INTERACTIVE ANIMATED CHARACTER HEAD SYSTEMS AND METHODS

    公开(公告)号:EP4374945A2

    公开(公告)日:2024-05-29

    申请号:EP24171122.5

    申请日:2019-02-06

    IPC分类号: A63H13/00

    摘要: An interactive system for an amusement park, comprising one or more processors. The one or more processors are configured to receive data related to prior interactions of a user with attractions within the amusement park, generate an inventory of phrases based on the prior interactions of the user and instruct display of the inventory of phrases at a base station control system associated with an animated character head for wearing by a performer, wherein the inventory of phrases comprises a menu of available phrases to be spoken by the animated character head during an interaction between the animated character head and the user, and generate an updated inventory of phrases in response to the interaction between the animated character head and the user, wherein the updated inventory of phrases comprises a menu of available phrases to be spoken by the animated character head during a future interaction with the user.

    INTERACTIVE GAMING SYSTEM
    6.
    发明公开

    公开(公告)号:EP4324535A1

    公开(公告)日:2024-02-21

    申请号:EP23207023.5

    申请日:2019-01-09

    摘要: Present systems and methods are directed to an interactive gaming system that includes a plurality of user-associated devices, each user-associated device of the plurality of user-associated devices each configured to interact with a game environment and transmit user signals indicative of an identity of a user providing a user interaction, a plurality of interactive game elements configured to communicate with the plurality of user-associated devices and transmit sensor signals indicative of a characteristic of the user interaction with the game environment and the identity of the user providing the user interaction, and a controller. The controller comprises a memory device and a processor configured to receive the transmitted sensor signals and execute instructions stored on the memory device. The instructions are configured to cause the processor to access a profile of the user, update the game environment based on the profile and the received sensor signals, compare the profile of the user to other profiles, each profile of the other profiles corresponding to other users in the game environment, determine a score of the user in the game environment based on the comparison, provide an indication that the user has qualified for entry into a special game environment based on the determined score, and associate the user profile with a valid entry to the special game environment.