METHOD AND DEVICE FOR CONVERTING VIRTUAL VIEW INTO STEREOSCOPIC VIEW
    3.
    发明公开
    METHOD AND DEVICE FOR CONVERTING VIRTUAL VIEW INTO STEREOSCOPIC VIEW 审中-公开
    方法和装置转换虚拟视图中的立体视觉

    公开(公告)号:EP3067866A4

    公开(公告)日:2017-03-29

    申请号:EP14814675

    申请日:2014-07-23

    Abstract: A method and an apparatus for achieving transformation of a virtual view into a 3D view are provided. The method comprises the following steps of: S1. capturing position coordinates of a human eye by a human-eye tracking module; S2. determining a rotation angle of a virtual scene according to the position coordinates of the human eye and coordinates of a center of a screen of a projection displaying module and rotating the virtual scene according to the rotation angle to obtain a virtual holographic 3D view matrix by a first image processing module; S3. determining a shearing angle for each of viewpoints according to coordinates of a center of the virtual scene, position coordinates of a viewer in the scene and coordinates of the viewpoints to generate a shearing matrix for the viewpoint in one-to-one correspondence, and post-multiplying the shearing matrix with a corresponding viewpoint model matrix to generate a left view and a right view by a second image processing module; and S4. projecting the left view and the right view of each of the viewpoints by the projection displaying module. In this way, the method and the apparatus for achieving transformation of a virtual view into a 3D view according to the present disclosure can achieve the purpose of holographic 3D displaying.

    Abstract translation: 提供了一种用于实现上的虚拟视图的转变成一个3D视图的方法和装置。 该方法包括以下步骤:S1。 拍摄位置由人眼跟踪模块人眼的坐标; S2。 确定性采矿人眼的虚拟场景的旋转角度雅丁到的位置坐标和投影的屏幕的中心的坐标显示模块和旋转所述虚拟场景雅丁到的旋转角度由以获得虚拟全息3D视图矩阵 第一图像处理模块; S3。 确定性采矿针对每个视点雅丁到虚拟场景的中心的坐标的剪切角,位置在场景的观看者的坐标和视点的坐标,以生成在一对一对应的视点的剪切矩阵,和交 与对应的视点模型矩阵-multiplying剪切矩阵以产生左视图和由第二图像处理模块的右视图; 和S4。 伸出的左视图和由投影显示模块的每一个视点的右视图。 显示以这种方式,该方法和用于实现虚拟视图的转变成一个3D视图gemäß本发明能够实现全息3D的目的装置。

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