Live bar
    1.
    发明公开
    Live bar 审中-公开
    现场酒吧

    公开(公告)号:EP2639715A3

    公开(公告)日:2015-05-06

    申请号:EP13153037.0

    申请日:2013-01-29

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: G06F17/30 G06F9/44 G06F3/0481

    摘要: The invention relates to a method and a computer program which, in a computer system having a user input device, a display device and at least one interface for connecting the computer system to a computer network, displays a sidebar on a browser window and comprises the steps of: displaying a browser window on the display device, said browser window is adapted to display live content received from said network and current activities of said user in relation to said live content; detecting a user input in relation to the displayed live content and/or activity, wherein the user input includes dragging the live content and/or current activity from the browser window and dropping it into at least one slot of a sidebar of said browser window; creating a new slot associated with a current activity to be displayed on said sidebar, if the current activity was dropped in a dedicated slot of the sidebar; displaying the new slot on the sidebar; tracking changes inside the activity associated with an existing slot; modifying the existing slot in the sidebar based on changes inside the activity associated with the existing slot; and displaying the modified slot in said sidebar.

    Sensor device for a computer-controlled video entertainment system
    2.
    发明公开
    Sensor device for a computer-controlled video entertainment system 审中-公开
    一个计算机控制的视频娱乐系统的传感器装置

    公开(公告)号:EP2340878A2

    公开(公告)日:2011-07-06

    申请号:EP10196833.7

    申请日:2010-12-23

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: A63F13/06 A63F13/12

    摘要: The invention provides an easy-to-install sensor device (SD) having direct access to an IP-based network, in particular to the Internet, for transmitting sensor signals or data derived thereof as user-related input data (IN) via the IP-based network to a remote computing device or server (CS), preferably to a cloud of servers, which then process these input data for controlling the running entertainment program. The sensor device (SD) can be made simple, since it is mainly designed to detect user activities and to generate sensor signals which are directly transmitted as input data (IN) to the remote computer(s) or server(s). The device (SD) can directly communicate with any IP-based computing device (gaming server or the like) being installed remotely and having powerful hardware and software to process the received input data. Thus there is no need to have a computer or game console being installed at the location of the user(s).

    ADVANCED CALLING
    3.
    发明授权
    ADVANCED CALLING 有权
    高级呼叫

    公开(公告)号:EP2725770B1

    公开(公告)日:2018-01-10

    申请号:EP13186164.3

    申请日:2013-09-26

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: H04M3/42 H04M3/436

    CPC分类号: H04M3/4365

    摘要: Systems, devices, and methods are described that allow more comprehensive interaction between users of a telecommunication system. For example, a described method comprises: receiving, from a first communication unit, a request to establish a voice communication call between a first user of the first communication unit and a second user of a second communication unit; receiving, from said first communication unit, additional information with regard to said request; and presenting, by said second communication unit, an indication of said request to establish said voice communication call and said additional information to said second user.

    Method and system for driving simulated virtual environments with real data
    4.
    发明公开
    Method and system for driving simulated virtual environments with real data 审中-公开
    方法和系统控制与真实数据模拟的虚拟环境

    公开(公告)号:EP2629265A1

    公开(公告)日:2013-08-21

    申请号:EP12195785.6

    申请日:2012-12-06

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: G06T13/20 G06T13/40

    摘要: A method and a processing pipeline for driving a simulated virtual environment with real data are described. The method is described with regard to visualization and interaction with real and virtual data in simulated virtual environments. The method for driving a simulated virtual environment with real data comprises providing a simulated virtual environment including a plurality of virtual objects in a virtual scene, providing captured data related to one or more real objects of a real scene to the virtual environment, assigning the captured data to corresponding virtual objects, updating the plurality of virtual objects in the virtual scene, and rendering the virtual scene of the simulated virtual environment, wherein the virtual scene is rendered in real-time with regard to providing the captured data. A system for driving a simulated virtual environment with real data is also described.

    摘要翻译: 一种方法和用于驱动仿真的虚拟环境中的真实数据被描述的处理流水线。 该方法被描述关于可视化和交互与在模拟的虚拟环境的真实和虚拟数据。 用于驱动与真正的数据仿真的虚拟环境中的方法包括:提供一个模拟的虚拟环境包括虚拟物体在虚拟场景复数,提供与真实场景的一个或一个以上真实对象的虚拟环境中捕获的数据,分配所捕获的 数据到相应的虚拟对象,更新虚拟对象的多元性虚拟场景,和渲染模拟虚拟环境的虚拟场景,worin虚拟场景呈现实时关于提供捕获的数据。 因此,一种用于驱动具有真实数据仿真的虚拟环境系统进行说明。

    A multi-user computer-controlled advertisement presentation system and a method of providing user and advertisement related data
    5.
    发明公开
    A multi-user computer-controlled advertisement presentation system and a method of providing user and advertisement related data 审中-公开
    电脑广告演示系统为多个用户和方法提供用户和广告的相关数据

