摘要:
Disclosed herein is an application provision method in a client-server type system providing a game application to a plurality of users via a network. The method causes a computational resource of a server to perform the steps of: providing, to a first user using a client terminal connected to the server, a game application selected by the first user; providing, to a second user specified by the first user, the game application provided to the first user after the game application is ended by the first user; and notifying achievement levels of the first and second users to the client terminals of the first and second users after the game application is ended by the second user.
摘要:
Disclosed is game device (10) that comprises shape-data holding part (60) that holds data for objects located in a three dimensional space, first rendering part (42) that sets a viewpoint position and viewpoint direction and renders said objects, viewpoint change part (41) that receives viewpoint position or viewpoint direction change instructions and changes the viewpoint position or viewpoint direction, and character control part (44) that moves characters along the outside surfaces of objects. Character control part (44) allows movement of characters between the planes of objects generated by first rendering part (42) that are drawn to be adjacent within a two dimensional plane. Game device (10) also comprises search part (45) that searches for sets of objects, the distance between which, within a two dimensional plane, is within a predetermined range, and that changes the viewpoint position or viewpoint direction so that the objects sought are drawn adjacent to each other in a two dimensional plane.
摘要:
A game device comprises: a light source control unit (112) for, in a game field in which an object is disposed, changing the position of a light source or an irradiation direction of light irradiated from the light source according to a player's operation instruction; a shadow drawing unit (116) for drawings a shadow of the object, which is projected by the light irradiated from the light source, on a projection plane provided in the game field; and a character control unit (118) for moving a character along the shadow of the object.
摘要:
To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit (68) obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit (70) obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit (72) holds replay data and a captured motion picture so as to be correlated to each other.
摘要:
Disclosed is game device (10) that comprises shape-data holding part (60) that holds data for objects located in a three dimensional space, first rendering part (42) that sets a viewpoint position and a viewpoint direction and that references the data held in shape-data holding part (60) to render said objects located in a three dimensional space, and viewpoint change part (41) that receives viewpoint position or viewpoint direction change instructions and that changes the viewpoint position or viewpoint direction. Viewpoint change part (41) can change the viewpoint position or viewpoint direction to be outside of a predetermined range when the viewpoint position or viewpoint direction is within said predetermined range.