摘要:
Authoring a Blu-ray Disc including: defining layers of graphics to be used in a display; overlaying the layer on to video display thereby providing a composite display, wherein overlay includes using an effect.
摘要:
Synchronizing media data used in authoring a Blu-ray disc (BD) comprising: receiving a discontinuous input timecode associated with at least one stream of the media data, said discontinuous input timecode having at least one discontinuity, said at least one discontinuity having a start point and an end point; generating an output timecode that matches said discontinuous input timecode until the start point of said at least one discontinuity, and continue generating said output timecode sequentially from a timecode subsequent to the end point of said at least one discontinuity, if a user specifies a continuous output timecode; and generating an output timecode that matches said discontinuous input timecode until the start point of said at least one discontinuity, and continue generating said output timecode that matches input timecode from a timecode subsequent to the end point of said at least one discontinuity, if a user specifies a discontinuous output timecode.
摘要:
Authoring a Blu-ray disc (BD), the method comprising: creating playable content structures; linking elementary stream data to the playable content structures; merging the elementary stream data into packetized elementary streams; and generating BD-ROM structures representing playable entities, wherein the playable entities provide information describing the packetized elementary streams and navigation scenarios of the BD.
摘要:
Authoring a Blu-ray Disc including defining interactive regions within a composition with buttons and associating a command with the button; and automatically defining non-interactive regions within the composition with buttons, wherein the non-interactive regions are not associated with any command.
摘要:
Authoring a Blu-ray (BD), comprising: generating a template code (802) representing templatized navigation commands, the template code specifying a first object to be processed, wherein the templatized navigation commands are used to provide navigational control of the BD using playable content; converting the template code (804) to generate multiple lines of low level code (806); and automatically placing the low level code at multiple positions on the BD (808) to effect desired behaviors by the BD.