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公开(公告)号:US20120231887A1
公开(公告)日:2012-09-13
申请号:US13414491
申请日:2012-03-07
IPC分类号: A63F9/24
CPC分类号: A63F13/65 , A63F13/217 , A63F13/332 , A63F13/79 , A63F2300/406 , A63F2300/69 , A63F2300/807
摘要: Augmented reality (AR) mission generators are described that generate missions based on environmental data separate from a user's location. The environmental data can be obtained from a user's mobile device or using other sensors or third-party information. The missions can be generated from an AR mission template stored in a mission database, and presented to the user on the user's mobile device.
摘要翻译: 描述了增强现实(AR)任务生成器,其基于与用户位置分离的环境数据来生成任务。 环境数据可以从用户的移动设备获取,或者使用其他传感器或第三方信息。 任务可以从存储在任务数据库中的AR任务模板生成,并在用户的移动设备上呈现给用户。
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公开(公告)号:US20130346452A1
公开(公告)日:2013-12-26
申请号:US13614882
申请日:2012-09-13
IPC分类号: G06F17/30
摘要: Inventory management systems and methods are described in which a user can manage inventory instances across multiple, independent stories. A transmedia inventory management system can include an inventory database to store inventory objects and a story database to store a plurality of independent story templates. A story engine can generate multiple, independent stories from the story templates. An inventory management engine can be used to manage instances of at least some of the inventory objects across the independent stories. A user can interact with at least some of the instances using first and second distinct user interfaces, respectively.
摘要翻译: 描述了库存管理系统和方法,其中用户可以跨多个独立的故事管理库存实例。 跨媒体库存管理系统可以包括用于存储库存对象的库存数据库和用于存储多个独立故事模板的故事数据库。 故事引擎可以从故事模板中生成多个独立的故事。 可以使用库存管理引擎来管理独立故事中的至少一些库存对象的实例。 用户可以分别使用第一和第二不同用户界面与至少一些实例交互。
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公开(公告)号:US20170098381A1
公开(公告)日:2017-04-06
申请号:US15287634
申请日:2016-10-06
申请人: Michael Sean Stewart
发明人: Michael Sean Stewart
CPC分类号: G09B7/04 , A63F3/0421 , A63F2003/00996 , A63F2003/0428 , G09B19/00 , H04B1/3833
摘要: A method disclosed herein provides close interaction and participation for a user while a story line is unveiled. At least part of the story is present in a grid, and the story line is discovered by a user in a manner similar to solving a crossword puzzle.
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公开(公告)号:US20120233347A1
公开(公告)日:2012-09-13
申请号:US13414192
申请日:2012-03-07
IPC分类号: G06F15/16
CPC分类号: G06F16/40 , A63F2300/609 , A63F2300/632 , A63F2300/69
摘要: Transmedia experience engines are described having a transmedia server capable of delivering synchronized content streams of a story to multiple devices of a single user, or even to multiple users. The transmedia server can be coupled to a story server that stores at least one story comprising the content streams. The transmedia server can configure the user's media devices to present the story according to the synchronized streams.
摘要翻译: 描述了具有跨媒体服务器的跨媒体体验引擎,该服务器能够将故事的同步内容流传递给单个用户的多个设备,甚至向多个用户提供。 跨媒体服务器可以耦合到存储包含内容流的至少一个故事的故事服务器。 跨媒体服务器可以配置用户的媒体设备,以根据同步的流来呈现故事。
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公开(公告)号:US20120231889A1
公开(公告)日:2012-09-13
申请号:US13413862
申请日:2012-03-07
IPC分类号: A63F9/24
CPC分类号: A63F13/335 , A63F13/12 , A63F13/352 , A63F2300/204 , A63F2300/205 , A63F2300/308 , A63F2300/407 , A63F2300/5506 , A63F2300/5553 , A63F2300/807
摘要: A gaming platform is presented where various types of non-game domains can be incorporated into a game as a game component. Two or more domains, possibly a website, can become a territory within an online game where players cooperate or compete to dominate the website. The domains can be bridged or otherwise linked to form a game map topology, and allow movement of a player's units from one domain to another. The game space can be presented to players as an overlay in a browser allowing players to engage the game and browse domain content without necessarily affecting the underlying website.
摘要翻译: 呈现游戏平台,其中各种类型的非游戏域可以作为游戏组件并入游戏中。 两个或多个域名(可能是一个网站)可以成为网络游戏中的一个领域,玩家可以通过合作或竞争来控制网站。 域可以桥接或以其他方式链接以形成游戏映射拓扑,并允许玩家的单位从一个域移动到另一个域。 游戏空间可以作为浏览器中的叠加层呈现给玩家,允许玩家参与游戏和浏览域内容,而不一定影响底层网站。
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公开(公告)号:US10235896B2
公开(公告)日:2019-03-19
申请号:US15287634
申请日:2016-10-06
申请人: Michael Sean Stewart
发明人: Michael Sean Stewart
摘要: A method disclosed herein provides close interaction and participation for a user while a story line is unveiled. At least part of the story is present in a grid, and the story line is discovered by a user in a manner similar to solving a crossword puzzle.
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公开(公告)号:US08998722B2
公开(公告)日:2015-04-07
申请号:US13413862
申请日:2012-03-07
CPC分类号: A63F13/335 , A63F13/12 , A63F13/352 , A63F2300/204 , A63F2300/205 , A63F2300/308 , A63F2300/407 , A63F2300/5506 , A63F2300/5553 , A63F2300/807
摘要: A gaming platform is presented where various types of non-game domains can be incorporated into a game as a game component. Two or more domains, possibly a website, can become a territory within an online game where players cooperate or compete to dominate the website. The domains can be bridged or otherwise linked to form a game map topology, and allow movement of a player's units from one domain to another. The game space can be presented to players as an overlay in a browser allowing players to engage the game and browse domain content without necessarily affecting the underlying website.
摘要翻译: 呈现游戏平台,其中各种类型的非游戏域可以作为游戏组件并入游戏中。 两个或多个域名(可能是一个网站)可以成为网络游戏中的一个领域,玩家可以通过合作或竞争来控制网站。 域可以桥接或以其他方式链接以形成游戏映射拓扑,并允许玩家的单位从一个域移动到另一个域。 游戏空间可以作为浏览器中的叠加层呈现给玩家,允许玩家参与游戏和浏览域内容,而不一定影响底层网站。
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