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公开(公告)号:US09013489B2
公开(公告)日:2015-04-21
申请号:US13297890
申请日:2011-11-16
申请人: Jeffrey Jesus Evertt , Justin Avram Clark , Zachary Tyler Middleton , Matthew J Puls , Mark Thomas Mihelich , Dan Osborn , Andrew R Campbell , Charles Everett Martin , David M Hill
发明人: Jeffrey Jesus Evertt , Justin Avram Clark , Zachary Tyler Middleton , Matthew J Puls , Mark Thomas Mihelich , Dan Osborn , Andrew R Campbell , Charles Everett Martin , David M Hill
CPC分类号: A63F13/40 , A63F13/10 , A63F13/213 , A63F13/63 , A63F13/655 , A63F13/79 , A63F2300/1093 , A63F2300/5553 , G06K9/00281 , G06T19/20 , G06T2200/08
摘要: Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.
摘要翻译: 用于生成反映玩家当前外观的化身的系统,方法和计算机媒体。 收到描述玩家当前外观的数据。 数据包括播放器的可见光谱图像,包括播放器和当前背景的深度图像以及玩家的骨骼数据。 骨骼数据表示玩家骨架的轮廓。 至少部分地基于接收到的数据,捕获以下中的一个或多个:玩家的面部外观; 演员的头发外观; 玩家的服装外观; 和玩家的肤色。 类似于玩家的3D头像通过将捕获的面部外观,头发外观,服装外观和/或皮肤颜色与预定的化身特征组合而产生。
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公开(公告)号:US6081262A
公开(公告)日:2000-06-27
申请号:US753982
申请日:1996-12-04
CPC分类号: G06T11/60 , G06F17/30017
摘要: The multi-media presentation generation system combines media objects of multiple diverse types into an integrated multi-media presentation. The resultant multi-media presentation can be defined in an output-independent representation, which the multi-media presentation generation system converts into a representation that is optimized for the destination storage and/or presentation medium selected by the author. The multi-media presentation generation system uses a page based document layout paradigm to regulate the spatial relationships among the plurality of objects contained within the multi-media presentation. The page based document layout system partitions document pages, as defined by the author, into a plurality of objects, each of which is independently editable by the author. A multi-media authoring tool extends the capabilities of the page based document layout system to enable an author to merge both static and dynamic objects in a page layout environment to create the multi-media presentation. The resultant multi-media presentation comprises a static background on which is overlaid a plurality of independently running dynamic objects, which objects may be responsive to the user's input.
摘要翻译: 多媒体演示生成系统将多种不同类型的媒体对象组合成集成的多媒体演示。 可以在独立于输出的表示中定义所得到的多媒体呈现,多媒体演示生成系统将其转换成为作者所选择的目的地存储和/或呈现媒体进行优化的表示。 多媒体演示生成系统使用基于页面的文档布局范例来调节多媒体呈现中包含的多个对象之间的空间关系。 基于页面的文档布局系统将作者定义的文档页面分成多个对象,每个对象可由作者独立编辑。 多媒体创作工具扩展了基于页面的文档布局系统的功能,以使作者能够在页面布局环境中合并静态和动态对象以创建多媒体演示。 所得到的多媒体呈现包括静态背景,其上覆盖有多个独立运行的动态对象,哪些对象可以响应于用户的输入。
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公开(公告)号:US20120309520A1
公开(公告)日:2012-12-06
申请号:US13297890
申请日:2011-11-16
申请人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , ZACHARY TYLER MIDDLETON , MATTHEW J. PULS , MARK THOMAS MIHELICH , DAN OSBORN , ANDREW R. CAMPBELL , CHARLES EVERETT MARTIN , DAVID M. HILL
发明人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , ZACHARY TYLER MIDDLETON , MATTHEW J. PULS , MARK THOMAS MIHELICH , DAN OSBORN , ANDREW R. CAMPBELL , CHARLES EVERETT MARTIN , DAVID M. HILL
IPC分类号: A63F13/00
CPC分类号: A63F13/40 , A63F13/10 , A63F13/213 , A63F13/63 , A63F13/655 , A63F13/79 , A63F2300/1093 , A63F2300/5553 , G06K9/00281 , G06T19/20 , G06T2200/08
摘要: Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.
摘要翻译: 用于生成反映玩家当前外观的化身的系统,方法和计算机媒体。 收到描述玩家当前外观的数据。 数据包括播放器的可见光谱图像,包括播放器和当前背景的深度图像以及玩家的骨骼数据。 骨骼数据表示玩家骨架的轮廓。 至少部分地基于接收到的数据,捕获以下中的一个或多个:玩家的面部外观; 演员的头发外观; 玩家的服装外观; 和玩家的肤色。 类似于玩家的3D头像通过将捕获的面部外观,头发外观,服装外观和/或皮肤颜色与预定的化身特征组合而产生。
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公开(公告)号:US20080070758A1
公开(公告)日:2008-03-20
申请号:US11744582
申请日:2007-05-04
申请人: Andrew Lull , Timothy Tetreault , Keith Weier , Callan McMahon , Timothy Skarzynski , Zachary Tyler , Christopher Williams
发明人: Andrew Lull , Timothy Tetreault , Keith Weier , Callan McMahon , Timothy Skarzynski , Zachary Tyler , Christopher Williams
IPC分类号: A63B22/02
CPC分类号: A63B22/0056 , A63B21/0053 , A63B22/0235 , A63B22/0292 , A63B22/0664 , A63B2022/067
摘要: A resistance system for an exercise device may include: a drive shaft configured to be operably connected to a movable part of an exercise device such that movement of the movable part causes the drive shaft to rotate; and a resistance source operably connected with the drive shaft and configured to resist rotation of the drive shaft. An exercise device may include: a drive shaft rotatably supported by a frame; a resistance source operably connected with the drive shaft and configured to resist rotation of the drive shaft; and first and second treadle assemblies pivotally connected with the frame and including respective moving surfaces. In such an exercise device, the first treadle assembly and the second treadle assembly may be operably connected with the drive shaft such that pivotal movement of the first treadle assembly and pivotal movement of the second treadle assembly cause the drive shaft to rotate.
摘要翻译: 用于锻炼装置的阻力系统可以包括:构造成可操作地连接到运动装置的可移动部分的驱动轴,使得可动部分的运动导致驱动轴旋转; 以及电阻源,其与所述驱动轴可操作地连接并且构造成抵抗所述驱动轴的旋转。 锻炼装置可以包括:由框架可旋转地支撑的驱动轴; 电阻源,其与所述驱动轴可操作地连接并且构造成抵抗所述驱动轴的旋转; 以及与所述框架枢转地连接并且包括相应的移动表面的第一和第二踏板组件。 在这种运动装置中,第一踏板组件和第二踏板组件可以与驱动轴可操作地连接,使得第一踏板组件的枢转运动和第二踏板组件的枢转运动使驱动轴旋转。
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公开(公告)号:USD570578S1
公开(公告)日:2008-06-10
申请号:US29271050
申请日:2007-01-09
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