Controlling casino lighting content and audio content
    1.
    发明授权
    Controlling casino lighting content and audio content 有权
    控制赌场照明内容和音频内容

    公开(公告)号:US09011247B2

    公开(公告)日:2015-04-21

    申请号:US13388118

    申请日:2010-07-30

    CPC classification number: G07F17/3227 G07F17/3211 G07F17/3239

    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include presenting coordinated wagering game light and sound effects across multiple presentation devices in a casino. In some embodiments, the operations can trigger wagering game audio effects from lighting commands produced by network lighting controllers. The triggered audio can match characteristics of the light effects. The operations can include receiving, at a casino content presentation device, lighting data from a network lighting controller. The casino content presentation device associates the lighting data with a light effect and determines a sound effect, coupled with, or tied to, to, the light effect. The operations can further include presenting the sound effect on speakers associated with the casino content presentation device, and across other casino content presentation devices in the casino, as part of a casino-wide, synchronized, multi-media show.

    Abstract translation: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括在娱乐场中的多个呈现设备之间呈现协调的投注游戏光和声音效果。 在一些实施例中,操作可以触发由网络照明控制器产生的照明命令的投注游戏音频效果。 触发的音频可以匹配光效果的特征。 操作可以包括在娱乐场内容呈现设备处接收来自网络照明控制器的照明数据。 赌场内容呈现装置将照明数据与光效果相关联,并且确定与光效果相结合或与之相关的声音效果。 操作可以进一步包括对娱乐场内容呈现设备的扬声器以及娱乐场内的其他娱乐场内容呈现设备呈现音效,作为娱乐场范围的同步多媒体节目的一部分。

    Gesture sensing enhancement system for a wagering game
    2.
    发明授权
    Gesture sensing enhancement system for a wagering game 有权
    用于投注游戏的手势感测增强系统

    公开(公告)号:US08959459B2

    公开(公告)日:2015-02-17

    申请号:US13524180

    申请日:2012-06-15

    CPC classification number: G07F17/3206 G07F17/3209 G07F17/34

    Abstract: A gaming system and a method for conducting a wagering game that allows accurate determination of a player gesture input. A gaming terminal for playing the wagering game including a controller is disclosed. A touch surface is provided for actuation by a player gesture associated with an input to the wagering game. A sensor array underlies the touch surface to sense the motion of the gesture. The sensor array is coupled to the controller. The controller determines a trajectory represented by the gesture based on the sensed motion from the sensor array. A display is coupled to the controller to display movement of an object image based on the trajectory represented by the gesture.

    Abstract translation: 游戏系统和用于进行投注游戏的方法,其允许玩家手势输入的准确确定。 公开了一种用于玩包括控制器在内的投注游戏的游戏终端。 提供触摸表面以通过与投注游戏的输入相关联的玩家手势来激活。 传感器阵列位于触摸表面下方以感测手势的运动。 传感器阵列耦合到控制器。 控制器基于来自传感器阵列的感测到的运动来确定由手势表示的轨迹。 显示器耦合到控制器,以基于由手势表示的轨迹来显示对象图像的移动。

    Controlling event-driven behavior of wagering game objects
    3.
    发明授权
    Controlling event-driven behavior of wagering game objects 有权
    控制投注游戏对象的事件驱动行为

    公开(公告)号:US08758125B2

    公开(公告)日:2014-06-24

    申请号:US12509003

    申请日:2009-07-24

    CPC classification number: G07F17/326 G07F17/32 G07F17/3232

    Abstract: A behavior controller system and its operations are described herein. In embodiments, the operations can include detecting one or more events that occur within a wagering game. The wagering game can feature a wagering game object that can automatically (e.g., intelligently) respond to the one or more events. The behavior controller system can use event-driven behavior controllers, such as a behavior tree. The behavior controller system can determine, and activate, tasks on the behavior tree that cause the wagering game object to respond to the one or more events. In some embodiments, the behavior controller system can also prioritize tasks that may be performed by behavior trees to prevent conflicts between wagering game objects during a wagering game.

    Abstract translation: 本文描述了行为控制器系统及其操作。 在实施例中,操作可以包括检测在投注游戏中发生的一个或多个事件。 投注游戏可以具有可以自动(例如,智能地)响应一个或多个事件的投注游戏对象。 行为控制器系统可以使用事件驱动的行为控制器,如行为树。 行为控制器系统可以确定和激活行为树上的使得投注游戏对象对一个或多个事件做出响应的任务。 在一些实施例中,行为控制器系统还可以优先考虑由行为树执行的任务,以防止在投注游戏期间投注游戏对象之间的冲突。

    CONTROLLING EVENT-DRIVEN BEHAVIOR OF WAGERING GAME OBJECTS
    5.
    发明申请
    CONTROLLING EVENT-DRIVEN BEHAVIOR OF WAGERING GAME OBJECTS 有权
    控制游戏对象的事件驱动行为

