APPLICATION PROVIDING SERVER, APPLICATION PROVIDING METHOD
    1.
    发明公开
    APPLICATION PROVIDING SERVER, APPLICATION PROVIDING METHOD 审中-公开
    ANWENDUNGSBEREITSTELLUNGSSERVER UND ANWENDUNGSBEREITSTELLUNGSVERFAHREN

    公开(公告)号:EP2747025A1

    公开(公告)日:2014-06-25

    申请号:EP12830222.1

    申请日:2012-05-21

    IPC分类号: G06Q50/10 G06F13/00

    摘要: Disclosed herein is an application provision method in a client-server type system providing a game application to a plurality of users via a network. The method causes a computational resource of a server to perform the steps of: providing, to a first user using a client terminal connected to the server, a game application selected by the first user; providing, to a second user specified by the first user, the game application provided to the first user after the game application is ended by the first user; and notifying achievement levels of the first and second users to the client terminals of the first and second users after the game application is ended by the second user.

    摘要翻译: 这里公开了一种在经由网络向多个用户提供游戏应用的客户端 - 服务器类型系统中的应用提供方法。 该方法使得服务器的计算资源执行以下步骤:使用连接到服务器的客户终端向第一用户提供由第一用户选择的游戏应用; 在由所述第一用户结束所述游戏应用之后,向由所述第一用户指定的第二用户提供提供给所述第一用户的游戏应用; 并且在由第二用户结束游戏应用程序之后,向第一用户和第二用户的客户端通知第一用户和第二用户的成就等级。

    GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
    2.
    发明公开
    GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM 审中-公开
    SPIELVORRICHTUNG,SPIELSTEUERUNGSVERFAHREN UND SPIELSTEUERUNGSPROGRAMM

    公开(公告)号:EP2243524A1

    公开(公告)日:2010-10-27

    申请号:EP08872610.4

    申请日:2008-11-14

    IPC分类号: A63F13/00 A63F13/10 G06T17/40

    摘要: Disclosed is game device (10) that comprises shape-data holding part (60) that holds data for objects located in a three dimensional space, first rendering part (42) that sets a viewpoint position and viewpoint direction and renders said objects, viewpoint change part (41) that receives viewpoint position or viewpoint direction change instructions and changes the viewpoint position or viewpoint direction, and character control part (44) that moves characters along the outside surfaces of objects. Character control part (44) allows movement of characters between the planes of objects generated by first rendering part (42) that are drawn to be adjacent within a two dimensional plane. Game device (10) also comprises search part (45) that searches for sets of objects, the distance between which, within a two dimensional plane, is within a predetermined range, and that changes the viewpoint position or viewpoint direction so that the objects sought are drawn adjacent to each other in a two dimensional plane.

    摘要翻译: 公开了包括保存位于三维空间中的对象的数据的形状数据保持部(60)的游戏装置(10),设定视点位置和视点方向的第一再现部(42),使所述对象,视点变更 接收视点位置或视点方向改变指令并改变视点位置或视点方向的部分(41)以及沿对象外表面移动角色的字符控制部分(44)。 字符控制部分(44)允许在由二维平面内被绘制为相邻的第一渲染部分(42)生成的对象的平面之间移动字符。 游戏装置(10)还包括搜索部(45),搜索部(45),其搜索在二维平面内的距离在预定范围内的对象集合,并且改变视点位置或视点方向,使得对象被寻找 在二维平面中彼此相邻地被绘制。

    PROGRAM, INFORMATION STORING MEDIUM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD AND DATA STRUCTURE
    4.
    发明公开
    PROGRAM, INFORMATION STORING MEDIUM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD AND DATA STRUCTURE 审中-公开
    计划,信息资源,BILDVERARBEITUNGSVORRICHTUNG,BILDVERARBEITUNGSVERFAHREN UND DATENSTRUKTUR

    公开(公告)号:EP2409744A1

    公开(公告)日:2012-01-25

    申请号:EP09841908.8

    申请日:2009-10-29

    发明人: SUZUKI, Tatsuya

    IPC分类号: A63F13/00 A63F13/10 H04N5/93

    摘要: To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit (68) obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit (70) obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit (72) holds replay data and a captured motion picture so as to be correlated to each other.

    摘要翻译: 提供能够在与重播数据相对应的时段期间由重放数据和由图像捕获单元产生的动态图像之间协作的程序,信息存储介质,图像处理装置,图像处理方法和数据结构。 重放数据获取单元(68)获得用于再现节目执行状态的重放数据。 捕获的动态图像获取单元(70)在包括至少部分基于重放的节目的再现执行的再现周期的至少一部分的图像拍摄期间获得由图像捕获单元产生的拍摄的动态图像 数据。 数据保持单元(72)保持重放数据和拍摄的运动图像以便彼此相关。

    GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
    6.
    发明公开
    GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM 有权
    游戏设备,游戏控制方法和游戏控制程序

    公开(公告)号:EP2241357A1

    公开(公告)日:2010-10-20

    申请号:EP08872435.6

    申请日:2008-11-14

    IPC分类号: A63F13/00 G06T17/40

    摘要: Disclosed is game device (10) that comprises shape-data holding part (60) that holds data for objects located in a three dimensional space, first rendering part (42) that sets a viewpoint position and a viewpoint direction and that references the data held in shape-data holding part (60) to render said objects located in a three dimensional space, and viewpoint change part (41) that receives viewpoint position or viewpoint direction change instructions and that changes the viewpoint position or viewpoint direction. Viewpoint change part (41) can change the viewpoint position or viewpoint direction to be outside of a predetermined range when the viewpoint position or viewpoint direction is within said predetermined range.

    摘要翻译: 本发明公开了游戏装置(10),其包括:保存位于三维空间中的对象的数据的形状数据保持部(60);第一渲染部(42),其设置视点位置和视点方向并且参考保存的数据 在形状数据保持部分(60)中渲染位于三维空间中的所述对象;以及视点变换部分(41),其接收视点位置或视点方向改变指令并且改变视点位置或视点方向。 当视点位置或视点方向在所述预定范围内时,视点改变部分(41)可以将视点位置或视点方向改变为在预定范围之外。