal 10. An adjustment part 52 adjusts processing contents and an encode parameter at any time in response to a communication situation monitored by a communication situation monitoring unit 50 and records an adjustment history into an adjustment history storage unit 54 together with the time. Within a time period within which there is a room in resources, an information process and encoding are carried out again with high quality using the recorded input information and adjustment history in accordance with an instruction from a secondary data generation instruction unit 34, and the generated secondary data is stored into an output data storage unit 46.

    SYSTEM AND METHOD FOR AUTOMATED CREATION OF VIDEO GAME HIGHLIGHTS
    7.
    发明公开
    SYSTEM AND METHOD FOR AUTOMATED CREATION OF VIDEO GAME HIGHLIGHTS 有权
    系统和方法为视频游戏亮点的自动生成

    公开(公告)号:EP2240251A4

    公开(公告)日:2011-06-22

    申请号:EP09710108

    申请日:2009-02-13

    发明人: COTTRELL DAVID

    IPC分类号: A63F13/00

    摘要: Automated creation of videos for interactive entertainment, such as video game highlights, may be based on events that occur within that entertainment, for example based on video game events. A series of events that can occur within a play session may be designated. The game keeps track of sufficient replay data such that these discrete events can be identified. Upon replay generation, the game searches over the historical data for that session and identifies the events that have occurred. The game may present several combinations of views of those events. For example, the game can create a highlights reel of the entire play session by linearly displaying several of the discovered events, or the highlights from several games can be selected by one or more individuals to generate a "highlights of highlights" video. Another embodiment allows the player, or group of players or other individuals, to choose which events to view. The events could also be categorized, allowing the player to view a collection of a selected event type, such as all flag capture videos or all long-distance shots.

    VIRTUAL SPACE PROVISION DEVICE, PROGRAM, AND VIRTUAL SPACE PROVISION SYSTEM
    8.
    发明公开
    VIRTUAL SPACE PROVISION DEVICE, PROGRAM, AND VIRTUAL SPACE PROVISION SYSTEM 审中-公开
    VORRICHTUNG,程序系统ZUR BEREITSTELLUNG EINES VIRTUELLEN RAUMS

    公开(公告)号:EP2278552A1

    公开(公告)日:2011-01-26

    申请号:EP09742729.8

    申请日:2009-05-01

    申请人: NTT DOCOMO, INC.

    IPC分类号: G06T17/40 G06F13/00

    摘要: [Object] To provide a structure that enables a user to browse contents of communications made in a virtual space between other users who were previously at the location at which the user is currently.
    [Means to Achieve the Object] In response to designation of a past date and time by a user, content of a virtual space at the designated date and time is replayed, and if the user causes an avatar of the user to appear in the virtual space being replayed and to make an utterance, a history content is modified as if the utterance was actually made in the virtual space at the date and time. In this way, the user is allowed to browse contents of communications made in the virtual space between other users who were previously at the location at which the user is currently.

    摘要翻译: [对象]提供使得用户能够浏览在之前在用户当前位置的其他用户之间的虚拟空间中进行的通信的内容的结构。 [实现对象的手段]响应于用户对过去的日期和时间的指定,重放指定日期和时间的虚拟空间的内容,并且如果用户使用户的化身出现在虚拟 空间被重播并发出一个话语,历史内容被修改,就好像在日期和时间实际上在虚拟空间中发出的话语一样。 以这种方式,允许用户浏览在之前在用户当前位置的其他用户之间的虚拟空间中进行的通信内容。

    Data management apparatus and data distribution system
    9.
    发明公开
    Data management apparatus and data distribution system 有权
    数据管理装置和数据分发方法

    公开(公告)号:EP2044986A3

    公开(公告)日:2010-08-25

    申请号:EP07023891.0

    申请日:2007-12-10

    IPC分类号: A63F13/12

    摘要: Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections. The data management apparatus transmits, when a ghost data distribution request is received from a one of the plurality of game apparatuses, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the plurality of score sections, the one of the plurality of scores sections being associated with the score data included in the ghost data distribution request, to the one of the plurality of game apparatuses. Thus, it is possible to limit the total capacity for storing the ghost data in a server to a predetermined range of capacity, and allow each player to obtain the ghost data in accordance with a skill of the player.

    Game apparatus, game replay displaying method, game program, and recording medium
    10.
    发明公开
    Game apparatus, game replay displaying method, game program, and recording medium 审中-公开
    Spielgerät,Verfahren zum Anzeigen der Spielwiedergabe,Spielprogramm und Aufzeichnungsmedium

    公开(公告)号:EP2198938A2

    公开(公告)日:2010-06-23

    申请号:EP09179217.6

    申请日:2009-12-15

    发明人: Ikeda, Ryuji

    IPC分类号: A63F13/00

    摘要: An object of the present invention is to provide a game apparatus that can replicate a game status by a replay display even in a game in which game result is changed by a character status or a game in which the game result is randomly changed within a constant range. In the game apparatus, the replay display of a game image obtained by causing the game to progress is performed in response to a replay display request of a player. In the game apparatus, perspective transformation of a virtual three-dimensional space is performed from a virtual camera onto a virtual screen to generate a two-dimensional image based on a character status, pad information inputted from the player, an initial value used to generate a random number during game progress, and virtual camera control information, and the replay display of the two-dimensional image is performed on a display device.

    摘要翻译: 本发明的一个目的是提供一种游戏装置,即使在游戏结果由字符状态改变的游戏中也可以通过重放显示复制游戏状态,或游戏结果随机地变化的游戏 范围。 在游戏装置中,响应于玩家的重放显示请求而执行通过使游戏进行而获得的游戏图像的重放显示。 在游戏装置中,将虚拟三维空间的透视变换从虚拟摄像机执行到虚拟画面,以基于字符状态生成二维图像,从播放器输入的衬垫信息,用于生成的初始值 在游戏进行期间的随机数,以及虚拟相机控制信息,并且在显示装置上执行二维图像的重放显示。