OPERATION AND CONTROL METHOD BASED ON TOUCH SCREEN, AND TERMINAL
    1.
    发明公开
    OPERATION AND CONTROL METHOD BASED ON TOUCH SCREEN, AND TERMINAL 审中-公开
    基于触摸屏的操作和控制方法,以及终端

    公开(公告)号:EP3312710A1

    公开(公告)日:2018-04-25

    申请号:EP16810712.6

    申请日:2016-01-11

    IPC分类号: G06F3/0484

    摘要: A touchscreen-based control method is disclosed. The method includes: detecting a first touch point acting on a first icon displayed on a touchscreen; displaying an auxiliary control region and a candidate effect range region, an area of the candidate effect range region being greater than an area of the auxiliary control region; obtaining a first effect range according to a location of the first touch point, and a mapping relationship between a location of the candidate effect range region and a location of the auxiliary control region when the first touch point is moved to the auxiliary control region; and performing, on a virtual target in the obtained first effect range, a first operation corresponding to the first icon.

    摘要翻译: 公开了一种基于触摸屏的控制方法。 该方法包括:检测作用于显示在触摸屏上的第一图标的第一触摸点; 显示辅助控制区域和候选效果范围区域,所述候选效果范围区域的面积大于所述辅助控制区域的面积; 当第一触摸点移动到辅助控制区域时,根据第一触摸点的位置以及候选效果范围区域的位置和辅助控制区域的位置之间的映射关系获得第一效果范围; 并且在获得的第一效果范围内的虚拟目标上执行与第一图标相对应的第一操作。

    INFORMATION PROCESSING METHOD AND TERMINAL, AND COMPUTER STORAGE MEDIUM
    2.
    发明公开
    INFORMATION PROCESSING METHOD AND TERMINAL, AND COMPUTER STORAGE MEDIUM 审中-公开
    信息处理方法和终端以及计算机存储介质

    公开(公告)号:EP3285156A1

    公开(公告)日:2018-02-21

    申请号:EP16850077.5

    申请日:2016-05-04

    IPC分类号: G06F3/0484 G06F9/44

    摘要: Embodiments of the present invention disclose an information processing method, a terminal, and a computer storage medium. A software application is executed on a processor of a terminal and rendering is performed on a display of the terminal, to obtain a graphical user interface (GUI), the processor, the GUI, and the software application are implemented in a game system, and the method includes: performing rendering in the GUI, to obtain at least one virtual resource object; deploying in such a manner that at least one character container object in at least one character selection area in the GUI includes at least one window location; and performing, when detecting a vision obtaining gesture on at least one character operation object in the character container object, rendering in the GUI, to obtain a vision image captured by a virtual lens associated with the at least one character operation object.

    摘要翻译: 本发明的实施例公开了一种信息处理方法,终端和计算机存储介质。 在终端的处理器上执行软件应用并在终端的显示器上执行渲染以获得图形用户界面(GUI),处理器,GUI和软件应用在游戏系统中实现,并且 该方法包括:在GUI中执行渲染以获得至少一个虚拟资源对象; 以这样的方式部署:GUI中的至少一个字符选择区域中的至少一个字符容器对象包括至少一个窗口位置; 当检测到所述角色容器对象中的至少一个角色操作对象上的视觉获取手势时,在所述GUI中进行渲染,得到与所述至少一个角色操作对象关联的虚拟镜头捕获的视觉图像。

    INFORMATION PROCESSING METHOD, TERMINAL AND COMPUTER STORAGE MEDIUM

    公开(公告)号:EP3345664A1

    公开(公告)日:2018-07-11

    申请号:EP16850078.3

    申请日:2016-05-04

    IPC分类号: A63F13/40 A63F13/71

    摘要: Embodiments of the present invention disclose an information processing method, a terminal, and a computer storage medium. The method includes: performing rendering in a graphical user interface (GUI), to obtain at least one virtual resource object, at least one of the virtual resource object being configured as a user character object that performs a virtual operation according to an input user command; detecting, when detecting a skill operation trigger gesture on at least one skill object deployed in a skill operation area in the GUI, movement of the skill object with a skill release trigger gesture, to determine a release location of the skill object; detecting a distance between the release location and the user character object, and adjusting, when the distance is greater than a skill release distance, the user character object to move towards the release location; and performing a skill release operation on the skill object based on the release location when detecting a skill operation release gesture on the skill object.

