摘要:
A touchscreen-based control method is disclosed. The method includes: detecting a first touch point acting on a first icon displayed on a touchscreen; displaying an auxiliary control region and a candidate effect range region, an area of the candidate effect range region being greater than an area of the auxiliary control region; obtaining a first effect range according to a location of the first touch point, and a mapping relationship between a location of the candidate effect range region and a location of the auxiliary control region when the first touch point is moved to the auxiliary control region; and performing, on a virtual target in the obtained first effect range, a first operation corresponding to the first icon.
摘要:
Embodiments of the present invention disclose an information processing method, a terminal, and a computer storage medium. A software application is executed on a processor of a terminal and rendering is performed on a display of the terminal, to obtain a graphical user interface (GUI), the processor, the GUI, and the software application are implemented in a game system, and the method includes: performing rendering in the GUI, to obtain at least one virtual resource object; deploying in such a manner that at least one character container object in at least one character selection area in the GUI includes at least one window location; and performing, when detecting a vision obtaining gesture on at least one character operation object in the character container object, rendering in the GUI, to obtain a vision image captured by a virtual lens associated with the at least one character operation object.
摘要:
Embodiments of the present invention disclose an information processing method, a terminal, and a computer storage medium. The method includes: performing rendering in a graphical user interface (GUI), to obtain at least one virtual resource object, at least one of the virtual resource object being configured as a user character object that performs a virtual operation according to an input user command; detecting, when detecting a skill operation trigger gesture on at least one skill object deployed in a skill operation area in the GUI, movement of the skill object with a skill release trigger gesture, to determine a release location of the skill object; detecting a distance between the release location and the user character object, and adjusting, when the distance is greater than a skill release distance, the user character object to move towards the release location; and performing a skill release operation on the skill object based on the release location when detecting a skill operation release gesture on the skill object.
摘要:
The present invention relates to a method for locking a target in a game application and a terminal. The method includes the following steps: obtaining input gesture information in an operation interface of a game application; recognizing the gesture information to obtain a switching instruction corresponding to the gesture information; switching to a corresponding object category according to the switching instruction; and locking a target in the object category according to a preset rule. According to the foregoing method for locking a target in a game application and the terminal, gesture information is obtained, a switching instruction corresponding to the gesture information is obtained through recognition, a corresponding object category is switched to according to the switching instruction, and then a target in the object category is locked according to a preset rule. Compared with a conventional click operation, inputting gesture information is more convenient, which improves convenience in operation. A quantity of operation times is reduced by locking a target according to a preset rule, which further improves convenience in operation.
摘要:
A method for controlling interaction with a virtual target includes: obtaining an interaction instruction; detecting whether there is a virtual target within an interaction distance range corresponding to the interaction instruction; after a plurality of virtual targets are detected within the interaction distance range, obtaining preset priority data; selecting a virtual target within the interaction distance range according to the priority data; and controlling, according to the interaction instruction, a controlled virtual character to interact with the selected virtual target.
摘要:
An information processing method, a terminal (101, 70) and a computer storage medium. By executing a software application on a processor (71) of a terminal and performing rendering on a display (72) of the terminal, a graphical user interface is obtained; and the processor (71), the graphical user interface and the software application are implemented in a game system. The method comprises: rendering at least one virtual resource object (201, 301, 401) on the graphical user interface; at least one character device object deployed in at least one character selection region (802, 91) of the graphical user interface comprising at least one window position (202,302,402); and when a view acquisition gesture regarding at least one character operation object (b11, 911) in the character device object is detected, rendering a view image captured by a virtual camera associated with the at least one character M operation object (b11, 911) rendered on the graphical user interface.
摘要:
The present disclosure relates to a method and a terminal for implementing turning of a virtual character. The method includes: obtaining a turning angle of a virtual character; obtaining a preset fixed turning time; calculating an average angular velocity of the virtual character according to the turning angle and the preset fixed turning time; and controlling the virtual character to turn at the average angular velocity. According to the method for implementing turning of a virtual character, and the terminal, a turning angle of a virtual character is obtained, a preset fixed turning time is obtained, an average angular velocity is calculated, and the virtual character is controlled to turn at the average angular velocity. Turning is performed at a constant speed in a turning process, smooth turning can be implemented, stalling is avoided in the turning process, and picture fluency can be improved. When the turning angle is relatively large, the average angular velocity is high, and quick and smooth turning can be implemented; or when the turning angle is small, turning can also be implemented. Therefore, turning is more precise.