SMART TRANSPARENCY FOR HOLOGRAPHIC OBJECTS
    3.
    发明公开
    SMART TRANSPARENCY FOR HOLOGRAPHIC OBJECTS 审中-公开
    智能透明的全息物体

    公开(公告)号:EP3172650A2

    公开(公告)日:2017-05-31

    申请号:EP15763668.9

    申请日:2015-07-24

    IPC分类号: G06F3/01 G06F3/0481 G02B27/01

    摘要: A head mounted display (HMD) device is configured with a sensor package that enables head tracking to determine the device user's proximity to holographic objects in mixed reality or virtual reality environments. A fade volume including concentrically-arranged volumetric shells is placed around the user including a near shell that is closest to the user, and a far shell that is farthest from the user. When a holographic object is beyond the far shell, the HMD device renders the object with full opacity (i.e., with no transparency). As the user moves towards a holographic object and it intersects the far shell, its opacity begins to fade out with increasing transparency to reveal the background behind it. The transparency of the holographic object increases as the object gets closer to the near shell and the object becomes fully transparent when the near shell reaches it so that the background becomes fully visible.

    摘要翻译: 头戴式显示器(HMD)装置配置有传感器封装,其使得头部追踪能够确定装置用户在混合现实或虚拟现实环境中接近全息对象。 包括同心布置的体积壳体的渐变体积放置在用户周围,包括离用户最近的近壳体和离使用者最远的远壳体。 当全息物体超出远外壳时,HMD装置以完全不透明(即,不透明)呈现物体。 随着用户向全息物体移动并与远端壳体相交,它的不透明度开始逐渐消失,透明度越来越高,以揭示背后的背景。 全息物体的透明度随着物体靠近近壳体而增加,并且当近壳体到达时物体变得完全透明以使背景变得完全可见。

    THREE-DIMENSIONAL MIXED-REALITY VIEWPORT
    4.
    发明公开
    THREE-DIMENSIONAL MIXED-REALITY VIEWPORT 审中-公开
    三维混合现实观

    公开(公告)号:EP3172648A1

    公开(公告)日:2017-05-31

    申请号:EP15748369.4

    申请日:2015-07-24

    摘要: An application running on a computing platform that employs three-dimensional (3D) modeling is extended using a virtual viewport into which 3D holograms are rendered by a mixed-reality head mounted display (HMD) device. The HMD device user can position the viewport to be rendered next to a real world 2D monitor and use it as a natural extension of the 3D modeling application. For example, the user can interact with modeled objects in mixed-reality and move objects between the monitor and the viewport. The 3D modeling application and HMD device are configured to exchange scene data for modeled objects (such as geometry, lighting, rotation, scale) and user interface parameters (such as mouse and keyboard inputs). The HMD device implements head tracking to determine where the user is looking so that user inputs are appropriately directed to the monitor or viewport.

    摘要翻译: 在采用三维(3D)建模的计算平台上运行的应用程序使用虚拟视口进行扩展,虚拟视口中的3D全息图由混合现实头戴式显示器(HMD)设备呈现。 HMD设备用户可以将视口放置在现实世界2D监视器旁边,并将其用作3D建模应用程序的自然延伸。 例如,用户可以与混合现实中的建模对象进行交互,并在监视器和视口之间移动对象。 3D建模应用程序和HMD设备被配置为交换模型化对象(例如几何图形,照明,旋转,缩放)和用户界面参数(例如鼠标和键盘输入)的场景数据。 HMD设备实施头部追踪以确定用户正在观看的位置,以便用户输入适当地指向监视器或视口。

    VIRTUAL REALITY ENVIRONMENT WITH REAL WORLD OBJECTS
    5.
    发明公开
    VIRTUAL REALITY ENVIRONMENT WITH REAL WORLD OBJECTS 审中-公开
    虚拟现实环境与真实世界对象

    公开(公告)号:EP3172647A1

    公开(公告)日:2017-05-31

    申请号:EP15748368.6

    申请日:2015-07-24

    IPC分类号: G06F3/01 G02B27/01

    摘要: An HMD device renders a virtual reality environment in which areas of the real world are masked out so that real world objects such as computer monitors, doors, people, faces, and the like appear visible to the device user and no holographic or virtual reality content is rendered over the visible objects. The HMD device includes a sensor package to support application of surface reconstruction techniques to dynamically detect edges and surfaces of the real world objects and keep objects visible on the display as the user changes position or head pose or when the real world objects move or their positions are changed. The HMD device can expose controls to enable the user to select which real world objects are visible in the virtual reality environment.