    公开(公告)号:EP2365470A1

    公开(公告)日:2011-09-14

    申请号:EP11156865.5

    申请日:2011-03-03

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: G06Q30/00

    摘要: The present invention relates to a system and to a method for presenting advertisement to a plurality of users, the system comprising:
    at least one display device (D) for displaying advertisement to an audience of at least two users (P);
    a plurality of user input devices (GP), at least one for each user (P), providing user input data (IN) to the computer-controlled advertisement presentation system;
    at least one computing device (WS) executing a software application controlled by said user input data or by control input data (IN*) being generated thereof for providing output (OUT) to the display device (D) to display the advertisement with at least one conjointly controlled advertising object (A) being displayed therein;
    wherein the least one computing device (WS) provides user and advertisement related data (TDAT) to a central data system (CS), the data (TDAT) being generated from the presentation of the advertising object and from the input data (IN, IN*) occurring in response to said presentation.

    摘要翻译: 本发明涉及一种系统和一种用于呈现广告到用户的多个A的方法,该系统包括:至少一个显示设备(D)在用户(P)显示广告到至少两个观众; 用户输入设备(GP),至少一个用于每个用户(P),提供用户输入数据(IN)的计算机控制的广告演示系统的多元性; 至少一个计算设备(WS)执行由所述用户输入的数据或由控制输入数据的控制的软件应用程序(IN *)产生,其用于提供输出(OUT)到显示设备(D)与以显示广告的至少 一个共同地控制广告对象(A)被其中显示; worin所述至少一个计算装置(WS)提供了从广告对象的展现和从输入数据(IN,IN被生成的用户和广告关联数据(TDAT)到中央数据系统(CS),数据(TDAT) *)响应于所述呈现发生的。

    Real-time compositing of live recording-based and computer graphics-based media streams
    6.
    发明公开
    Real-time compositing of live recording-based and computer graphics-based media streams 审中-公开
    实时组装根据现场录音和电脑图形媒体流

    公开(公告)号:EP2629267A3

    公开(公告)日:2017-01-25

    申请号:EP12195781.5

    申请日:2012-12-06

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: G06T19/00

    摘要: The present invention relates to providing composite media streams based on a live recording of a real scene and a synchronous virtual scene. A method for providing composite media streams comprises recording a real scene using a real camera; creating a three-dimensional representation of the real scene based on the recording; synchronizing a virtual camera inside a virtual scene with the real camera; generating a representation of the virtual scene using the virtual camera; compositing at least the three-dimensional representation of the real scene with the representation of the virtual scene to generate a media stream; and providing the media stream at the real camera. A camera device, a processing pipeline for compositing media streams, and a system are defined.

    摘要翻译: 本发明涉及基于真实场景的实况记录和同步虚拟场景提供复合媒体流。 一种用于提供复合媒体流包括记录使用实际照相机的真实场景方法; 创建基于记录的真实场景的三维表示; 同步与真实摄像机虚拟场景内的虚拟相机; 使用所述虚拟相机的虚拟场景的表示; 至少合成与虚拟场景的表示,以生成一个媒体流的真实场景的三维表示; 而在真正的摄像头,提供媒体流。 一种照相机装置,用于合成媒体流处理管线,和一系统中定义。

    A multi-user computer-controlled input system and a method of compressing and processing multiple input data
    7.
    发明公开
    A multi-user computer-controlled input system and a method of compressing and processing multiple input data 审中-公开
    输入为多个用户和用于在同一时间压缩和处理数据的方法的计算机控制系统输入

    公开(公告)号:EP2371435A1

    公开(公告)日:2011-10-05

    申请号:EP11156866.3

    申请日:2011-03-03

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: A63F13/12 A63F13/10

    摘要: The present invention relates to a system and to a method for running a software application, such as a video game for many users. According to a first aspect of the present invention there is provided a multi-user computer-controlled video gaming system, the system comprising:
    at least one display device for displaying video game motion pictures to an audience of at least two users;
    a plurality of user input devices, at least one for each user, providing user input data to the computer-controlled video gaming system;
    a processing unit receiving and processing the user input data from the plurality of input devices to generate control input data for a conjointly control of at least one object being displayed in the video game motion pictures;
    at least one computing device executing a game software application controlled by said control input data for providing output to the display device to display the video game motion pictures with said at least one conjointly controlled object.

    摘要翻译: 本发明涉及一种系统和一种用于运行的软件应用,颜色的方法:诸如视频游戏对于许多用户。 。根据本发明,提供了一种多用户计算机控制的视频游戏系统,该系统包括的第一个方面:至少一个显示装置,用于显示视频游戏动态图像的至少两个观众在用户; 用户输入装置,至少一个用于每个用户提供用户输入数据到计算机控制的视频游戏系统的多元性; 处理单元接收和处理来自输入装置的,以生成用于被显示在视频游戏运动图像的至少一个对象的一个​​共同地控制控制输入数据的多个用户输入数据; 执行用于将输出提供给显示设备,以显示与所述至少一个共同地受控对象的视频游戏的动态影像通过所述控制输入数据控制的游戏的软件应用程序的至少一个计算设备。

