METHOD AND APPARATUS FOR GENERATING ACCELERATION STRUCTURE
    4.
    发明公开
    METHOD AND APPARATUS FOR GENERATING ACCELERATION STRUCTURE 审中-公开
    产生加速结构的方法和设备

    公开(公告)号:EP3319047A1

    公开(公告)日:2018-05-09

    申请号:EP17198959.3

    申请日:2017-10-27

    IPC分类号: G06T15/06

    摘要: A method for generating an acceleration structure used for ray tracing includes generating (S710) a linear code, the linear code representing a position of each of a plurality of primitives (811-821) included in a three-dimensional (3D) space, arranging (S720) the plurality of primitives (811-821) according to the generated linear code, determining (S730) a rate of change of a size of a generated bounding box (1010, 1020, 1030, 1040, 1050) while sequentially inputting the plurality of arranged primitives (811-821) into the generated bounding box (1010, 1020, 1030, 1040, 1050), selecting (S740) one of the plurality of arranged primitives (811-821) based on the rate of change of the size of the generated bounding box (1010, 1020, 1030, 1040, 1050) and classifying (S750) the plurality of arranged primitives (811-821) into a plurality of determined bounding boxes (1210, 1220) according to the selected primitive.

    摘要翻译: 用于生成用于射线追踪的加速结构的方法包括生成(S710)线性码,线性码表示包括在三维(3D)空间中的多个图元(811-821)中的每一个的位置,布置 (S720)根据所生成的线性码确定(S730)所述多个图元(811-821),在生成的边界框(1010,1020,1030,1040,1050)的尺寸的变化率 将多个排列的基元(811-821)插入到所生成的边界框(1010,1020,1030,1040,1050)中;基于所述多个排列的基元(811-821)的变化率,选择(S740)所述多个排列的基元 (1010,1020,1030,1040,1050)的大小以及根据所选择的基元将多个排列的基元(811-821)分类为多个确定的边界框(1210,1220)的步骤(S750)。

    Efficient and stable approach to elasticity and collisions for hair animation
    5.
    发明授权
    Efficient and stable approach to elasticity and collisions for hair animation 有权
    高效和稳定的头发动画弹性和碰撞方法

    公开(公告)号:EP2902972B1

    公开(公告)日:2017-10-25

    申请号:EP15153342.9

    申请日:2015-01-30

    IPC分类号: G06T13/60 G06F17/12 G06T15/00

    摘要: One exemplary process for animating hair includes receiving data representing a plurality of hairs and a plurality of objects in a timestep of a frame of animation. A first tree is populated to represent kinematic objects of the plurality of objects and a second tree is populated to represent dynamic objects of the plurality of objects based on the received data. A first elasticity preconditioner is created to represent internal elastic energy of the plurality of hairs based on the received data. Based on the first tree and the second tree, a first set of potential contacts is determined between two or more hairs of the plurality of hairs or between one or more hairs of the plurality of hairs and one or more objects of the plurality of objects. Positions of the plurality of hairs are determined based on the first set of potential contacts and the first elasticity preconditioner.

    SYSTEM AND METHOD OF THREE-DIMENSIONAL MODEL GENERATION
    6.
    发明公开
    SYSTEM AND METHOD OF THREE-DIMENSIONAL MODEL GENERATION 审中-公开
    系统和三维模型生成方法

    公开(公告)号:EP3164848A2

    公开(公告)日:2017-05-10

    申请号:EP15739118.6

    申请日:2015-06-29

    IPC分类号: G06T1/00 G06T17/00

    摘要: A method includes generating, at an electronic device, a three-dimensional model of an object based on a sequence of images captured by an image capture device associated with the electronic device. The method further includes displaying the three-dimensional model via a display device associated with the electronic device. The method also includes, based on detecting that the three-dimensional model includes an anomaly, presenting, via the display device, one or more selectable options to enable correction of the anomaly.

    摘要翻译: 一种方法包括基于由与电子设备相关联的图像捕获设备捕获的图像序列在电子设备处生成对象的三维模型。 该方法还包括经由与电子设备相关联的显示设备来显示三维模型。 该方法还包括,基于检测到三维模型包括异常,经由显示设备呈现一个或多个可选择的选项以使得能够校正异常。

    COMPUTER VISION COLLISION AVOIDANCE IN DRILLING OPERATIONS
    7.
    发明公开
    COMPUTER VISION COLLISION AVOIDANCE IN DRILLING OPERATIONS 审中-公开
    电脑中的计算机显示器

    公开(公告)号:EP3000229A4

    公开(公告)日:2017-05-03

    申请号:EP14801676

    申请日:2014-05-21

    IPC分类号: H04N7/18

    摘要: A system and method for automatically preventing a collision between objects is described. One or more images of a working space may be collected, and a first object may be identified based on the one or more images. Three-dimensional coordinates of the first object may be determined, and a virtual boundary enclosing the identified first object in a three-dimensional coordinate system may be generated based on the three-dimensional coordinates of the first object, wherein the virtual boundary specifies a volume in the working space that a second object in the working space should not occupy. The coordinates in the three-dimensional coordinate system corresponding to the generated virtual boundary may be transmitted to a second processor, and the second processor may control the second object to perform an operation in the working space that includes the first object without contacting the virtual boundary of the first object.

