Game system and gaming server device
    2.
    发明公开
    Game system and gaming server device 审中-公开
    游戏系统和游戏服务器设备

    公开(公告)号:EP2599531A3

    公开(公告)日:2013-11-27

    申请号:EP12194505.9

    申请日:2012-11-27

    申请人: DeNA Co., Ltd.

    IPC分类号: A63F13/12

    摘要: In the present invention, a game system includes a game program storage unit, a group information management unit, a play history storage unit, and a group information update unit. The game program storage unit stores a game program for executing a game to be provided to a plurality of terminal devices. The group information management unit stores player identification information identifying each of a plurality of players of the game and group identification information identifying a group which includes the player, in association with each other. The play history storage unit stores a play history of each of the plurality of players for the game. The group information update unit changes an association stored in the group information management unit between player identification information identifying a first player among the plurality of players and group identification information, at least partially in accordance with the play history of the first player.

    Non-transitory computer-readable record medium, game system and information processing device
    3.
    发明公开
    Non-transitory computer-readable record medium, game system and information processing device 审中-公开
    Nicht transitorisches computerlesbares Aufzeichnungsmedium,Spielesystem und Informationsverarbeitungsvorrichtung

    公开(公告)号:EP2644236A2

    公开(公告)日:2013-10-02

    申请号:EP13160471.2

    申请日:2013-03-21

    申请人: DeNA Co., Ltd.

    IPC分类号: A63F13/00 A63F13/12

    摘要: An object of the present invention is to relieve time and effort required for manipulated input. The game program according to the present invention causes a computer to perform, an offering process to offer the game content to the user; a recording process to record an offered game content offered in the offering process, as an owned game content owned by the user; a reception process to receive a prearranged registration of a specified game content specified by an input from a user; a judgment process, when an offer game content is offered to a user in the offering process after the reception process, to compare the offered game content to the specified game content prearranged for registration, to judge whether or not the offered game content is to be made an owned game content of the user; and an update process to update a record of the owned game content owned by the user based on a judgment result in the judgment process.

    摘要翻译: 本发明的目的是减轻操纵输入所需的时间和精力。 根据本发明的游戏程序使计算机执行向用户提供游戏内容的提供处理; 记录在提供处理中提供的提供的游戏内容的记录过程,作为用户拥有的拥有的游戏内容; 接收处理,用于接收由用户的输入指定的指定游戏内容的预先注册; 判断处理,当在接收处理之后在提供处理中向用户提供优惠游戏内容时,将所提供的游戏内容与预先注册的指定游戏内容进行比较,以判断所提供的游戏内容是否为 制作了用户拥有的游戏内容; 以及更新处理,用于基于判断处理中的判断结果来更新用户拥有的所属游戏内容的记录。

    Server, system and method for providing service using application
    4.
    发明公开
    Server, system and method for providing service using application 审中-公开
    利用应用提供服务器装置和方法,用于一服务

    公开(公告)号:EP2854090A1

    公开(公告)日:2015-04-01

    申请号:EP14183818.5

    申请日:2014-09-05

    申请人: DeNA Co., Ltd.

    IPC分类号: G06Q30/02

    CPC分类号: G06Q30/0273 G06Q30/02

    摘要: A server according to one embodiment more appropriately sets the allocated amount of benefit for a service using an application. This server executes a program including a guidance destination identifying information transmission module for transmitting guidance destination identifying information capable of identifying a guidance-destination application; a guidance history storage module for causing guidance history information used when the user is guided to the guidance-destination application to be stored; a guidance source identifying module for identifying a guidance-source application guiding the user to the guidance-destination application used in the service; a billing control module for controlling billing to the user according to service provision and causing information including the billing amount to be stored; and an allocated amount setting module for setting allocated amounts for a provider of the guidance-destination application and a provider of the guidance-source application based on the billing amount charged to the user according to service provision.

    摘要翻译: 服务器gemäß一个实施例更适当地设定的利益分配的量用于使用在应用程序的服务。 此服务器执行程序包括对发射引导目的地识别能够识别的引导目标的应用程序的信息的引导目的地识别信息的发送模块; 对于historyStorage曹景伟用于当用户被引导到要被存储的引导目标的应用程序的指导历史信息的引导模块; 对于源识别识别的引导源应用程序引导用户在服务中使用的引导目标的应用程序的引导模块; 用于控制帐单到用户gemäß到服务提供并导致信息,包括待存储的计费额的记帐控制模块; 并分配量设定模块用于设置分配金额为指导目标应用程序的提供商和基于向用户收取的gemäß到服务提供开票金额为指导,源应用程序的供应商。

    Server and method for providing game
    5.
    发明公开
    Server and method for providing game 审中-公开
    服务器和Verfahren zur Bereitstellung eines Spiels

    公开(公告)号:EP2837417A1

    公开(公告)日:2015-02-18

    申请号:EP14180092.0

    申请日:2014-08-06

    申请人: Dena Co., Ltd.

    发明人: Oku, Kazuho

    IPC分类号: A63F13/40 A63F13/30

    摘要: One object of the present invention is to reduce the load on a server and reduce the communication traffic produced in providing online games. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals.