    METHOD AND TERMINAL FOR LOCKING TARGET IN GAME SCENE
    4.
    发明公开
    METHOD AND TERMINAL FOR LOCKING TARGET IN GAME SCENE 审中-公开
    游戏场景中锁定目标的方法和终端

    公开(公告)号:EP3312708A1

    公开(公告)日:2018-04-25

    申请号:EP16810746.4

    申请日:2016-02-23

    摘要: The present invention relates to a method for locking a target in a game application and a terminal. The method includes the following steps: obtaining input gesture information in an operation interface of a game application; recognizing the gesture information to obtain a switching instruction corresponding to the gesture information; switching to a corresponding object category according to the switching instruction; and locking a target in the object category according to a preset rule. According to the foregoing method for locking a target in a game application and the terminal, gesture information is obtained, a switching instruction corresponding to the gesture information is obtained through recognition, a corresponding object category is switched to according to the switching instruction, and then a target in the object category is locked according to a preset rule. Compared with a conventional click operation, inputting gesture information is more convenient, which improves convenience in operation. A quantity of operation times is reduced by locking a target according to a preset rule, which further improves convenience in operation.

    摘要翻译: 本发明涉及一种用于在游戏应用程序和终端中锁定目标的方法。 该方法包括以下步骤:获取游戏应用的操作界面中的输入手势信息; 识别所述手势信息以获得与所述手势信息对应的切换指令; 根据所述切换指令切换到对应的对象类别; 根据预设规则将目标锁定在对象类别中。 根据上述游戏应用程序和终端锁定目标的方法,获取手势信息,通过识别获得与手势信息对应的切换指令,根据切换指令切换对应的对象类别,然后 根据预设的规则锁定对象类别中的目标。 与传统点击操作相比,输入手势信息更方便,操作更方便。 通过根据预设规则锁定目标来减少操作次数,这进一步提高了操作的便利性。

    METHOD FOR CONTROLLING INTERACTION WITH VIRTUAL TARGET, TERMINAL, AND STORAGE MEDIUM
    5.
    发明公开
    METHOD FOR CONTROLLING INTERACTION WITH VIRTUAL TARGET, TERMINAL, AND STORAGE MEDIUM 审中-公开
    用于控制与虚拟目标,终端和存储介质的交互的方法

    公开(公告)号:EP3311894A1

    公开(公告)日:2018-04-25

    申请号:EP16810860.3

    申请日:2016-05-10

    IPC分类号: A63F13/42 G06F3/0484

    摘要: A method for controlling interaction with a virtual target includes: obtaining an interaction instruction; detecting whether there is a virtual target within an interaction distance range corresponding to the interaction instruction; after a plurality of virtual targets are detected within the interaction distance range, obtaining preset priority data; selecting a virtual target within the interaction distance range according to the priority data; and controlling, according to the interaction instruction, a controlled virtual character to interact with the selected virtual target.