    摘要翻译: 描述用于自动防止对象之间的碰撞的系统和方法。 可以收集工作空间的一个或多个图像,并且可以基于一个或多个图像来识别第一对象。 可以确定第一对象的三维坐标,并且可以基于第一对象的三维坐标生成在三维坐标系中包围所识别的第一对象的虚拟边界,其中,虚拟边界指定体积 在工作空间中,工作空间中的第二个对象不应占用。 对应于生成的虚拟边界的三维坐标系中的坐标可以被发送到第二处理器,并且第二处理器可以控制第二对象以在不接触虚拟边界的情况下在包括第一对象的工作空间中执行操作 的第一个对象。

    APPARATUS AND METHOD FOR VERIFYING THE INTEGRITY OF TRANSFORMED VERTEX DATA IN GRAPHICS PIPELINE PROCESSING
    8.
    发明公开
    APPARATUS AND METHOD FOR VERIFYING THE INTEGRITY OF TRANSFORMED VERTEX DATA IN GRAPHICS PIPELINE PROCESSING 审中-公开
    装置和方法进行验证完整性转化的图形处理管线关键数据的

    公开(公告)号:EP3109829A1

    公开(公告)日:2016-12-28

    申请号:EP16171160.1

    申请日:2016-05-24

    申请人: NXP USA, Inc.

    IPC分类号: G06T15/00

    摘要: The present application relates to an apparatus for verifying the integrity of transformed vertex data and a method of operating thereof. The apparatus comprises a graphics processing pipeline with a vertex shader unit, a buffer and a comparator unit. The vertex shader unit receives a stream of vertex data according to a vertex specification. The vertex shader unit applies a transformation on each of the vertices in the received stream of vertex data to and outputs a stream of transformed vertex data. The buffer is coupled to the vertex shader unit to buffer the transformed vertex data. The comparator is further configured to verify the integrity of at least a subset of the transformed vertex data on the basis of reference data and to issue a fault indication signal in case the verification fails.

    摘要翻译: 本申请涉及到装置用于验证经变换的顶点的数据的完整性和它们的操作的方法。 该装置包括与顶点着色器单元,缓冲器和一个比较器单元中的图形处理管线。 顶点着色器单元接收的顶点数据gemäß流至顶点规范。 顶点着色器单元适用于每个顶点的数据的接收到的流中的顶点的变换,并输出变换的顶点的数据的流。 该缓冲器耦合到所述顶点着色器单元来缓冲经变换的顶点数据。 该比较器被进一步配置为验证至少基准数据的基础上变换的顶点数据的子集的完整性和发出的情况下,验证失败的故障指示信号。

    APPARATUS AND METHOD FOR SELECTING AN IMAGE AREA
    10.
    发明公开
    APPARATUS AND METHOD FOR SELECTING AN IMAGE AREA 审中-公开
    VORRICHTUNG UND VERFAHREN ZUR AUSWAHL EINES BILDBEREICHS

    公开(公告)号:EP3091427A1

    公开(公告)日:2016-11-09

    申请号:EP15305696.5

    申请日:2015-05-06

    申请人: Thomson Licensing

    摘要: A method for selecting a partial area of an image on a screen (140), in particular a touchscreen. A processor (110) of an apparatus (100) receives (612, 622) and stores the coordinates of a first touch applied to the touchscreen (140) as well as multiple coordinates along a trace made by the user, and is notified of the release of the touchscreen (140). The processor analyzes (633) the stored coordinates to obtain the position and the dimensions of the selection area and displays (634) a geometrical shape corresponding to the selection area on the screen. Different analysis methods are described. The shapes are preferably simple geometric shapes such as a rectangle. Also provided is the apparatus (100). The invention can allow simple and fast selection of a partial area in an image.

    摘要翻译: 一种用于在屏幕(140),特别是触摸屏上选择图像的局部区域的方法。 装置(100)的处理器(110)接收(612,622)并且存储应用于触摸屏(140)的第一触摸的坐标以及沿着由用户制作的轨迹的多个坐标,并被通知 释放触摸屏(140)。 处理器分析(633)存储的坐标以获得选择区域的位置和尺寸,并显示(634)与屏幕上的选择区域对应的几何形状。 描述不同的分析方法。 形状优选为简单的几何形状,例如矩形。 还提供了装置(100)。 本发明可以允许对图像中的局部区域进行简单而快速的选择。