Abstract:
A game-streaming service of a service provider network is configured to assign virtual machine (VM) instances to game streaming requests using a value-based approach. In order to assign a VM instance to a game streaming request for streaming a game to a client device of a player associated with the game streaming request, the game-streaming service may determine one or more attributes of the game streaming request, such as player attributes and/or game attributes. The game-streaming service may also determine available VM instances allocated to a subscriber associated with the game streaming request, which may be located across disparate geographical regions. A value(s) may be determined based on the attributes of the game streaming request, and the value(s) may be used to select one of the available VM instances for streaming the game as part of a corresponding game session.
Abstract:
A method and apparatus for utilizing a session service cache to provide a session to a client device are provided. In the method and apparatus, a cache is populated with a plurality of aspects of data pertaining to a communication session between a session service and the client device. A request to retrieve an aspect of the data is received from a backend service and the backend service is identified based at least in part on the request. The aspect of the plurality of aspects corresponding to the backend service is retrieved and provided to the backend service.
Abstract:
Techniques are described for managing program execution capacity, such as for a group of computing nodes that are provided for executing one or more programs for a user. In some situations, dynamic program execution capacity modifications for a computing node group that is in use may be performed periodically or otherwise in a recurrent manner, such as to aggregate multiple modifications that are requested or otherwise determined to be made during a period of time, and with the aggregation of multiple determined modifications being able to be performed in various manners. Modifications may be requested or otherwise determined in various manners, including based on dynamic instructions specified by the user, and on satisfaction of triggers that are previously defined by the user. In some situations, the techniques are used in conjunction with a fee-based program execution service that executes multiple programs on behalf of multiple users of the service.
Abstract:
A game-hosting service of a service provider network is configured to place game sessions on fleets of virtual machine (VM) instances using a value-based approach. In order to place a game session on a fleet, the game-hosting service may determine one or more attributes of the game session request, such as player attributes and/or game attributes. The game-hosting service may also determine available fleets of VM instances allocated to a subscriber associated with the game session request, which may be located across disparate geographical regions. A value(s) may be determined based on the attributes of the game session request, and the value(s) may be used to select a fleet of the available fleets for hosting the game session.
Abstract:
A resource provisioning service allows users to provision multiple, different network resources in an atomic manner and with a single call to a resource provisioning service. In some instances, the multiple, different network resources comprise individual types of resources that form a portion of one or more cloud-computing platforms. For instance, one or more entities may host and operate a cloud-computing platform that includes different types of network resources, such a storage service, a load balancing service, a compute service, a security service, or any other similar or different type of network-accessible service.
Abstract:
A method and apparatus for trigger-based cache population are disclosed. In the method and apparatus, a trigger for populating a session cache is detected and the session cache is populated with a plurality of aspects of data as a result of detecting the occurrence of the trigger. The plurality of aspects of the data are associated with a session established with a session service.
Abstract:
Techniques are described for managing program execution capacity, such as for a group of computing nodes that are provided for executing one or more programs for a user. In some situations, dynamic program execution capacity modifications for a computing node group that is in use may be performed periodically or otherwise in a recurrent manner, such as to aggregate multiple modifications that are requested or otherwise determined to be made during a period of time. In addition, various operations may be performed to attribute causality information or other responsibility for particular program execution capacity modifications that are performed, including by attributing a single event as causing one capacity modification, and a combination of multiple events as possible causes for another capacity modification. The techniques may in some situations be used in conjunction with a fee-based program execution service that executes multiple programs on behalf of multiple users of the service.
Abstract:
Techniques are described for managing program execution capacity, such as for a group of computing nodes that are provided for executing one or more programs for a user. In some situations, dynamic program execution capacity modifications for a computing node group that is in use may be performed periodically or otherwise in a recurrent manner, such as to aggregate multiple modifications that are requested or otherwise determined to be made during a period of time, and with the aggregation of multiple determined modifications being able to be performed in various manners. Modifications may be requested or otherwise determined in various manners, including based on dynamic instructions specified by the user, and on satisfaction of triggers that are previously defined by the user. In some situations, the techniques are used in conjunction with a fee-based program execution service that executes multiple programs on behalf of multiple users of the service.
Abstract:
The present disclosure provides for matching users into user groups based on user attributes. A neural network is trained using training data including user data of users in an observed grouping and various outcomes or optimization parameters associated with the observed grouping. The trained neural network is used to process a set of queried players determine a match quality for the queried players with respect to certain outcomes or optimization parameters based at least in part on the user data associated with the users. The match quality is a measure of how optimized a group containing the queried users is with respect to the optimization parameters and can be compared to a threshold. The queried users may be matched into a group if the match quality meets or exceeds the threshold.
Abstract:
Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.