METHODS AND APPARATUS FOR DISTRIBUTED GAMING OVER A MOBILE DEVICE

    公开(公告)号:US20190151762A1

    公开(公告)日:2019-05-23

    申请号:US16255356

    申请日:2019-01-23

    申请人: Winview, Inc.

    摘要: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value. The connection, for some embodiments, includes a two-way connection. In some embodiments, the method also tracks for the participant, a participant improvement factor. The participant improvement factor is based on an average performance level for the participant. The method stores the participant improvement factor. The threshold value, in some of these embodiments, is based on the participant improvement factor. The method of some embodiments tracks for the game, a game improvement factor. The game improvement factor is based on an average performance level for several participants in the game. The method stores the game improvement factor. The threshold value, in some of these embodiments, is based on the game improvement factor. In some embodiments, the method examines the uploaded data for particular characteristics. In some embodiments, the particular characteristics indicate the likelihood of cheating activity.

    GUEST MANAGEMENT IN AN ONLINE MULTI-PLAYER VIRTUAL REALITY GAME

    公开(公告)号:US20180056194A1

    公开(公告)日:2018-03-01

    申请号:US15806247

    申请日:2017-11-07

    摘要: A guest management method and system for an online multi-player virtual reality environment or social networking site. A network interface receives guest access requests from guest clients and input data from a plurality of remotely-located clients. The input data is operative to control avatars associated with the clients in a modeled virtual reality environment. A memory holds program instructions for determining whether the guest access is associated with a member client. If the guest access request is associated with the member client, then the guest client is allowed to access the virtual reality environment via a guest avatar. The guest avatar's movements in the virtual reality environment are restricted based on a location of a member avatar controlled by the associated member client. For example, the guest avatar may only be permitted to move within an area that is bounded by a perimeter about the member avatar.

    Methods and apparatus for distributed gaming over a mobile device

    公开(公告)号:US09504922B2

    公开(公告)日:2016-11-29

    申请号:US14491801

    申请日:2014-09-19

    申请人: Winview, Inc.

    摘要: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value. The connection, for some embodiments, includes a two-way connection. In some embodiments, the method also tracks for the participant, a participant improvement factor. The participant improvement factor is based on an average performance level for the participant. The method stores the participant improvement factor. The threshold value, in some of these embodiments, is based on the participant improvement factor. The method of some embodiments tracks for the game, a game improvement factor. The game improvement factor is based on an average performance level for several participants in the game. The method stores the game improvement factor. The threshold value, in some of these embodiments, is based on the game improvement factor. In some embodiments, the method examines the uploaded data for particular characteristics. In some embodiments, the particular characteristics indicate the likelihood of cheating activity.

    Game device
    7.
    发明授权
    Game device 有权
    游戏设备

    公开(公告)号:US09440150B2

    公开(公告)日:2016-09-13

    申请号:US14174938

    申请日:2014-02-07

    摘要: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.

    摘要翻译: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。

    Recommendation engine for electronic game shopping channel
    9.
    发明授权
    Recommendation engine for electronic game shopping channel 有权
    电子游戏购物渠道推荐引擎

    公开(公告)号:US09352233B2

    公开(公告)日:2016-05-31

    申请号:US14246758

    申请日:2014-04-07

    发明人: Darren Smith

    摘要: A recommendation service is provided for recommending computer video game titles to players. The recommendation service offers suggestions for game titles to purchase or rent based on playing usage related parameters for each particular player. A profile is created based on several factors that represents the player's affinity to each factor. Communication and use of player usage data may be strictly conditioned on a player's knowledge and consent.

    摘要翻译: 提供推荐服务,用于向玩家推荐计算机视频游戏。 推荐服务根据每个特定玩家的使用相关参数提供购买或出租游戏的建议。 基于表示玩家对每个因素的亲和力的几个因素创建个人资料。 玩家使用数据的沟通和使用可能会严格限制玩家的知情和同意。

    Gaming platform utilizing a fraud detection platform
    10.
    发明授权
    Gaming platform utilizing a fraud detection platform 有权
    游戏平台利用欺诈检测平台

    公开(公告)号:US09305028B2

    公开(公告)日:2016-04-05

    申请号:US13860702

    申请日:2013-04-11

    申请人: Zynga Inc.

    IPC分类号: A63F13/12 G06F17/30 A63F13/30

    摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for detecting fraud in a social gaming environment is disclosed herein. For example, game events generated responsive to a player playing a game executing on a client device are received. The game events may then be used to build a player profile for the player. The player profile may characterize the game actions performed by the player. The player profile is then compared with a golden profile. The golden profile may specify an expected gaming behavior. Based on the comparison between the player profile and the expected gaming behavior specified by the golden profile, a player account associated with the player may be marked as suspicious.

    摘要翻译: 本文公开了一种存储至少一个程序的系统,计算机可读存储介质以及用于在社交游戏环境中检测欺诈的计算机实现的方法。 例如,响应于在客户端设备上执行的游戏玩游戏而产生的游戏事件被接收。 然后可以使用游戏事件来为玩家建立玩家简档。 玩家简档可以表征玩家执行的游戏动作。 然后将玩家资料与黄金资料进行比较。 黄金资料可能会指定预期的游戏行为。 根据玩家简介与黄金资料所指定的预期游戏行为之间的比较,与玩家相关联的玩家帐户可能被标记为可疑。