    A multi-user computer-controlled video gaming system and a method of controlling at least one game mechanic
    8.
    发明公开
    A multi-user computer-controlled video gaming system and a method of controlling at least one game mechanic 审中-公开
    计算机控制的视频游戏系统,用于多个用户和方法,用于控制至少一个游戏机制

    公开(公告)号:EP2371432A2

    公开(公告)日:2011-10-05

    申请号:EP11156861.4

    申请日:2011-03-03

    申请人: Crytek GmbH

    IPC分类号: A63F13/10 A63F13/12

    摘要: The present invention relates to a system and to a method for running a software application, such as a video game for many users (P). In particular a multi-user computer-controlled video gaming system is disclosed, the system comprising:
    at least one display device (D) for displaying video game motion pictures to the plurality of users (P);
    a plurality of user input devices (GP), at least one for each user (P), providing user input data (IN) to the computer-controlled video gaming system;
    a processing unit (PU) receiving and processing the user input data (IN) from the plurality of input devices (GP) to generate control input data (IN*) for a conjointly control of at least one game mechanic of the performed game;
    at least one computing device (WS) executing a game software application for performing said game, the at least one computing device (WS) being controlled by said control input data (IN*) for providing output (OUT) to the display device (D) to display the video game motion pictures dependent on said at least one conjointly controlled game mechanic.

    摘要翻译: 本发明涉及一种系统和一种用于运行的软件应用,颜色的方法:诸如视频游戏对于许多用户(P)。 特别是多用户计算机控制的视频游戏系统是游离缺失盘,所述系统包括:至少一个显示设备(D),用于显示视频游戏动态图像给用户的多元性(P); 用户输入设备(GP),至少一个用于每个用户(P),提供用户输入数据(IN)的计算机控制的视频游戏系统的多元性; 来自输入装置的多个(GP)接收和处理所述用户输入数据(IN)的处理单元(PU),以产生控制输入数据(IN *)为所执行的游戏中的至少一个游戏机制的共同地控制; 至少一个计算设备(WS)执行用于执行所述游戏的游戏软件的应用程序,所述至少一个计算装置(WS)由所述控制输入数据的控制(IN *),用于向所述显示装置提供输出(OUT)(D )来显示取决于所述至少一个共同地控制游戏机械师视频游戏motionpictures。

    Computer-controlled video entertainment system
    9.
    发明公开
    Computer-controlled video entertainment system 审中-公开
    Computergesteuertes Videounterhaltung系统

    公开(公告)号:EP2340877A2

    公开(公告)日:2011-07-06

    申请号:EP10196822.0

    申请日:2010-12-23

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: A63F13/06 A63F13/12

    摘要: The invention provides an rich input sensor device (SD) having direct access to an IP-based network, in particular to the Internet, for transmitting sensor signals or data derived thereof as user-related input data via the IP-based network (NET) to a remote computing device or server (CS), preferably to a cloud of servers, which then process these input data for controlling the running entertainment program. The sensor device (SD) can be made simple, since it is mainly designed to detect user activities and to generate sensor signals which are directly transmitted as input data (IN) to the remote computer(s) or server(s). The sensor device (SD) can directly communicate with any IP-based computing device (gaming server or the like) being installed remotely and having powerful hardware and software to process the received input data. There is no need for a computer or game console being installed at the location of the user(s).

    摘要翻译: 本发明提供了一种丰富的输入传感器设备(SD),其具有直接访问基于IP的网络,特别是因特网,用于经由基于IP的网络(NET)将传感器信号或其导出的数据作为用户相关的输入数据传输, 到远程计算设备或服务器(CS),优选地到服务器云,然后处理这些输入数据以控制正在运行的娱乐节目。 传感器装置(SD)可以简单化,因为其主要设计用于检测用户活动并产生作为输入数据(IN)直接传输到远程计算机或服务器的传感器信号。 传感器设备(SD)可以直接与远程安装的任何基于IP的计算设备(游戏服务器等)通信,并具有强大的硬件和软件来处理接收的输入数据。 不需要在用户的位置安装计算机或游戏控制台。

    Real-time compositing of live recording-based and computer graphics-based media streams
    10.
    发明公开
    Real-time compositing of live recording-based and computer graphics-based media streams 审中-公开
    实时组装根据现场录音和电脑图形媒体流

    公开(公告)号:EP2629267A2

    公开(公告)日:2013-08-21

    申请号:EP12195781.5

    申请日:2012-12-06

    申请人: Crytek GmbH

    发明人: Yerli, Cevat

    IPC分类号: G06T19/00

    摘要: The present invention relates to providing composite media streams based on a live recording of a real scene and a synchronous virtual scene. A method for providing composite media streams comprises recording a real scene using a real camera; creating a three-dimensional representation of the real scene based on the recording; synchronizing a virtual camera inside a virtual scene with the real camera; generating a representation of the virtual scene using the virtual camera; compositing at least the three-dimensional representation of the real scene with the representation of the virtual scene to generate a media stream; and providing the media stream at the real camera. A camera device, a processing pipeline for compositing media streams, and a system are defined.