게임 컨트롤러, 게임기 및 게임 컨트롤러를 채용한 게임 시스템
    2.
    发明公开
    게임 컨트롤러, 게임기 및 게임 컨트롤러를 채용한 게임 시스템 失效
    游戏控制器,游戏机和游戏系统使用游戏控制器

    公开(公告)号:KR1020120054386A

    公开(公告)日:2012-05-30

    申请号:KR1020100115740

    申请日:2010-11-19

    发明人: 송병륜 최낙의

    IPC分类号: A63F13/20 A63F13/285

    摘要: PURPOSE: A game controller is provided to embody touch-feeling reaction for improving the immersion of game. CONSTITUTION: In game controller for controlling game program, an energy obtaining part obtains energy from the movement of a user. An energy storage part stores energy obtained in the energy obtaining part. The energy obtaining part consists of a fixed magnet, and a linear or rotatable generator comprising a coil moving relatively to the fixed magnet.

    摘要翻译: 目的:提供游戏控制器来体现触觉反应,改善游戏的沉浸。 构成:在用于控制游戏程序的游戏控制器中,能量获取部分从用户的移动中获得能量。 储能部存储在能量获取部中获得的能量。 能量获取部分由固定磁体和包括相对于固定磁体移动的线圈的线性或可旋转发电机组成。

    게임 컨트롤러, 게임기 및 게임 컨트롤러를 채용한 게임 시스템
    3.
    发明公开
    게임 컨트롤러, 게임기 및 게임 컨트롤러를 채용한 게임 시스템 有权
    游戏控制器,游戏机和游戏系统使用游戏控制器

    公开(公告)号:KR1020120051518A

    公开(公告)日:2012-05-22

    申请号:KR1020100113001

    申请日:2010-11-12

    发明人: 송병륜 최낙의

    IPC分类号: A63F13/20 A63F13/803

    摘要: PURPOSE: A game controller, a game machine, and a game system using the controller are provided to improve the actual experiencing feeling of a game. CONSTITUTION: A game controller includes first body units(110), a second body unit(120), a combining unit(130), an operation button(140), and a moving condition detecting unit(150). The first body units have a flexible structure capable of being changed into various shapes. The second body unit in a bar shape includes a wireless or wired input/output module for transmitting and receiving signals with a computer operating a game program. The combining unit includes first and second connectors installed on one end of the first body units and the other end of the second body unit. The moving condition detecting unit includes plural detection sensors.

    摘要翻译: 目的:提供游戏控制器,游戏机以及使用该控制器的游戏系统,以提高游戏的实际体验感。 构成:游戏控制器包括第一主体单元(110),第二主体单元(120),组合单元(130),操作按钮(140)和移动状态检测单元(150)。 第一主体单元具有能够变成各种形状的柔性结构。 棒状的第二主体单元包括用于使用操作游戏程序的计算机发送和接收信号的无线或有线输入/输出模块。 组合单元包括安装在第一主体单元的一端和第二主体单元的另一端上的第一和第二连接器。 移动状态检测单元包括多个检测传感器。

    자가발전형 스피드 레이스 장치
    7.
    发明授权
    자가발전형 스피드 레이스 장치 有权
    独立电动式速度装置

    公开(公告)号:KR100930543B1

    公开(公告)日:2009-12-10

    申请号:KR1020090064714

    申请日:2009-07-16

    发明人: 김요섭

    摘要: PURPOSE: A self-power generation type speed race apparatus is provided, which induces to concentrate on a race game by differentiating load applied to a health cycle. CONSTITUTION: A self-power generation type speed race apparatus comprises a first health cycle(10) having a first pedal, a first cycle rotator, a first cycle load driving part, and a first operating button; a first cycle speed sensor sensing the speed of rotation of the first cycle rotator; a second health cycle(20) having a second pedal, a second cycle rotator, a second cycle load driving part, and a second operating button; a second cycle speed sensor sensing the speed of rotation of the second cycle rotator; a display plate(30) installed at the front of the second health cycle and first health cycle; a lot of first LEDs forming a first race track; a lot of second LEDs forming a second race track; and a main processor controlling the race and LEDs.

    摘要翻译: 目的:提供一种自发发电型速度赛跑装置,通过区分适用于健康周期的负荷,可以集中精力进行比赛。 本发明提供一种具有第一踏板,第一循环旋转器,第一循环负载驱动部和第一操作按钮的第一健康周期(10)的自发电型速度赛跑装置。 感测第一循环旋转器的旋转速度的第一循环速度传感器; 具有第二踏板的第二健康周期(20),第二循环旋转器,第二循环负载驱动部分和第二操作按钮; 感测第二循环旋转器的旋转速度的第二循环速度传感器; 安装在第二健康周期前面的显示板(30)和第一健康周期; 许多第一个LED形成第一个赛道; 许多第二个LED形成第二个赛道; 以及控制比赛和LED的主要处理器。

    게임 성적 평가 방법, 게임 성적 평가 장치 및 게임 성적 평가 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체

    公开(公告)号:KR1020080065690A

    公开(公告)日:2008-07-14

    申请号:KR1020087013306

    申请日:2006-11-13

    IPC分类号: A63F13/55 A63F13/30

    摘要: More fun after the end of a game and a willingness of participation in the next game are given to the player. The relation between a feature parameter used for displaying a character and an ability parameter of the player calculated when a game is played are defined for each player. The relation between the feature parameter and the ability parameter is so defined as to be different with characters. The way of variation is different with characters. Therefore, in addition to the fun of the game, the player can obtain a fun of seeking a character by means of which the player can take the player's advantage of the play. To embodying this fun, when the player selects a character, the relation between the feature parameter and the ability parameter of the character is intentionally hidden from the player. The player's participation willingness is excited to find a character suited to the player's practice, and the player comes to willingly participate in a game.

    摘要翻译: 在比赛结束后更有趣,并且愿意参加下一场比赛给玩家。 为每个玩家定义用于显示角色的特征参数与玩游戏时计算出的玩家的能力参数之间的关系。 特征参数和能力参数之间的关系被定义为与字符不同。 变化的方式与人物不同。 因此,除了游戏的乐趣之外,玩家可以获得寻找角色的乐趣,通过该角色玩家可以利用玩家的玩法的优势。 为了体现这种乐趣,当玩家选择角色时,特征参数与角色的能力参数之间的关系被有意地从玩家隐藏。 玩家的参与意愿很高兴找到适合玩家实践的角色,玩家愿意参加游戏。