SYSTEM AND METHOD FOR CONTEXT DEPENDENT LEVEL OF DETAIL ADJUSTMENT FOR NAVIGATION MAPS AND SYSTEMS
    1.
    发明公开
    SYSTEM AND METHOD FOR CONTEXT DEPENDENT LEVEL OF DETAIL ADJUSTMENT FOR NAVIGATION MAPS AND SYSTEMS 审中-公开
    系统和方法上下文相关的细节级别设置导航地图和系统

    公开(公告)号:EP2972095A4

    公开(公告)日:2017-04-05

    申请号:EP14772629

    申请日:2014-03-10

    申请人: BOSCH GMBH ROBERT

    发明人: REN LIU ZOU LINCAN

    摘要: A method for displaying visual information in a navigation system includes displaying a map of a geographic region including a first plurality of map features where each map feature in the first plurality of map features having an associated priority level that is below a predetermined priority level is displayed with a reduced level of detail. The method further includes identifying a second threshold in response to receiving an input signal from an input device and generating a second display of the map, the second display of the map including a modified visual depiction for at least one map feature in the first plurality of map features.

    SYSTEM AND METHOD FOR REMOTE SHADOW RENDERING IN A 3D VIRTUAL ENVIRONMENT

    公开(公告)号:EP3186786A4

    公开(公告)日:2018-03-07

    申请号:EP15835815

    申请日:2015-08-27

    申请人: BOSCH GMBH ROBERT

    发明人: YANG LEI REN LIU

    IPC分类号: G06T15/60

    CPC分类号: G06T15/60

    摘要: A method for rendering shadows in a 3D virtual environment includes generating a depth rasterization map corresponding to a plurality of objects in a three-dimensional virtual environment and a shadow interval map with reference to the depth map and a predetermined path of a light source in the environment that casts light onto at least one object in the plurality of objects that generates a shadow in the three-dimensional virtual environment with a server computing device. The method includes transmitting the shadow interval map from the server to a client and generating, with a processor in the client, a graphical depiction of the virtual environment including at least one shadow generated with reference to the shadow interval map, the at least one shadow corresponding to the light source and the plurality of objects in the virtual environment.

    OCCLUSION-REDUCED 3D ROUTING FOR 3D CITY MAPS

    公开(公告)号:EP3186591A4

    公开(公告)日:2018-04-11

    申请号:EP15835422

    申请日:2015-08-27

    申请人: BOSCH GMBH ROBERT

    发明人: REN LIU ZOU LINCAN

    IPC分类号: G01C21/36 G06T15/00

    CPC分类号: G01C21/3638

    摘要: In one embodiment, a method for rendering a route in a 3D virtual environment includes generating with a processor a 3D virtual environment including a plurality of 3D objects, the 3D virtual environment corresponding to a physical region, identifying with the processor a route for navigation through the 3D virtual environment corresponding to a route of travel through the physical region, generating with the processor and a display device a graphical rendering of the 3D virtual environment and the route with a height of the route being increased in regions of the 3D virtual environment where one or more of the plurality of 3D objects occludes a view of route, rendering of the route with partial transparency to provide visibility of objects occluded by the route and/or with navigation information, e.g. animated direction arrow, street names.

    SYSTEM AND METHOD FOR GENERATION OF SHADOW EFFECTS IN THREE-DIMENSIONAL GRAPHICS
    4.
    发明公开
    SYSTEM AND METHOD FOR GENERATION OF SHADOW EFFECTS IN THREE-DIMENSIONAL GRAPHICS 审中-公开
    系统和方法的阴影效果的三维图形生产

    公开(公告)号:EP2973426A4

    公开(公告)日:2017-03-22

    申请号:EP14775082

    申请日:2014-03-10

    申请人: BOSCH GMBH ROBERT

    发明人: REN LIU ZOU LINCAN

    IPC分类号: G06T15/60

    CPC分类号: G06T15/60

    摘要: Methods for generating ground shadow and lighting effects for three-dimensional models include identifying polygon data for a three-dimensional model, generating a convex polygon around a base of the model, generating hard and soft shadow meshes in and around the base of the model, and rendering the model with the shadow meshes with a display device. Methods for generating wall shadows and lighting effects for the three dimensional models further include identifying an orientation and height of a polygon in the model that extends from a ground surface in a virtual environment, and rendering the model with a lighting texture applied to either the full polygon if the polygon height is less than a threshold height or to only a portion of the polygon below the threshold height if the polygon exceeds the threshold height.

