HANDLING REFLECTIONS IN MULTI-VIEW IMAGING
    3.
    发明公开

    公开(公告)号:EP4379653A1

    公开(公告)日:2024-06-05

    申请号:EP22210429.1

    申请日:2022-11-30

    Abstract: A method is provided for removing reflections from an image. Images of a scene and a geometry of the scene are obtained. For observed pixels in an image, the observed pixels are adapted by identifying corresponding pixels in other images which correspond to the same positon in the scene as the observed pixel, identifying light source pixels, corresponding to positions in the scene at which a light source is delivering light to the position in the scene which corresponds to the observed pixel and the corresponding pixels, and analyzing the texture values of the observed pixel, and corresponding pixels, and the light source pixels, to obtain an adapted texture value with reflections removed for the observed pixel.

    VERFAHREN, VISUALISIERUNGSVORRICHTUNG UND COMPUTERPROGRAMMPRODUKT ZUR VISUALISIERUNG EINES DREIDIMENSIONALEN OBJEKTS

    公开(公告)号:EP3418978A1

    公开(公告)日:2018-12-26

    申请号:EP18181716.4

    申请日:2014-09-23

    Inventor: Engel, Klaus

    CPC classification number: G06T15/506 G06T15/06 G06T15/08

    Abstract: Es wird das innere Volumen eines inhomogenen dreidimensionalen Objekts (OBJ) durch eine Vielzahl von simulierten Sehstrahlen (R1,...,R6) visualisiert. Dabei wird für einen jeweiligen, in das Objektvolumen (OV) eindringenden Sehstrahl (R1,...,R6) i) entlang des Sehstrahls (R1,...,R6) eine Streuposition bestimmt, ii) abhängig von einem Zufallsprozess eine Streurichtung ausgewählt und iii) der Sehstrahl (R1,...,R6) an der Streuposition in die ausgewählte Streurichtung gestreut. Die Schritte i) bis iii) werden wiederholt, bis der Sehstrahl (R1,...,R6) im Objektvolumen (OV) absorbiert wird oder aus dem Objektvolumen (OV) austritt, wobei der austretende Sehstrahl auf eine Beleuchtungsquelle (LP1,...,LP3, LS1, LS2) trifft und abhängig von einem Helligkeits- und/oder Farbwert der Beleuchtungsquelle (LP1,...,LP3, LS1, LS2) ein Beleuchtungsbeitrag des Sehstrahls (R1,...,R6) zu einem jeweiligen Visualisierungspixel ermittelt wird. Über die jeweiligen Beleuchtungsbeiträge der Vielzahl von Sehstrahlen (R1,...,R6) wird statistisch gemittelt, um einen Helligkeits- und/oder Farbwert für das jeweilige Visualisierungspixel zu ermitteln.

    DEVICE AND METHOD FOR SCENE RENDERING BY PATH TRACING WITH COMPLEX LIGHTING

    公开(公告)号:EP3340182A1

    公开(公告)日:2018-06-27

    申请号:EP17207475.9

    申请日:2017-12-14

    Abstract: A 3D scene (2) illuminated by light sources (L1, L2) is rendered on an image grid (3) by path tracing. At least one ray originating from each grid pixel (P1A, P1B, P2) is traced in the 3D scene until it meets an object (21, 22) at a crossing point (M1A, M1B, M2), that ray is bounced towards one of the light sources, a visibility test is made for that ray between the crossing point and that light source, and a contribution of that light ray is added at the crossing point in carrying out the rendering at the concerned pixel. The visibility tests are carried out over the pixels in a clustered way according to the light sources, the visibility tests being clustered in terms of computations and/or of memory storage in function of the light sources respectively associated with the visibility tests. Application to a GPU.

    PROGRAM, INFORMATION PROCESSING APPARATUS, CALCULATION METHOD AND STORAGE MEDIUM
    9.
    发明授权
    PROGRAM, INFORMATION PROCESSING APPARATUS, CALCULATION METHOD AND STORAGE MEDIUM 有权
    程序,信息处理装置,计算方法和存储介质

    公开(公告)号:EP2966619B1

    公开(公告)日:2018-02-28

    申请号:EP15165800.2

    申请日:2015-04-29

    CPC classification number: G06T15/506

    Abstract: An information processing apparatus obtains an incident radiance at a shading point by obtaining a light emission radiance of a target light source expressed by a spherical Gaussian (SG expressed), approximating by a spherical Gaussian (SG approximating) a function indicating a spread of the target light source from a perspective of the shading point, and obtaining the product of these. Also, the apparatus SG approximates a bidirectional reflection distribution function (BRDF) at a shading point, and calculates the radiance at the shading point based on information indicating the viewpoint for which the shading point is to be rendered, an incident radiance at the shading point, and the SG approximated BRDF at the shading point.

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