-
公开(公告)号:US06343987B1
公开(公告)日:2002-02-05
申请号:US08965008
申请日:1997-11-05
申请人: Yoshifusa Hayama , Kazunori O , Seiichi Yamagata , Shinobu Hayashi , Shigenobu Nakamura , Kazuko Noguchi , Makio Kida , Takeharu Tanimura , Tadahiro Kawamura , Yuichiro Mine , Hideki Tanaka , Naohiro Warama
发明人: Yoshifusa Hayama , Kazunori O , Seiichi Yamagata , Shinobu Hayashi , Shigenobu Nakamura , Kazuko Noguchi , Makio Kida , Takeharu Tanimura , Tadahiro Kawamura , Yuichiro Mine , Hideki Tanaka , Naohiro Warama
IPC分类号: A63F922
摘要: In an image processing device composed such that it can display a prescribed object whilst changing the shape of the object. Furthermore, the image processing device includes a first memory for recording information for first polygons which form the object; a second memory for recording information for second polygons that form the object and are linked to the first polygons; and when the shape of the object is changed, the shapes of the second polygons are changed such that no gaps are produced between the first polygons and the second polygons. Using computer graphics in a video game it is possible to achieve a more realistic object representation, wherein joint regions move in a natural manner.
-
2.
公开(公告)号:US06958751B2
公开(公告)日:2005-10-25
申请号:US09750911
申请日:2001-01-02
申请人: Yoshifusa Hayama , Kazunori O , Seiichi Yamagata , Shinobu Hayashi , Shigenobu Nakamura , Kazuko Noguchi , Makio Kida , Takeharu Tanimura , Tadahiro Kawamura , Yuichiro Mine , Hideki Tanaka , Naohiro Warama
发明人: Yoshifusa Hayama , Kazunori O , Seiichi Yamagata , Shinobu Hayashi , Shigenobu Nakamura , Kazuko Noguchi , Makio Kida , Takeharu Tanimura , Tadahiro Kawamura , Yuichiro Mine , Hideki Tanaka , Naohiro Warama
CPC分类号: A63F13/52 , A63F13/10 , A63F2300/66 , A63F2300/6607 , A63F2300/6661 , G06T13/40
摘要: In an image processing device composed such that it can display a prescribed object while changing the shape of said object, there is provided a first memory for recording information for first polygons which form the object; a second memory for recording information for second polygons, which form the object and are linked to the first polygons; and when the shape of the object is changed, the shapes of said second polygons are changed such that no gaps are produced between the first polygons and the second polygons. Accordingly, it is possible to achieve a more realistic object representation, with the joint regions moving in a natural manner.
摘要翻译: 在构成为能够在改变所述对象的形状的同时显示规定对象的图像处理装置中,设置有用于记录形成所述对象的第一多边形的信息的第一存储器; 用于记录第二多边形的信息的第二存储器,其形成所述对象并链接到所述第一多边形; 并且当对象的形状改变时,所述第二多边形的形状被改变,使得在第一多边形和第二多边形之间不产生间隙。 因此,可以实现更合理的对象表示,其中联合区域以自然的方式移动。
-
3.
公开(公告)号:US06738067B2
公开(公告)日:2004-05-18
申请号:US09841242
申请日:2001-04-25
申请人: Yoshifusa Hayama , Kazunori O , Seiichi Yamagata , Shinobu Hayashi , Shigenobu Nakamura , Kazuko Noguchi , Makio Kida , Takeharu Tanimura , Tadahiro Kawamura , Yuichiro Mine , Hideki Tanaka , Naohiro Warama
发明人: Yoshifusa Hayama , Kazunori O , Seiichi Yamagata , Shinobu Hayashi , Shigenobu Nakamura , Kazuko Noguchi , Makio Kida , Takeharu Tanimura , Tadahiro Kawamura , Yuichiro Mine , Hideki Tanaka , Naohiro Warama
IPC分类号: G06T1570
CPC分类号: A63F13/52 , A63F13/10 , A63F2300/66 , A63F2300/6607 , A63F2300/6661 , G06T13/40
摘要: In an image processing device composed such that it can display a prescribed object whilst changing the shape of said object, there are provided: a first memory for recording information for first polygons 201 which form said object, and a second memory for recording information for second polygons 202, which form said object and are linked to said first polygons; and when the shape of said object is changed, the shapes of said second polygons are changed such that no gaps are produced between said first polygons 201 and said second polygons 202. Using computer graphics in a video game, or the like, it is possible to achieve a more realistic object representation, wherein joint regions move in a natural manner.
摘要翻译: 在一种图像处理装置中,其能够在改变所述对象的形状的同时显示规定的对象,其特征在于,提供:用于记录形成所述对象的第一多边形201的信息的第一存储器和用于记录信息的第二存储器 多边形202,其形成所述对象并且连接到所述第一多边形; 并且当所述对象的形状改变时,所述第二多边形的形状被改变,使得在所述第一多边形201和所述第二多边形202之间不产生间隙。使用电子游戏中的计算机图形等, 以实现更现实的对象表示,其中联合区域以自然的方式移动。
-
-