    摘要翻译: HMD设备呈现虚拟现实环境,其中现实世界的区域被遮蔽,使得诸如计算机显示器,门,人,脸等的真实世界对象对于设备用户可见并且不存在全息或虚拟现实内容 在可见对象上呈现。 HMD设备包括传感器封装以支持表面重建技术的应用,以动态检测真实世界对象的边缘和表面,并且当用户改变位置或头部姿态时或当真实世界对象移动或其位置时将对象保持在显示器上可见 被改变。 HMD设备可以暴露控件以使用户能够选择哪些真实世界对象在虚拟现实环境中可见。

    SMART PLACEMENT OF VIRTUAL OBJECTS TO STAY IN THE FIELD OF VIEW OF A HEAD MOUNTED DISPLAY
    6.
    发明公开
    SMART PLACEMENT OF VIRTUAL OBJECTS TO STAY IN THE FIELD OF VIEW OF A HEAD MOUNTED DISPLAY 审中-公开
    留在VISION甲头戴式显示器的应用领域的虚拟对象的智能放置

    公开(公告)号:EP3172646A1

    公开(公告)日:2017-05-31

    申请号:EP15748367.8

    申请日:2015-07-24

    IPC分类号: G06F3/01 G02B27/01 G06T19/00

    摘要: An HMD device is configured to check the placement of newly introduced objects in a virtual reality environment such as interactive elements like menus, widgets, and notifications to confirm that the objects are significantly present within the user's field of view. If the intended original placement would locate the object outside the field of view, the HMD device relocates the object so that a portion of the object is viewable at the edge of the HMD display closest to its original placement. Such smart placement of virtual objects enables the user to readily discover new objects when they are introduced into the virtual reality environment, and then interact with the objects within a range of motions and/or head positions that is comfortable to support a more optimal interaction and user experience.

    摘要翻译: 一个HMD设备被配置为检查在虚拟现实环境中新引入的物体的位置:例如,如菜单,窗口小部件,通知交互元素和确认,DASS模对象的视图在用户的视野内显着存在。 如果预期原稿放置将定位的视场以外的物体时,HMD设备重新定位对象象的物体的一部分是可见的,在HMD的显示边缘最近的到其原始位置。 搜索虚拟对象的智能配置使容易发现新的对象当它们被引入到虚拟现实环境,然后用一系列的运动和/或头部位置内的对象进行交互也很舒服,可以支持更优化的互动,用户和 用户体验。

    MULTI-USER GAZE PROJECTION USING HEAD MOUNTED DISPLAY DEVICES
    8.
    发明公开
    MULTI-USER GAZE PROJECTION USING HEAD MOUNTED DISPLAY DEVICES 审中-公开
    使用头戴式显示设备的多用户投影投影

    公开(公告)号:EP3172644A1

    公开(公告)日:2017-05-31

    申请号:EP15747326.5

    申请日:2015-07-24

    摘要: A head mounted display (HMD) device operating in a real world physical environment is configured with a sensor package that enables determination of an intersection of a projection of the device user's gaze with a location in a mixed or virtual reality environment. When a projected gaze ray is visibly rendered on other HMD devices (where all the devices are operatively coupled), users of those devices can see what the user is looking at in the environment. In multi-user settings, each HMD device user can see each other's projected gaze rays which can facilitate collaboration in a commonly-shared and experienced mixed or virtual reality environment. The gaze projection can be used much like a finger to point at an object, or to indicate a location on a surface with precision and accuracy.