    公开(公告)号:US20110021263A1

    公开(公告)日:2011-01-27

    申请号:US12509003

    申请日:2009-07-24

    CPC classification number: G07F17/326 G07F17/32 G07F17/3232

    Abstract: A behavior controller system and its operations are described herein. In embodiments, the operations can include detecting one or more events that occur within a wagering game. The wagering game can feature a wagering game object that can automatically (e.g., intelligently) respond to the one or more events. The behavior controller system can use event-driven behavior controllers, such as a behavior tree. The behavior controller system can determine, and activate, tasks on the behavior tree that cause the wagering game object to respond to the one or more events. In some embodiments, the behavior controller system can also prioritize tasks that may be performed by behavior trees to prevent conflicts between wagering game objects during a wagering game.

    Abstract translation: 本文描述了行为控制器系统及其操作。 在实施例中,操作可以包括检测在投注游戏中发生的一个或多个事件。 投注游戏可以具有可以自动(例如,智能地)响应一个或多个事件的投注游戏对象。 行为控制器系统可以使用事件驱动的行为控制器,如行为树。 行为控制器系统可以确定和激活行为树上的使得投注游戏对象对一个或多个事件做出响应的任务。 在一些实施例中,行为控制器系统还可以优先考虑由行为树执行的任务,以防止在投注游戏期间投注游戏对象之间的冲突。

    Adjustable wagering game system social interactivity configuration
    6.
    发明授权
    Adjustable wagering game system social interactivity configuration 有权
    可调投注游戏系统社交互动配置

    公开(公告)号:US08672744B1

    公开(公告)日:2014-03-18

    申请号:US13209989

    申请日:2011-08-15

    CPC classification number: G07F17/323

    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining, at a wagering game server, player account information associated with a plurality of players that are logged in at one or more predefined wagering game machines. The operations can also include determining a level of social interactivity to provide during game play to the plurality of players based, at least in part, on the player account information associated with the plurality of players. The operations can further include determining that a current level of social interactivity being provided during game play to the plurality of players is different than the level of social interactivity associated with the player account information, and dynamically changing a configuration of the one or more predefined wagering game machines to provide to the plurality of players the level of social interactivity associated with the player account information.

    Abstract translation: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏服务器处确定与在一个或多个预定投注游戏机上登录的多个玩家相关联的玩家帐户信息。 操作还可以包括至少部分地基于与多个玩家相关联的玩家帐户信息来确定在玩游戏期间向多个玩家提供的社交交互性的水平。 该操作可以进一步包括确定在游戏过程中向多个玩家提供的社交交互的当前水平不同于与玩家账户信息相关联的社交交互性的水平,并且动态地改变一个或多个预定赌博的配置 游戏机向多个玩家提供与玩家帐户信息相关联的社交交互性的水平。

    CONTROLLING WAGERING GAME LIGHTING CONTENT
    9.
    发明申请
    CONTROLLING WAGERING GAME LIGHTING CONTENT 有权
    控制游戏照明内容

    公开(公告)号:US20120178528A1

    公开(公告)日:2012-07-12

    申请号:US13382738

    申请日:2010-07-06

    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.

    Abstract translation: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从各种感知光控制源接收感知光呈现数据并且确定情绪光呈现数据的呈现优先级。 这些操作可以进一步包括基于呈现优先级的优先级来控制来自各种情绪光控制源的情绪光呈现数据。 在一些实施例中,操作可以包括基于投注游戏机上的情感照明设备的位置来控制优先级。 在其他实施例中,操作可以包括基于投注游戏类型和其他分类来分配优先级。 在其他实施例中,操作可以利用优先级值来确定照明突出,其结合透明度值可以产生混合或复合照明效果。

    CONTROLLING GAMING EFFECTS FOR GAMING NETWORK NODES
    10.
    发明申请
    CONTROLLING GAMING EFFECTS FOR GAMING NETWORK NODES 有权
    控制游戏网络播放效果

    公开(公告)号:US20120178523A1

    公开(公告)日:2012-07-12

    申请号:US13382783

    申请日:2010-07-06

    CPC classification number: G07F17/3227 A63F13/52 G07F17/3211 G07F17/3223

    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect.

    Abstract translation: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定用于在一组内容呈现设备上呈现的银行游戏效果。 内容呈现设备的组可以与多个投注游戏机相关联。 所述操作还可以包括接收所述内容呈现设备的呈现状态信息。 呈现状态信息可以指示一个或多个影响每个内容呈现设备的每个可用性状态以呈现银行游戏效果的事件。 所述操作还可以包括基于所述呈现状态信息来确定不符合所述银行游戏效果的内容呈现设备的一个内容呈现设备。 这些操作还可以包括排除一个内容呈现设备不参与银行游戏效果。

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