게임 접속 정보 제공을 위한 시스템, 이를 위한 서버, 이를 위한 방법 및 이 방법이 기록된 컴퓨터로 판독 가능한 기록 매체
    1.
    发明公开
    게임 접속 정보 제공을 위한 시스템, 이를 위한 서버, 이를 위한 방법 및 이 방법이 기록된 컴퓨터로 판독 가능한 기록 매체 审中-实审
    提供游戏访问信息的系统,其服务器,其方法,以及记录该方法的计算机可读记录介质

    公开(公告)号:KR1020170067701A

    公开(公告)日:2017-06-16

    申请号:KR1020170068889

    申请日:2017-06-02

    发明人: 표승현

    摘要: 본발명은게임접속정보제공을위한시스템, 이를위한서버, 이를위한단말, 이를위한방법및 이방법이기록된컴퓨터로판독가능한기록매체에관한것으로, 이러한본 발명은제1 단말과, 게임서버에접속하여게임을실행함을알리는접속정보를상기제1 단말에제공할수 있도록허여한복수의제2 단말및 상기복수의제2 단말중 어느하나의단말이접속하여게임을실행하면, 상기접속정보를상기제1 단말에알리는상기게임서버를포함하여구성되며, 이러한본 발명의실시예에따라접속정보를제공함으로써, 원하는상대방과게임을같이즐길수 있다.

    摘要翻译: 用于提供游戏连接信息的系统,其服务器,用于其的终端,其方法,以及在其上记录该方法的计算机可读记录介质。 允许连接到第一终端并提供指示游戏将被执行的访问信息的多个第二终端和多个第二终端, 并且游戏服务器通知第一终端,通过提供根据本发明实施例的连接信息,用户可以与期望的对方享受游戏。

    게임 방법
    4.
    发明公开
    게임 방법 有权
    游戏方法

    公开(公告)号:KR1020140135273A

    公开(公告)日:2014-11-26

    申请号:KR1020130050837

    申请日:2013-05-06

    发明人: 장동연

    摘要: 본 발명은 게임 방법에 관한 것으로, 본 발명의 일 실시 예에 따른 게임 방법은 적어도 2 이상의 개별 종목 게임을 포함하는 종합 게임에서 친구의 최고 기록을 반영하고 있는 NPC와의 게임을 진행하도록 유도함으로써, 유저의 게임 참여도를 높일 수 있다.

    摘要翻译: 游戏方法技术领域本发明涉及游戏方法。 根据本发明的实施例的游戏方法能够通过在包括至少两个单独项目游戏的综合游戏中反映朋友的最佳记录的NPC来引导游戏进行来增加用户的游戏参与。

    무선 통신을 이용한 매스 게임 진행 장치 및 방법
    5.
    发明公开
    무선 통신을 이용한 매스 게임 진행 장치 및 방법 有权
    使用无线通信服务质量游戏的方法和方法

    公开(公告)号:KR1020140112097A

    公开(公告)日:2014-09-23

    申请号:KR1020120099236

    申请日:2012-09-07

    申请人: 정윤섭 김길중

    IPC分类号: A63F13/332 A63F13/843

    摘要: The present invention relates to an apparatus and a method for progressing a mass game using wireless communications which can transmit and receive information to be expressed through wireless communications between a mass game progressing device at a signal giver side and a mass game progressing device at a participant side. According to an embodiment of the present invention, the apparatus for progressing a mass game using wireless communications comprises: a wireless communication module which executes wireless communications with devices of multiple participants; an alignment recognizing module which receives information on the position of each device of the participants through wireless communications, and generates an alignment group shape of the devices of the multiple participants based on the position information; an input module which provides an interface for inputting expression information; and a signal transmitting module which selects at least one device from the devices of the multiple participants based on the expression information inputted through the interface, and then transmits a notifying signal to the selected device through a wireless communication module at the signal giver side.

    摘要翻译: 本发明涉及一种使用无线通信进行大容量游戏的装置和方法,该装置和方法可以通过信号发生器侧的大规模游戏进行装置和参与者的大规模游戏进行装置之间的无线通信来发送和接收要发送和接收的信息 侧。 根据本发明的实施例,使用无线通信进行大规模游戏的装置包括:无线通信模块,其与多个参与者的设备执行无线通信; 对准识别模块,其通过无线通信接收参与者的每个设备的位置的信息,并且基于所述位置信息生成所述多个参与者的设备的对齐组形状; 输入模块,其提供用于输入表达信息的接口; 以及信号发送模块,其基于通过接口输入的表情信息从多个参与者的设备中选择至少一个设备,然后通过信号发送者侧的无线通信模块向所选择的设备发送通知信号。

    온라인 게임을 위한 게임 서버 제어 방법 및 게임 서버 시스템
    6.
    发明授权
    온라인 게임을 위한 게임 서버 제어 방법 및 게임 서버 시스템 失效
    游戏服务器控制方法和在线游戏的游戏服务器系统

