摘要:
Systems, apparatus, and related methods for implementing services over a plurality of gaming devices in a mesh network. A plurality of gaming devices are situated in a mesh network. A gaming device includes a client processing module configured to provide play of one or more games of chance, and a mesh network interface configured to provide communications with a further one or more gaming devices. A gaming device also includes a server processing module configured to receive and transmit service data via the mesh network. The service data is independent of game play data for wagering on a game of chance at one or more of the gaming devices. The service data is capable of being stored at a gaming device and at the further one or more gaming devices to provide a level of redundant storage of the service data.
摘要:
A gaming terminal data repository (GTDR) for storing game software components and transaction information for gaming machine and gaming terminals is disclosed. A system database is partitioned according to different gaming entities allowing game software component configurations of particular gaming terminals to be easily analyzed and modified. Game software components for gaming terminals connected to the GTDR may be automatically updated using various triggers. System gaming machines may utilize a combination of game software components residing on the gaming machine and those received from the GTDR. A library of preset gaming terminal configurations can be stored at the system database, where each such preset configuration includes specific settings for each of a plurality of gaming terminal setting categories. Gaming terminals can be configured remotely using the GTDR, and possibly one or more of the stored preset gaming terminal configurations.
摘要:
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
摘要:
A wager gaming machine may be configured not only to provide wagering games, but also to communicate with one or more hosts that can provide information and/or services pertaining to local wager gaming events, including but not limited to local tournaments, local restaurants, local messages (e.g., messages from other players in the gaming establishment), local social events, local sporting events, local dating opportunities, etc. Other hosts may provide information and/or services pertaining to business or finance (e.g., stock quotes), sports, news, weather, etc. Processes for conveying audio, video, etc., from host devices may be separate from processes used to control wager game presentations. At least some such processes may be able to output an associated “skin” on a video system of the wager gaming machine. These processes may involve providing one or more “widgets.”
摘要:
A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
摘要:
Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary “cash out” ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form.
摘要:
Systems and methods for metering accounting activities on gaming machines are disclosed. Remote metering can be had for a gaming machine having a master gaming controller, an external cabinet housing a display device and one or more acceptors, dedicated meters, and communication paths between the master gaming controller and display device, and between meters and acceptors. Dedicated meters are located outside and remote from the external cabinet, and are adapted to track continuously at least one item of accounting information associated with the gaming machine. Such meters can be recognized by a gaming regulator as the official meters for the gaming machine, and can be located at a central location in close proximity to other dedicated meters associated with other gaming machines. Such meters can be individual discrete physical devices secured along dedicated communication lines, or can be electronic meters residing on a single server.
摘要:
A gaming machine comprising a non-physical contact data interface is described. The non-physical contact data interface may be capable of reading loyalty program data from a loyalty program instrument without contact between the loyalty program instrument and the non-physical contact data interface. The non-physical contact data interface may be one of a bill validator, a bar-code reader and a Radio Frequency Identification (RFID) tag reader. The loyalty program instrument may be a substrate including at least one of a 1-D bar-code printed on the substrate, a 2-D bar-code printed on the substrate, a symbol printed on the substrate, alpha-numeric character printed on the substrate, a RFID tag embedded in the substrate, a RFID tag printed on the substrate and combinations thereof. The loyalty program instrument may be used to store an index to a record in a database or a portable data file.
摘要:
A gaming environment includes portable transaction/tracking devices for rendering services and tracking game play. In one embodiment, the gaming environment includes at least one table game and a portable transaction interface capable of receiving and sending information over a wireless communication link to/from a player tracking server adapted to store player identification and player game play data. One embodiment of a method comprises the tracking of player game play in such a gaming environment using the portable transaction device or interface. Player identification information and player game play data is input to the portable transaction device and transmitted to the player tracking server for association with a player's rating file. Graphical information may be generated and displayed to the user of the portable transaction device regarding the gaming environment. This information may be used by the user to identify players or their location.
摘要:
Disclosed are gaming systems, apparatus, and related methods that implement services over a plurality of gaming devices in a mesh network. A plurality of gaming devices are situated at respective network nodes of the mesh network. A gaming device includes a storage medium, a player interface, a client processing module configured to provide play of one or more games of chance responsive to receiving a wager from a player at the player interface, and a mesh network interface configured to provide communications at a respective network node with the mesh network. The mesh network interface is configured to transmit data to and receive data from a further one or more of the gaming devices at associated network nodes. A gaming device also includes a server processing module configured to: receive a data update signal, receive updated service data, and store, responsive to the data update signal, the updated service data in the storage medium as at least a portion of data of a service provided in a wagering environment. The service data is independent of game play data for wagering on a game of chance at one or more of the gaming devices. The server processing module is further configured to transmit, responsive to the data update signal, the updated service data to a designated further one or more of the gaming devices via the mesh network interface. The updated service data is capable of being stored at the further one or more gaming devices while being stored in the storage medium to provide a level of redundant storage of the service data.