    SYSTEM AND METHOD FOR DISTORTION CORRECTION IN THREE-DIMENSIONAL ENVIRONMENT VISUALIZATION
    5.
    发明公开
    SYSTEM AND METHOD FOR DISTORTION CORRECTION IN THREE-DIMENSIONAL ENVIRONMENT VISUALIZATION 审中-公开
    SYSTEM UND VERFAHREN ZUR VERZERRUNGSKORREKTUR IN EERER DREIDIMENSIONALEN UMGEBUNGSVISUALISIERUNG

    公开(公告)号:EP2973420A4

    公开(公告)日:2017-07-26

    申请号:EP14775351

    申请日:2014-03-11

    申请人: BOSCH GMBH ROBERT

    发明人: REN LIU

    IPC分类号: G06T15/00 G06T17/00

    摘要: A method for graphics in a three-dimensional virtual environment corresponding to a physical environment around a vehicle includes photographs in a plurality of directions extending outward from the vehicle, generating sensor data corresponding to a relative distance from the vehicle and a direction from the vehicle of an object in the physical environment, generating a default three-dimensional projection surface centered around a virtual representation of the vehicle in a virtual environment, deforming the three-dimensional projection surface at relative locations and distances corresponding to the sensor data, projecting the plurality of photographs onto the deformed three-dimensional projection surface, and displaying graphics corresponding to the deformed three-dimensional projection surface with the plurality of projected photographs with a display device.

    摘要翻译: 用于在与车辆周围的物理环境相对应的三维虚拟环境中的图形的方法包括从车辆向外延伸的多个方向上的照片,产生与距离车辆的相对距离和来自车辆的方向相对应的传感器数据 物理环境中的物体,产生以虚拟环境中的车辆的虚拟表示为中心的默认三维投影表面,在与传感器数据相对应的相对位置和距离处使三维投影表面变形,投影多个 拍摄到变形的三维投影面上,并且利用显示装置利用多个投影照片显示与变形的三维投影面相对应的图形。

    TIME AND ENVIRONMENT AWARE GRAPHICAL DISPLAYS FOR DRIVER INFORMATION AND DRIVER ASSISTANCE SYSTEMS
    6.
    发明公开
    TIME AND ENVIRONMENT AWARE GRAPHICAL DISPLAYS FOR DRIVER INFORMATION AND DRIVER ASSISTANCE SYSTEMS 审中-公开
    用于驾驶员信息和驾驶辅助系统的时间和环境图形显示

    公开(公告)号:EP2973419A4

    公开(公告)日:2016-11-30

    申请号:EP14770425

    申请日:2014-03-14

    申请人: BOSCH GMBH ROBERT

    发明人: REN LIU YANG LEI

    IPC分类号: G06T15/00

    CPC分类号: G01C21/3638

    摘要: A graphics display system for driver information and driver assistance applications generates controllable and dynamic graphical effects in conjunction with 3D visualization of maps. The system generates a display of a map in a 3D virtual environment that responds to the environment changes in a dynamic and visually intuitive manner for a vehicle operator. The system processes environment information, including lighting condition, weather condition, and other data acquired from different sensors in the vehicle such as cameras and lighting sensors, or through networked information services. The graphics display can be integrated with different driver information and driver assistance system embodiments including mobile platforms, in-vehicle information systems, web platforms, and PC systems.