    摘要翻译: 本发明的一个目的是减少服务器上的负载并减少在提供在线游戏中产生的通信流量。 根据一个方面,服务器可以执行游戏程序,包括:用于进行游戏的游戏进行模块; 生成模块,用于以第一时间间隔生成包含要在终端设备上执行的多个绘图命令的帧信息,以呈现游戏画面的一个帧; 确定模块,用于确定是否将所生成的帧信息发送到终端设备; 压缩模块,用于压缩所生成的帧信息; 发送模块,用于向终端设备发送要发送的压缩帧信息; 以及请求模块,用于以第二时间间隔从终端装置请求绘制执行时间信息。

    System and method for facilitating interaction with a virtual space
    6.
    发明公开
    System and method for facilitating interaction with a virtual space 有权
    系统与Verfahren zumErmöglichungder Interaktion mit einem virtuellen Raum

    公开(公告)号:EP2711059A2

    公开(公告)日:2014-03-26

    申请号:EP13175686.8

    申请日:2013-07-09

    申请人: DeNA Co., Ltd.

    IPC分类号: A63F13/20

    摘要: This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user.

    摘要翻译: 本公开涉及一种用于促进经由触敏表面与虚拟空间交互的系统和方法。 用户可以通过无线客户端设备中的触敏表面与虚拟空间交互。 用户可以通过向触敏表面提供控制输入来与虚拟空间交互。 控制输入​​可以反映在虚拟空间的一个或多个视图中。 在一些实现中,系统可以被配置为使得虚拟空间的一个或多个视图包括射击游戏的一个或多个视图。 该系统可以被配置为使得用户可以主要通过手指通过触敏表面与手指与游戏进行交互。 用户可以输入与触摸敏感表面中的对应于呈现给用户的虚拟空间中的动作的各种命令输入。

    Image rendering method using layers
    7.
    发明公开
    Image rendering method using layers 有权
    使用图层的图像渲染方法

    公开(公告)号:EP2843626A3

    公开(公告)日:2015-04-15

    申请号:EP14180529.1

    申请日:2014-08-11

    申请人: Dena Co., Ltd.

    发明人: Bono, Hironori

    IPC分类号: G06T11/60

    摘要: When a process of rendering an image in a single frame is performed by allocating an object to be displayed as an image to any of a plurality of layers and superimposing the plurality of layers, an image processing device refers to an object database including a list of object rendering commands for each layer and dynamically changes the number of object rendering processes performed in each layer according to the number of rendering commands included in the list, at the time of rendering an image in a single frame.

    摘要翻译: 当通过将要显示的对象作为图像分配给多个层中的任何层并叠加多个层来执行在单个帧中渲染图像的处理时,图像处理设备参考包括 对于每个层的对象渲染命令,并且在渲染单个帧中的图像时,根据列表中包括的渲染命令的数量动态地改变在每个层中执行的对象渲染处理的数量。

    Game providing device
    9.
    发明公开
    Game providing device 审中-公开
    游戏提供设备

    公开(公告)号:EP2724762A3

    公开(公告)日:2014-06-11

    申请号:EP13186940.6

    申请日:2013-10-01

    申请人: DeNA Co., Ltd.

    摘要: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.

    摘要翻译: 本发明的一个目的是产生一种允许玩家在游戏空间中移动角色的操作方法。 根据一个方面,根据实施例的服务器装置包括用于存储信息的信息存储单元,用于控制游戏进程的游戏进行控制单元,用于生成要在显示装置上显示的图像的显示图像生成单元 以及在显示装置上显示图像的移动方向设定单元,用于设定由玩家操作的玩家角色的移动方向的移动方向设定单元,用于控制游戏者角色在游戏中的移动的玩家角色控制单元 空间以及非玩家角色控制单元,用于控制未被玩家操作的非玩家角色的移动。

    Non-transitory information processing device-readable storage medium, and information processing device
    10.
    发明公开
    Non-transitory information processing device-readable storage medium, and information processing device 审中-公开
    信息和知识产权信息和信息技术

    公开(公告)号:EP2684585A2

    公开(公告)日:2014-01-15

    申请号:EP13176274.2

    申请日:2013-07-12

    申请人: DeNA Co., Ltd.

    发明人: Sugiyama, Shigeo

    IPC分类号: A63F13/10

    CPC分类号: A63F13/537

    摘要: An object of the present invention is to reduce the amount of movement of the player's eye while improving the ease of operation. The program according to the present invention is a program executed by an information processing device including a display unit that displays a game screen, to display on the display unit, a game screen including an operation area that allows a player to input a consumption amount of a consumption parameter that is to be consumed in a game, to allow the player to input the consumption amount through the operation area when the operation area is displayed on the game screen, and highlight a mark indicating the consumption amount input, in the operation area, and to display a consumption state of the consumption parameter on the game screen by changing a display status of the operation area according to the consumption amount consumed when the consumption parameter has been consumed by the consumption amount input.

    摘要翻译: 本发明的一个目的是减少玩家的眼睛的移动量,同时提高操作的便利性。 根据本发明的程序是由包括显示游戏画面的显示单元的信息处理设备执行的程序,在显示单元上显示包括允许玩家输入消费量的操作区域的游戏画面 要在游戏中消耗的消耗参数,以便当操作区域显示在游戏画面上时允许玩家通过操作区输入消耗量,并且在操作区域中突出显示指示消耗量的标记 并且通过根据消耗参数消耗的消耗量根据输入的消耗量改变操作区域的显示状态来显示游戏画面上的消耗参数的消耗状态。