CONTROL DEVICE
    5.
    发明公开
    CONTROL DEVICE 审中-公开

    公开(公告)号:EP3425481A1

    公开(公告)日:2019-01-09

    申请号:EP17759600.4

    申请日:2017-02-09

    摘要: A control apparatus is connected to a device (20) for detecting a user's hand motion and controls a motion of a virtual character. The control apparatus decides, in accordance with a detection result of the user's hand motion by the device (20), whether the detected user's motion is a first instruction action or a second instruction action. The first instruction action achieves a match between a hand motion of the character and the user's hand motion. The second instruction action instructs an action different from the user's hand motion. When it is decided, as a result of the decision, that the detected user's hand motion is the first instruction action, the control apparatus achieves a match between the character's hand motion and the detected user's hand motion. When it is decided that the detected user's hand motion is the second instruction action, the control apparatus causes the character to perform an action different from the hand motion.

    DEVICE AND METHOD OF SELECTING AN OBJECT FOR 3D PRINTING
    6.
    发明公开
    DEVICE AND METHOD OF SELECTING AN OBJECT FOR 3D PRINTING 审中-公开
    VORRICHTUNG UND VERFAHREN ZUR AUSWAHL EINES OBJEKTSFÜR3D-DRUCKEN

    公开(公告)号:EP3086291A1

    公开(公告)日:2016-10-26

    申请号:EP16160004.4

    申请日:2016-03-11

    摘要: A method of selecting an object from a videogame for 3D printing comprises the steps of periodically rendering a virtual environment of a videogame for display at a succession of points in time periodically recording information that enables a visual reconstruction of at least part of the rendered virtual environment at a succession of points in time periodically recording a predetermined set of values responsive to the state of at least part of the rendered virtual environment at a succession of points in time, the predetermined set of values enabling a model of a selected at least part of the rendered virtual environment to be generated that is configured for 3D printing; meanwhile a complimentary method of selecting an object from a videogame for 3D printing comprises the steps of reviewing one or more visual reconstructions of at least part of a rendered virtual environment of a videogame from respective points in time and selecting one associated with a specific point in time; selecting at least part of the visually reconstructed virtual environment at the specific point in time as the object to be 3D printed; retrieving a respective predetermined set of values defining a state of the selected at least part of the rendered virtual environment; and generating, responsive to the retrieved respective values, a model of the selected at least part of the rendered virtual environment that is configured for 3D printing.

    摘要翻译: 从用于3D打印的视频游戏中选择对象的方法包括以下步骤:周期性地渲染视频游戏的虚拟环境,以便在一系列时间点中周期性地记录信息,使得可以再现至少部分渲染的虚拟环境 在一系列时间点中,响应于在连续的时间点中呈现的虚拟环境的至少一部分的状态来周期性地记录预定的一组值,所述预定值的值使得所选择的至少一部分的模型能够 将要生成的渲染虚拟环境配置为3D打印; 同时,用于3D打印的从视频游戏中选择对象的补充方法包括以下步骤:从相应的时间点审查视频游戏的呈现的虚拟环境的至少一部分的一个或多个视觉重构,并且选择与特定点相关联的一个 时间; 在特定时间点选择视觉重建的虚拟环境的至少一部分作为要打印的对象; 检索定义所渲染的虚拟环境的所选择的至少部分的状态的相应预定值集合; 以及响应于所检索的相应值,生成被配置为用于3D打印的所渲染的虚拟环境的所选择的至少部分的模型。

    SYSTEM, DEVICE AND METHOD OF 3D PRINTING
    10.
    发明公开
    SYSTEM, DEVICE AND METHOD OF 3D PRINTING 审中-公开
    3D打印的系统,设备和方法

    公开(公告)号:EP3064257A1

    公开(公告)日:2016-09-07

    申请号:EP16158761.3

    申请日:2016-03-04

    摘要: A method of 3D printing comprises the steps of running a videogame, in turn comprising a step of generating a virtual game environment comprising in-game geometry; receiving an indication that the current state of the virtual game environment has been selected for 3D printing; obtaining supplementary geometry; and supplementing the in-game geometry with the supplementary geometry to create a 3D printer geometry; wherein components of the virtual game environment included in the 3D printer geometry are modified by the supplementary geometry to have structural features within the 3D printer geometry that have dimensions calculated to support the model in its final printed physical form.

    摘要翻译: 一种3D打印的方法包括运行视频游戏的步骤,该步骤又包括产生包括游戏中几何形状的虚拟游戏环境的步骤; 接收虚拟游戏环境的当前状态已被选择用于3D打印的指示; 获得补充几何; 以及用补充几何图形补充游戏中的几何形状以创建3D打印机几何形状; 其中所述3D打印机几何结构中包括的所述虚拟游戏环境的组件被所述补充几何结构修改为具有所述3D打印机几何结构内的结构特征,所述结构特征具有经计算以支持所述模型的最终印刷物理形式的尺寸。