DYNAMIC MAGNETOMETER CALIBRATION
    5.
    发明公开
    DYNAMIC MAGNETOMETER CALIBRATION 审中-公开
    动态磁力计校准

    公开(公告)号:EP2885059A1

    公开(公告)日:2015-06-24

    申请号:EP13752799.0

    申请日:2013-08-15

    发明人: RUSSO, David

    IPC分类号: A63F13/20 G01C17/38 G01R35/00

    摘要: Embodiments related to calibrating a game controller including a magnetometer during game play are disclosed. One embodiment provides a method comprising sampling magnetic information received from the magnetometer, and outputting, to a computing device, an initial game controller orientation signal derived from a first sample of a plurality of samples of the magnetic information and from directional offset data. The method further comprises calculating updated directional offset data based on the plurality of samples of the magnetic information and on the directional offset data, and outputting to the computing device a calibrated game controller orientation signal derived from a second sample of the plurality of samples of the magnetic information and the updated directional offset data.

    摘要翻译: 公开了与玩游戏期间校准包括磁力计的游戏控制器有关的实施例。 一个实施例提供了一种方法,包括对从磁力计接收到的磁信息进行采样,并且向计算设备输出从磁信息的多个采样的第一采样和从定向偏移数据导出的初始游戏控制器定向信号。 该方法进一步包括基于磁信息的多个样本和定向偏移数据来计算更新的定向偏移数据,并且向计算设备输出校准的游戏控制器定向信号,该校准的游戏控制器定向信号从多个样本中的第二样本导出 磁信息和更新的方向偏移数据。

    Playing browser based games with alternative controls and interfaces
    7.
    发明公开
    Playing browser based games with alternative controls and interfaces 审中-公开
    Spielbrowser-basierte Spielbrowser替代Steuergerätenund Schnittstellen

    公开(公告)号:EP2311539A2

    公开(公告)日:2011-04-20

    申请号:EP10186518.6

    申请日:2010-10-05

    发明人: Zalewski, Gary M

    摘要: Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. In one method, a definition of native inputs defined for the game is received. The native inputs are originated in a native device and are capable of causing actions in the game. Further, the method detects an alternate device that does not have all the native inputs. The native inputs are mapped from the native device to alternate inputs from the alternate device. The inputs generated with the alternate device are translated to corresponding native inputs according to the mapping and causing the corresponding actions in the game. In another method, a game area inside a web page is identified for playing the game. The game area is expanded by increasing the size of the game area while decreasing the size of other elements in the web page.

    摘要翻译: 介绍了使用替代控件和界面播放基于浏览器的游戏的方法,系统和计算机程序。 在一种方法中,接收为游戏定义的本地输入的定义。 原生输入源自本机设备,并且能够在游戏中引起动作。 此外,该方法检测不具有所有本地输入的替代设备。 本地输入从本机设备映射到备用设备的备用输入。 根据映射将与替代设备生成的输入转换为相应的本地输入,并导致游戏中的相应动作。 在另一种方法中,识别网页内的游戏区域用于玩游戏。 通过增加游戏区域的大小同时减小网页中的其他元素的大小来扩展游戏区域。

    Image generation system, image generation method, and computer program product
    8.
    发明公开
    Image generation system, image generation method, and computer program product 审中-公开
    一种图像形成系统,图像形成方法和计算机程序

    公开(公告)号:EP2255854A3

    公开(公告)日:2011-03-09

    申请号:EP10158012.4

    申请日:2010-03-26

    IPC分类号: A63F13/10

    摘要: An image generation system includes a character control section, a virtual camera control section, an image generation section, and a motion mode switch section. The motion mode switch section switches a motion mode of a character from a free-move mode to a battle mode when an encounter event between the character and another character has occurred in the free-move mode, the free-move mode being a mode in which the character moves on a field in an object space, and the battle mode being a mode in which the character battles the other character. The character control section moves the character on the field in a direction indicated by direction instruction information from a direction instruction section of an operation section in the free-move mode, and causes the character to make a battle motion indicated by the direction instruction information from the direction instruction section in the battle mode.