REMOTE-CONTROLLABLE TOY AND EXTENSION UNIT THEREOF
    2.
    发明公开
    REMOTE-CONTROLLABLE TOY AND EXTENSION UNIT THEREOF 审中-公开
    远程控制的玩具及办法的一部分THEREOF

    公开(公告)号:EP1591153A4

    公开(公告)日:2008-03-05

    申请号:EP04702819

    申请日:2004-01-16

    申请人: KONAMI CORP

    发明人: YAMAGUCHI TAKASHI

    CPC分类号: A63H30/04

    摘要: A remote-controllable toy includes a controller (2) for transmitting a code signal in accordance with the content of operation by a user, a drive device (1) driven/controlled according to the code signal, and an extension unit (10) detachably attached to the controller (2). The extension unit (10) has code signal acquisition means (31 51 52) for acquiring the code signal output from the controller (2) and processing execution means (30, 61) for judging the state of the drive device (1) according to the code signal acquired and executing a predetermined processing based on the judgment result.

    GAME MACHINE, GAME METHODE AND PROGRAM
    3.
    发明公开
    GAME MACHINE, GAME METHODE AND PROGRAM 有权
    赌博机,赌博方法及程序

    公开(公告)号:EP1609447A4

    公开(公告)日:2007-05-30

    申请号:EP04708910

    申请日:2004-02-06

    申请人: KONAMI CORP

    发明人: EIKA TAKURO

    摘要: A game machine (20) suitable for moving a moving body on a pavement in a virtual world and varying the effect of the pavement onto the moving body depending on the record of movement. An input receiving section (202) receives an operational input from a player, a storage section (203) stores the position and speed of the moving body along with the conditions of the pavement, a calculating section (204) calculates acceleration of the moving body based on the operational input received from a player, the current position of the moving body thus stored, and the conditions of the pavement at that position, an update section (205) updates the stored position and speed of the moving body based on the acceleration thus calculated and updates the conditions of the pavement being stored based on the variation in at least any one of the position, speed and acceleration of the moving body, and a display section (206) displays at least any one of the position and speed of the moving body thus stored.

    AGAINST-NETWORK TYPE GAME SYSTEM, METHOD, DEVICE, AND PROGRAM
    4.
    发明公开
    AGAINST-NETWORK TYPE GAME SYSTEM, METHOD, DEVICE, AND PROGRAM 审中-公开
    游戏系统,方法,设备和程序GEGENNETZART

    公开(公告)号:EP1640047A4

    公开(公告)日:2007-01-31

    申请号:EP04745397

    申请日:2004-05-28

    申请人: KONAMI CORP

    发明人: HIROTA RYUHEI

    IPC分类号: A63F13/12 A63F13/00 A63F13/10

    摘要: An against-network type game is realized regardless of the game type. Each of the terminal devices A, B, C receives individual data from a center server (100) and judges whether to become a master terminal in the first game progress unit according to the master decision rule. In this example, the terminal device A becomes the first master terminal. After the first master terminal is decided, a game is started by making the terminal device A the master and terminal devices B, C clients (#1, #2). When the first game progress unit terminates, the master terminal A decides the next master terminal. The terminal device A transmits the next master terminal specification such as a switching report describing an IP address to the terminal devices B, C (#3). Furthermore, the terminal device A transmits game data required for continuation of the game to the next master device, i.e., to the terminal device B (#4) in this example. The game data also includes individual data of all the terminal device (200).

    GAME MACHINE, GAME CONTROL METHOD, AND PROGRAM
    6.
    发明公开
    GAME MACHINE, GAME CONTROL METHOD, AND PROGRAM 有权
    SPIELVORRICHTUNG,SPIELSTEUERUNG UND计划

    公开(公告)号:EP1568401A4

    公开(公告)日:2006-02-01

    申请号:EP03748669

    申请日:2003-10-02

    申请人: KONAMI CORP

    摘要: A game machine capable of exhibiting an improved reality of the game field by varying the image of the game field according to various factors, for example, a change of the viewpoint by a simple method. The display of a game field is realized by a control section (11), an image drawing control section (13), a display storage section (14), and a display section (15). A game control section (31) processes the content of a game in a game field according to the operation by the player. A combining ratio changing section (33) changes the image combining ratio. A display control section (34) creates a synthetic image by combining image data at the combining ratio, and displays a game field using the synthetic image.

    摘要翻译: 通过根据各种因素改变游戏场的图像,例如通过简单的方法改变视点,能够展现改善的游戏场的真实性的游戏机。 游戏场的显示由控制部分(11),图像绘制控制部分(13),显示存储部分(14)和显示部分(15)来实现。 游戏控制部分(31)根据玩家的操作处理游戏场中的游戏内容。 合成比率改变部分(33)改变图像合成比率。 显示控制部分(34)通过以合成比率组合图像数据来创建合成图像,并且使用合成图像来显示游戏场。

    GAME PROGRAM AND GAME APPARATUS
    8.
    发明公开
    GAME PROGRAM AND GAME APPARATUS 审中-公开
    游戏程序及游戏部门

    公开(公告)号:EP1477211A4

    公开(公告)日:2005-04-13

    申请号:EP02781783

    申请日:2002-11-15

    申请人: KONAMI CORP

    IPC分类号: A63F13/00 A63F13/10

    摘要: A game apparatus includes an item price decision procedure IVD for calculating an alienation price for each of plurality of items used in a game and a procedure for executing the item price decision procedure when there arises a possibility of change of an item possession state during a game. The item price decision procedure has a procedure for calculating and displaying an item alienation price according to individual data of each item. Since the item alienation price fluctuates according to the individual data of each item and the determined price is displayed, a player can sell and buy an item with reality identical to economic activity in the actual world.

    BOARD GAME PLAYED BY PLAYERS AND ITS PLAYING METHOD
    9.
    发明公开
    BOARD GAME PLAYED BY PLAYERS AND ITS PLAYING METHOD 审中-公开
    球员发挥棋盘游戏和他的比赛程序

    公开(公告)号:EP1428560A4

    公开(公告)日:2005-04-13

    申请号:EP02762967

    申请日:2002-09-02

    申请人: KONAMI CORP

    摘要: A board game that unexpectedly progresses and satisfies the players more than conventional board games. Dice selected from developable dice are rolled. According to the result of the rolling of the dice, dice (51-61) are developed over a playing field (1). The developed dice (51-61) are placed on the player’s pieces. According to the result of the rolling of the dice, the cost necessary for the progress of the game is pooled in an addition/subtraction unit. The name of group, level, and ability of each piece are indicated on the corresponding card. Each of the players pays the pooled cost to advance the piece, attack a piece of the opponent, and defends himself. The player who has done predetermined damage to a specific piece of the opponent wins.