摘要:
A data communication control system, a communication system, a service providing method, and a computer program which provide a service such as a game performed by changing the number of points used as a gamble point, from a game server using a web server computer to a user terminal and issue a code string used as a keyword via various media such as the Internet, various shops, journals, the TV broadcast, and the radio broadcast, so that a user who has acquired the issued code string transmits the code string from the user terminal to a game server and the game server assigns a point necessary for providing the service to the user according to the received code string.
摘要:
A remote-controllable toy includes a controller (2) for transmitting a code signal in accordance with the content of operation by a user, a drive device (1) driven/controlled according to the code signal, and an extension unit (10) detachably attached to the controller (2). The extension unit (10) has code signal acquisition means (31 51 52) for acquiring the code signal output from the controller (2) and processing execution means (30, 61) for judging the state of the drive device (1) according to the code signal acquired and executing a predetermined processing based on the judgment result.
摘要:
A game machine (20) suitable for moving a moving body on a pavement in a virtual world and varying the effect of the pavement onto the moving body depending on the record of movement. An input receiving section (202) receives an operational input from a player, a storage section (203) stores the position and speed of the moving body along with the conditions of the pavement, a calculating section (204) calculates acceleration of the moving body based on the operational input received from a player, the current position of the moving body thus stored, and the conditions of the pavement at that position, an update section (205) updates the stored position and speed of the moving body based on the acceleration thus calculated and updates the conditions of the pavement being stored based on the variation in at least any one of the position, speed and acceleration of the moving body, and a display section (206) displays at least any one of the position and speed of the moving body thus stored.
摘要:
An against-network type game is realized regardless of the game type. Each of the terminal devices A, B, C receives individual data from a center server (100) and judges whether to become a master terminal in the first game progress unit according to the master decision rule. In this example, the terminal device A becomes the first master terminal. After the first master terminal is decided, a game is started by making the terminal device A the master and terminal devices B, C clients (#1, #2). When the first game progress unit terminates, the master terminal A decides the next master terminal. The terminal device A transmits the next master terminal specification such as a switching report describing an IP address to the terminal devices B, C (#3). Furthermore, the terminal device A transmits game data required for continuation of the game to the next master device, i.e., to the terminal device B (#4) in this example. The game data also includes individual data of all the terminal device (200).
摘要:
A game machine capable of exhibiting an improved reality of the game field by varying the image of the game field according to various factors, for example, a change of the viewpoint by a simple method. The display of a game field is realized by a control section (11), an image drawing control section (13), a display storage section (14), and a display section (15). A game control section (31) processes the content of a game in a game field according to the operation by the player. A combining ratio changing section (33) changes the image combining ratio. A display control section (34) creates a synthetic image by combining image data at the combining ratio, and displays a game field using the synthetic image.
摘要:
A game device capable of displaying as a guide a character string more appropriate for speech recognition. A priority input device information acquisition section (56) acquires priority input device information. When the priority input device information indicates a character input device, an input reference display section (58) and a judgment section (60) display a character input reference as an input reference so as to judge whether or not the input corresponds to the input reference. Moreover, when the priority input device information indicates a speech input device, a character input reference is displayed as an input reference and for a predetermined character input reference, a speech input reference corresponding to the character input reference is displayed as an input reference so as to judge whether or not the input corresponds to the speech recognition data related to the input reference. A controller (62) controls the game according to the judgment result.
摘要:
A game apparatus includes an item price decision procedure IVD for calculating an alienation price for each of plurality of items used in a game and a procedure for executing the item price decision procedure when there arises a possibility of change of an item possession state during a game. The item price decision procedure has a procedure for calculating and displaying an item alienation price according to individual data of each item. Since the item alienation price fluctuates according to the individual data of each item and the determined price is displayed, a player can sell and buy an item with reality identical to economic activity in the actual world.
摘要:
A board game that unexpectedly progresses and satisfies the players more than conventional board games. Dice selected from developable dice are rolled. According to the result of the rolling of the dice, dice (51-61) are developed over a playing field (1). The developed dice (51-61) are placed on the player’s pieces. According to the result of the rolling of the dice, the cost necessary for the progress of the game is pooled in an addition/subtraction unit. The name of group, level, and ability of each piece are indicated on the corresponding card. Each of the players pays the pooled cost to advance the piece, attack a piece of the opponent, and defends himself. The player who has done predetermined damage to a specific piece of the opponent wins.
摘要:
Authentication hardware is mounted on a game device or the like used for connection with a game server in a network game environment and executes authentication of a user. The authentication hardware includes: a storage section for storing user authentication information; an authentication information transmission section for encrypting authentication information by using an encryption key given from a server device and transmitting the encrypted information to the server device; an authentication result information reception section for receiving authentication result information from the server device; and an authentication result decryption section for decrypting the authentication result information. The authentication information, for example, can include a user ID and a password. The authentication information is stored in the authentication hardware and it is impossible to reference or copy the content from outside of the hardware. Thus, it is possible to assure security of the authentication information. Accordingly, safety can remarkably be improved as compared to the user authentication method in which a user manually inputs a user ID and a password.