摘要:
A method and system for facilitating the transfer of game or virtual reality (VR) state information is disclosed herein. An Event Pattern Detection engine may receive a periodic update of a game/VR state of a Source Game/VR Client and detect a trigger for transfer of the game/VR state based on the periodic update. The Event Pattern Detection engine may then send a message for transfer of the game/VR state to a Game/VR State Transfer Engine. The Game/VR State Transfer Engine may send a request for the game/VR state to a Game/VR Server and may receive the game/VR state from the Game/VR Server. The Game/VR State Transfer Engine may send the game/VR state to a Destination Game/VR Client and receive a confirmation of the receipt of the game/VR state by the Destination Game/VR Client. The Game/VR State Transfer Engine may send a Game/VR State Transfer Complete message to the Game/VR Server.
摘要:
Power aware adaption for a power aware video streaming system may be used on the complexity information conveyed in different ways. A complexity level of a data stream, such as a video data stream, may be selected as a function of a remaining battery-power of a wireless transmit/receive unit (WTRU) and on a state set of a plurality of state sets may be stored and/or managed by the WTRU. These state sets may correspond to, for example, different content sources and/or different complexity estimation algorithms and may be used to select the complexity level of the data stream. The data stream may then be received at the selected complexity level. The complexity level and/or a bitrate of the data stream may be adapted to accommodate, for example, the remaining battery power and/or other circumstances. The adaption may be customized according to the objectives of use cases.
摘要:
Augmented reality (AR) systems, methods, and instrumentalities are disclosed. A user's gaze point may be estimated and may be used to search for and present information, e.g., information relating to areas on which the user is focusing. The user's gaze point may be used to facilitate or enable modes of interactivity and/or user interfaces that may be controlled by the direction of view of the user. Biometric techniques may be used to estimate an emotional state of the user. This estimated emotional state may be used to be the information that is presented to the user.
摘要:
Power aware adaptation for a power aware video streaming system may be based on the complexity information conveyed in different ways. A complexity level of a data stream, such as a video data stream, may be selected as a function of a remaining battery- power of a wireless transmit/receive unit (WTRU) and on a state set of a plurality of state sets that may be stored and/or managed by the WTRU. These state sets may correspond to, for example, different content sources and/or different complexity estimation algorithms and may be used to select the complexity level of the data stream. The data stream may then be received at the selected complexity level. The complexity level and/or a bitrate of the data stream may be adapted to accommodate, for example, the remaining battery power and/or other circumstances. The adapation may be customized according to the objectives of use cases.