    SYSTEM AND METHOD FOR CLASSIFICATION OF THREE-DIMENSIONAL MODELS IN A VIRTUAL ENVIRONMENT
    7.
    发明公开
    SYSTEM AND METHOD FOR CLASSIFICATION OF THREE-DIMENSIONAL MODELS IN A VIRTUAL ENVIRONMENT 审中-公开
    系统和方法,以便进行分类的三维模型在虚拟环境

    公开(公告)号:EP2973428A4

    公开(公告)日:2016-11-02

    申请号:EP14776039

    申请日:2014-03-11

    申请人: BOSCH GMBH ROBERT

    IPC分类号: G06K9/00 G06T17/00 G06T17/20

    摘要: A method for classification of three-dimensional structures in a virtual environment includes identifying a plurality of polygons in a structure located in a virtual environment, identifying a plurality of surface normals, each surface normal corresponding to one polygon in the plurality of polygons that are in the structure, identifying a variance of a distribution of the plurality of surface normals, generating a first classification for the structure in response to the variance being less than a predetermined threshold, and generating a graphical display of the structure with at least one visual aspect of the structure being modified with reference to the first classification.

    摘要翻译: 一种用于在虚拟环境中的三维结构的分类方法包括识别多边形在位于虚拟环境中的结构中的多个,确定表面法线的复数,每个表面法线对应于一个多边形在多边形的多元性并在 的结构中,确定表面法线的多个分布的方差,在响应于该变化产生用于结构的第一分级小于预定的阈值以下,并产生该结构的图形显示具有至少一个视觉方面 结构被修改,参照第一分类。

    SYSTEM AND METHOD FOR DISPLAY OF A REPEATING TEXTURE STORED IN A TEXTURE ATLAS
    9.
    发明公开
    SYSTEM AND METHOD FOR DISPLAY OF A REPEATING TEXTURE STORED IN A TEXTURE ATLAS 审中-公开
    DEVICE AND METHOD FOR DISPLAY重复着,在纹理图集存储,质地

    公开(公告)号:EP2973423A4

    公开(公告)日:2016-11-02

    申请号:EP14770894

    申请日:2014-03-13

    申请人: BOSCH GMBH ROBERT

    发明人: REN LIU ZOU LINCAN

    IPC分类号: G06T15/04 G06T17/00

    CPC分类号: G06T15/04 G06T2210/36

    摘要: In one embodiment, a method for generating textured graphics includes identifying border colors of pixels around two texture images and generating arrangements of border texels from the border colors that are positioned next to the two images in a texture atlas. The method includes generating mip-maps of the texture atlas with texels in the jump level assigned with the border color of the corresponding textures in the full-resolution texture atlas instead of the averaged color of the textures that would be assigned using a traditional mip-map process. The method includes storing the texture atlas including the two texture images and the border texels in a memory for use in generating repeated textures on an object in a virtual environment using at least one of the texture images with a mip-map without seam artifacts between the repeated textures.

    SYSTEM AND METHOD FOR REMOTE GENERATION INDIRECT ILLUMINATION SOURCES IN THREE-DIMENSIONAL GRAPHICS
    10.
    发明公开
    SYSTEM AND METHOD FOR REMOTE GENERATION INDIRECT ILLUMINATION SOURCES IN THREE-DIMENSIONAL GRAPHICS 有权
    系统在维也纳ZER FERNERZEUGUNG INDIREKTER BELEUCHTUNGSQUELLEN在DREIDIMENSIONALEN GRAFIKEN

    公开(公告)号:EP2973425A4

    公开(公告)日:2016-10-19

    申请号:EP14773318

    申请日:2014-03-11

    申请人: BOSCH GMBH ROBERT

    IPC分类号: G06T15/50 G06T15/00 G06T15/06

    摘要: A method for generating three-dimensional graphics includes generating a virtual environment in a server including a first object, second object and a direct illumination source. The method includes generating a virtual point light (VPL) in the virtual environment at an intersection between a ray from the direct illumination source and the first object, and sending data corresponding to the VPL to a client computing device through a data network. The method includes generating an illumination of the second object in the virtual environment with the VPL received from the server, and displaying the illuminated second object.

    摘要翻译: 一种用于生成三维图形的方法包括在包括第一对象,第二对象和直接照明源的服务器中生成虚拟环境。 该方法包括在来自直接照明源的射线与第一对象之间的交点处的虚拟环境中生成虚拟点光源(VPL),并且通过数据网络向客户端计算设备发送与VPL相对应的数据。 该方法包括利用从服务器接收到的VPL在虚拟环境中生成第二对象的照明,以及显示被照亮的第二对象。