摘要:
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
摘要:
Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
摘要:
An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.
摘要:
A word game apparatus and method of play involving each player being represented by a set of square tiles of uniform color having various indicia imprinted thereon. Players in turn play these tiles to a game board having a grid pattern of squares. One color is declared the winner when a path of contiguous tiles of that color is formed between two end zones in accordance with the rules of the game. In some embodiments the game components are rendered using physical objects, and in other embodiments the game is implemented on computers with the game components appearing as images on electronic displays.
摘要:
A word game apparatus and method of play involving each player being represented by a set of square tiles of uniform color having various indicia imprinted thereon. Players in turn play these tiles to a game board having a grid pattern of squares. One color is declared the winner when a path of contiguous tiles of that color is formed between two end zones in accordance with the rules of the game. In some embodiments the game components are rendered using physical objects, and in other embodiments the game is implemented on computers with the game components appearing as images on electronic displays.
摘要:
The invention includes an apparatus and method for providing an entertaining environment that balances the “work” and “fun” attributes of an activity so as to promote knowledge accumulation and learning in anyone of a plurality of fields of interest while providing a method of centralized knowledge measurement and sharing of generic game configurations as well as custom player designed gaming configurations that can be age, gender, and skill level specific. Such apparatus and method includes game boards, handheld electronic devices, computer software and wide-area-network centralized access for information exchange between players. Additionally, certain embodiments use a dynamic database.
摘要:
An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed.
摘要:
An electronic game consisting of a playing grid and individual letter tiles on racks, which allows players to create words for placement on the playing grid without having all of the letters of their chosen word on their tile rack. Players only need to imagine a word, for which they must hold the first and last letter tiles on their tile racks. When their chosen word is typed on a keyboard and transferred to the playing grid that word will in most cases comprise full tone and half tone tiles. Full tone tiles are those essential first and last letters of the word tiles that were on the players tile rack and have transferred to the playing grid. Half tone tiles are those tiles which complete the spelling of the chosen word and are automatically provided by the games management system, and which were not on the players tile rack.
摘要:
A computer implemented method of providing a game is provided. The method comprises the following implemented by at least one processor and at least one memory of a device: retrieving from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generating a first actionable characteristic associated with at least one un-selected game object; wherein generating the first actionable characteristic comprises: determining a first action associated with the first actionable characteristic in dependence on a determined target of the game.
摘要:
In a word guessing game, letters are grouped into words and the letters are associated with game positions. A player selects game positions and, if a letter is located at a selected game position, the letter is revealed to the player. The player may then attempt to guess the word which the letter is a part of. In a multi-player game, the player who determines all of the other player's words first is declared the winner. In a single player game, the player may be declared a winner if they determine all of the words within a period of time or number of position selections or guesses.