摘要:
An affective gaming system, comprising: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with a first user of a plurality of users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with the first user; a second generating unit configured to generate, based at least in part on the current emotion data associated with the first user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data associated with the first user and the current emotion data associated with the first user, one or more aspects of the video game that are specific to the first user.
摘要:
An information processing system includes a controller port having a plurality of ports to which a plurality of operation signals are input from a plurality of operation devices via a network. The information processing system also includes an execution unit configured to execute a game program in response to each of the plurality of operation signals input from each of the plurality of operation devices to each of the plurality of the ports, and an assignment unit configured to assign each of the plurality of operation devices to each of the plurality of respective ports. The assignment unit changes assignment of each of the plurality of operation devices to each of the plurality of ports in a predetermined case.
摘要:
Exemplary embodiments include an interception mechanism for rendering commands generated by interactive applications, and a feed- forward control mechanism based on the processing of the commands on a rendering engine, on a pre-filtering module, and on a visual encoder. Also a feed-back control mechanism from the encoder is described. The mechanism is compression-quality optimized subject to some constraints on streaming bandwidth and system delay. The mechanisms allow controllable levels of detail for different rendered objects, controllable post filtering of rendered images, and controllable compression quality of each object in compressed images. A mechanism for processing and streaming of multiple interactive applications in a centralized streaming application server is also described.
摘要:
A replay data acquisition section 122 acquires replay data for reproducing a play status of a game. A replay image generation section 126 generates a replay image of a game scene on the basis of the acquired replay data. A user determination section 128 determines a user to be included in a combined image. A user image acquisition section 132 acquires a user image obtained by imaging the determined user. A combination processing section 134 generates the combined image by combining the acquired user image with the replay image.
摘要:
Provided is an information processing device 10 capable of accepting operation information from a game controller. An acceptance section 104 accepts operation information from a terminal device different from the game controller. An application execution section 108 executes an application in accordance with operation information accepted by the acceptance section 104. A delivery processing section 130 transmits application image data to the terminal device. An auxiliary storage device 2 holds input assignment information of the terminal device. The delivery processing section 130 transmits, to the terminal device, input assignment information of the application under execution held by a storage section.