摘要:
A card (20) has a recording surface (36) with three aligned horizontal rows (40, 42, 44) of boxes. The first row (40) is in the middle with the second row (42) above it and the third row (44) below it. An initial odometer reading of a vehicle is recorded in the first row (40). At the same time, a base fuel gauge reading is taken and is recorded by positioning a pivotable pointer (50) mounted on the card (20) above the first row (40). The vehicle is driven to consume fuel, and ten gallons of fuel are added to bring the fuel gauge reading above the base reading. When the fuel gauge again reaches the base reading, a second odometer reading is taken and recorded in the second row (42) of boxes. The reading in the first row (40) is subtracted from the reading in the second row (42), and the result is written in the third row (44) of boxes. A decimal point (46) is positioned between the two rightmost boxes of the third row (44) to automatically convert the subtraction results into miles per gallon.
摘要:
A chess instruction apparatus comprises a board having a playing area comprising an array of playing squares, and a plurality of playing pieces (15) of opposing colours. Each playing square contains a spacial configuration of switches (18), the configuration being the same in each square, and each playing piece (15) provides a set of switch actuating members (19) positioned to engage selected ones of the switches (18) when the playing piece (15) is placed on the square (11), the switch actuating members (19) being arranged in a coded configuration corresponding uniquely to the colour and function of the playing piece (15). A plurality of display circuits are provided to display the pattern of control, each display circuit being associated with a respective playing square and being operable to denote control of the square by a playing piece (15).
摘要:
An electronic device capable of displaying a computer application that allows the use of a method for performing a transaction without the use of spoken communication is disclosed. The method consists of providing at least one digital, transactional flash card displayed on the electronic device having information about the transaction and the transaction goal displayed on it, in text understandable to the user and different text understandable to the party from whom the user wishes to purchase goods or services. The digital, transactional flash cards can have inquiries about price, payment methods, or shipping terms. Also disclosed are the navigational interface for the software application and different display methods.
摘要:
An entertainment and/or training system providing a game-type system having two controllers, where the controllers have generally redundant controls. The controls can be limited on at least one of the controllers so as to provide one player with a simplified game to play. The person on the other controller then can act as a teacher, exclusively receiving some player input and exclusively providing some player output, so as to simplify the student's playing experience.
摘要:
A training system is disclosed here for training a user in a predefined operation to make a best decision in a predefined operation. A first storage module stores a first log of the decisions made by the skilled users during the predefined operation. A first pre-processing module is in communication with the first storage module to pre-process the first log to generate a first multi-dimensional image array of the predefined operation. A training module trains a model based on the first multi-dimensional image array to generate a skilled strategy model. A second storage module stores a second log of decisions made by the user in the predefined operation and pre-processes the second log to generate a second multi-dimensional image array. A comparison module compares the second multi-dimensional image array with the skilled strategy model to generate a prediction of the best decision to be made by the user.
摘要:
A computerized method for teaching games of the type having game equipment which is sequentially manipulated during the play of the game such as Chess, Checkers, Bridge, Backgammon, Go, wherein the computer stores selectable hints for solving presented problems.