    摘要翻译: 在真实世界物理环境中操作的头戴式显示器(HMD)设备配置有传感器封装,该传感器封装能够确定设备用户凝视的投影与混合或虚拟现实环境中的位置的交集。 当在其他HMD设备(其中所有设备可操作地耦合)上可见地呈现预计注视光线时,这些设备的用户可以看到用户正在环境中看到什么。 在多用户设置中,每个HMD设备用户可以看到彼此的预计注视光线,这可以促进在共享和有经验的混合或虚拟现实环境中的协作。 凝视投影可以像手指一样用于指向物体,或者以精确和准确的方式指示表面上的位置。

    GAZE-BASED OBJECT PLACEMENT WITHIN A VIRTUAL REALITY ENVIRONMENT
    9.
    发明公开
    GAZE-BASED OBJECT PLACEMENT WITHIN A VIRTUAL REALITY ENVIRONMENT 审中-公开
    伊丽莎白白葡萄酒

    公开(公告)号:EP3172643A1

    公开(公告)日:2017-05-31

    申请号:EP15745719.3

    申请日:2015-07-24

    摘要: A head mounted display (HMD) device operating in a real world physical environment is configured with a sensor package that enables determination of an intersection of a device user's projected gaze with a location in a virtual reality environment so that virtual objects can be placed into the environment with high precision. Surface reconstruction of the physical environment can be applied using data from the sensor package to determine the user's view position in the virtual world. A gaze ray originating from the view position is projected outward and a cursor or similar indicator is rendered on the HMD display at the ray's closest intersection with the virtual world such as a virtual object, floor/ground, etc. In response to user input, such as a gesture, voice interaction, or control manipulation, a virtual object is placed at the point of intersection between the projected gaze ray and the virtual reality environment.

    摘要翻译: 在现实世界物理环境中操作的头戴式显示器(HMD)设备配置有传感器包,其能够确定设备用户的投影凝视与虚拟现实环境中的位置的交集,使得虚拟对象可以被放置在 环境精度高。 可以使用来自传感器包的数据来应用物理环境的表面重建,以确定用户在虚拟世界中的视图位置。 从视野位置射出的目视射线向外突出,并且在与虚拟世界(例如虚拟物体,地面/地面等)的光线最近的交叉处,在HMD显示器上呈现光标或类似的指示符。响应于用户输入, 例如手势,语音交互或控制操作,虚拟对象被放置在投射的注视射线与虚拟现实环境之间的交点处。

    MOUSE SHARING BETWEEN A DESKTOP AND A VIRTUAL WORLD
    10.
    发明公开
    MOUSE SHARING BETWEEN A DESKTOP AND A VIRTUAL WORLD 审中-公开
    鼠标在桌面和虚拟世界之间共享

    公开(公告)号:EP3172642A1

    公开(公告)日:2017-05-31

    申请号:EP15745718.5

    申请日:2015-07-24

    摘要: A mixed-reality head mounted display (HMD) device supports a three dimensional (3D) virtual world application with which a real world desktop displayed on a monitor coupled to a personal computer (PC) may interact and share mouse input. A mouse input server executing on the PC tracks mouse movements on the desktop displayed on a monitor. When movement of the mouse takes it beyond the edge of the monitor screen, the mouse input server takes control of the mouse and stops mouse messages from propagating through the PC's system. The mouse input server communicates over a network connection to a mouse input client exposed by the application to inform the client that the mouse has transitioned to operating in the virtual world and passes mouse messages describing movements and control operation such as button presses.

    摘要翻译: 混合现实头戴式显示器(HMD)设备支持三维(3D)虚拟世界应用,通过该应用,在与个人计算机(PC)耦合的监视器上显示的真实世界桌面可以交互并共享鼠标输入。 在PC上执行的鼠标输入服务器跟踪显示器上显示的桌面上的鼠标移动。 当鼠标移动超出监视器屏幕边缘时,鼠标输入服务器控制鼠标并停止鼠标消息传播通过PC系统。 鼠标输入服务器通过网络连接与应用程序公开的鼠标输入客户端进行通信,以通知客户端鼠标已转换到在虚拟世界中操作,并传递描述移动和控制操作(例如按钮按下)的鼠标消息。