    摘要翻译: 一种控制与虚拟目标交互的方法,包括:获取交互指令; 检测在所述交互指令对应的交互距离范围内是否存在虚拟目标; 在交互距离范围内检测到多个虚拟目标后,获取预设的优先级数据; 根据所述优先级数据选择所述交互距离范围内的虚拟目标; 根据所述交互指令控制受控虚拟角色与所述选定虚拟目标进行交互。

    INFORMATION PROCESSING METHOD, TERMINAL AND COMPUTER STORAGE MEDIUM
    6.
    发明公开
    INFORMATION PROCESSING METHOD, TERMINAL AND COMPUTER STORAGE MEDIUM 审中-公开
    信息处理方法,终端和计算机存储介质

    公开(公告)号:EP3273334A1

    公开(公告)日:2018-01-24

    申请号:EP16850075.9

    申请日:2016-05-04

    IPC分类号: G06F3/0484

    摘要: An information processing method, a terminal (101, 70) and a computer storage medium. By executing a software application on a processor (71) of a terminal and performing rendering on a display (72) of the terminal, a graphical user interface is obtained; and the processor (71), the graphical user interface and the software application are implemented in a game system. The method comprises: rendering at least one virtual resource object (201, 301, 401) on the graphical user interface; at least one character device object deployed in at least one character selection region (802, 91) of the graphical user interface comprising at least one window position (202,302,402); and when a view acquisition gesture regarding at least one character operation object (b11, 911) in the character device object is detected, rendering a view image captured by a virtual camera associated with the at least one character M operation object (b11, 911) rendered on the graphical user interface.

    摘要翻译: 信息处理方法,终端(101,70)和计算机存储介质。 通过在终端的处理器(71)上执行软件应用并在终端的显示器(72)上执行渲染,获得图形用户界面; 并且在游戏系统中实现处理器(71),图形用户界面和软件应用程序。 该方法包括:在图形用户界面上呈现至少一个虚拟资源对象(201,301,401) 在图形用户界面的至少一个字符选择区域(802,91)中部署的至少一个字符设备对象,其包括至少一个窗口位置(202,302,402); 并且当检测到关于在所述角色设备对象中的至少一个角色操作对象(b11,911)的视图获取手势时,呈现由与所述至少一个角色M操作对象(b11,911)相关联的虚拟相机拍摄的视图图像, 在图形用户界面上呈现。

    METHOD AND TERMINAL FOR IMPLEMENTING VIRTUAL CHARACTER TURNING
    7.
    发明公开
    METHOD AND TERMINAL FOR IMPLEMENTING VIRTUAL CHARACTER TURNING 审中-公开
    用于实现虚拟字符翻转的方法和终端

    公开(公告)号:EP3312747A1

    公开(公告)日:2018-04-25

    申请号:EP16810734.0

    申请日:2016-02-01

    IPC分类号: G06F19/00 A63F13/55

    摘要: The present disclosure relates to a method and a terminal for implementing turning of a virtual character. The method includes: obtaining a turning angle of a virtual character; obtaining a preset fixed turning time; calculating an average angular velocity of the virtual character according to the turning angle and the preset fixed turning time; and controlling the virtual character to turn at the average angular velocity. According to the method for implementing turning of a virtual character, and the terminal, a turning angle of a virtual character is obtained, a preset fixed turning time is obtained, an average angular velocity is calculated, and the virtual character is controlled to turn at the average angular velocity. Turning is performed at a constant speed in a turning process, smooth turning can be implemented, stalling is avoided in the turning process, and picture fluency can be improved. When the turning angle is relatively large, the average angular velocity is high, and quick and smooth turning can be implemented; or when the turning angle is small, turning can also be implemented. Therefore, turning is more precise.

    摘要翻译: 本发明涉及一种实现虚拟角色转弯的方法和终端。 该方法包括:获取虚拟角色的转向角度; 获得预设的固定转动时间; 根据所述转向角度和所述预设的固定转弯时间计算所述虚拟角色的平均角速度; 并控制虚拟角色以平均角速度转动。 根据实现虚拟角色转弯的方法和终端,获​​得虚拟角色的转动角度,获得预设的固定转动时间,计算平均角速度,并控制虚拟角色转向 平均角速度。 在车削过程中以恒定速度进行车削,可以实现平稳车削,在车削过程中避免失速,并且可以改善画面的流畅度。 当转角较大时,平均角速度较高,可以实现快速平滑的转弯; 或者转动角度小时也可以转动。 因此,转弯更精确。