    公开(公告)号:KR101352845B1

    公开(公告)日:2014-02-07

    申请号:KR1020130137135

    申请日:2013-11-12

    发明人: 임현철

    摘要: The present invention relates to a game server control method and a game server system for an online game and especially, to a game server control method and a game server system capable of providing a game group capable of lending a character among different online games. By a game server control method and a game server system according to the present invention, a player of an online game can use a character of another player playing a different online game in the corresponding online game. Therefore the game server control method can use a social network in an online game effectively. Also, because the player lending the character to another player can receive a reward depending to the contribution of the lent character, the game server control method can give incentive for lending the character and can vitalize the same. [Reference numerals] (AA) START; (BB) END; (S110) First server gives first character to first player ID; (S120) Second server gives second character to second player ID; (S130) First server receives approval request for usage authority of second character of second player ID from first player ID; (S140) First server transmits character usage approval request to second server; (S150) Second server transmits character usage approval request to second player ID; (S160) If second server receives approval from second player ID, second server transmits approval to first server; (S170) First server gives first player ID usage authority for second character of second player ID in first online game; (S180) Second server pays reward to second player ID

    摘要翻译: 游戏服务器控制方法和游戏服务器系统技术领域本发明涉及一种游戏服务器控制方法以及用于在线游戏的游戏服务器系统,特别涉及能够提供能够在不同网络游戏中借出角色的游戏组的游戏服务器控制方法和游戏服务器系统。 通过根据本发明的游戏服务器控制方法和游戏服务器系统,在线游戏的玩家可以使用在对应的在线游戏中玩不同的在线游戏的另一玩家的角色。 因此,游戏服务器控制方法可以有效地在线游戏中使用社交网络。 此外,由于根据借出的角色的贡献,向另一玩家借用角色的玩家可以获得奖励,所以游戏服务器控制方法可以激励借出角色并且可以激活角色。 (附图标记)(AA)START; (BB)END; (S110)第一个服务器将第一个字符提供给第一个玩家ID; (S120)第二个服务器将第二个角色提供给第二个玩家ID; (S130)第一服务器从第一播放器ID接收第二播放器ID的第二字符的使用权限的批准请求; (S140)第一服务器向第二服务器发送字符使用许可请求; (S150)第二服务器向第二播放器ID发送字符使用许可请求; (S160)如果第二服务器接收到来自第二播放器ID的批准,则第二服务器向第一服务器发送批准; (S170)第一服务器在第一网络游戏中给予第二玩家ID的第二个角色的第一玩家ID使用权限; (S180)第二个服务器向第二个玩家ID支付奖励

    구구단 자동 학습 장치 및 그 방법
    7.
    发明授权
    구구단 자동 학습 장치 및 그 방법 有权
    自动多用表的学习设备及其方法

    公开(公告)号:KR101188571B1

    公开(公告)日:2012-10-05

    申请号:KR1020110041745

    申请日:2011-05-03

    申请人: 송철호

    发明人: 송철호

    摘要: PURPOSE: An automatic multiplication table learning device and a method thereof are provided to enable students to improve the ability of multiplication through an interesting game. CONSTITUTION: A transceiver(21) inputs a received signal from an RF terminal(10) and transmits outputted information from a controller(22) to the RF terminal. The controller executes a multiplication table game program. A display unit(23) displays the progress of the multiplication table game. A DB unit(24) stores ID information of the RF terminal and multiplication table score data and provides the information according to the demand of the controller. [Reference numerals] (10) RF terminal; (21) Transceiver; (22) Controller; (23) Display unit; (24) DB unit; (25) Input unit

    摘要翻译: 目的:提供一种自动乘法表学习装置及其方法,以使学生能够通过有趣的游戏提高乘法能力。 构成:收发器(21)输入来自RF终端(10)的接收信号,并将输出的信息从控制器(22)发送到RF终端。 控制器执行乘法表游戏程序。 显示单元(23)显示乘法表游戏的进程。 DB单元(24)存储RF终端的ID信息和乘法表得分数据,并根据控制器的需求提供信息。 (附图标记)(10)RF端子; (21)收发器 (22)控制器; (23)显示单元; (24)DB单元; (25)输入单元

    놀이기구
    8.
    发明公开
    놀이기구 无效
    游戏币

    公开(公告)号:KR1020120105894A

    公开(公告)日:2012-09-26

    申请号:KR1020110023603

    申请日:2011-03-17

    申请人: 박찬호

    发明人: 박찬호

    IPC分类号: A63F13/843 A63F3/00 A63F9/24

    摘要: PURPOSE: A play machine is provided to be played at outdoor by being a portable size. CONSTITUTION: A play machine comprises a play plate(100), selection and display tools, an input tool, and a play circuit. The play plate can be played as 1:1 or 1:N play. The selection and display tools can be selected and indicated various plays by being loaded on the play plate. The play circuit controls the input tool. The play machine induces individuals and multiple players to play game as an online and off-line game set. The display tool reduces fatigue of eyes by having a large size of monitor. [Reference numerals] (1) Playing yut; (2) Korean chess; (3) Go-stop; (AA) Diamond game

    摘要翻译: 目的:提供一种播放机,通过便携式大小在户外播放。 构成:播放机包括游戏板(100),选择和显示工具,输入工具和播放电路。 玩板可以1:1或1:N播放。 可以选择和显示选择和显示工具,并通过装载在播放板上来指示各种播放。 播放电路控制输入工具。 游戏机可以让个人和多个玩家作为在线和离线游戏机玩游戏。 显示工具通过具有大尺寸的显示器来减少眼睛的疲劳。 (附图标记)(1)播放; (2)韩国象棋; (3)停车; (AA)钻石游戏