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公开(公告)号:US10953325B2
公开(公告)日:2021-03-23
申请号:US16659325
申请日:2019-10-21
Applicant: Amazon Technologies, Inc.
Inventor: Hok Peng Leung , Geoffrey Scott Pare , Christopher Paul Dury
IPC: A63F13/00 , A63F13/358
Abstract: Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.
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公开(公告)号:US20200047067A1
公开(公告)日:2020-02-13
申请号:US16659325
申请日:2019-10-21
Applicant: Amazon Technologies, Inc.
Inventor: Hok Peng Leung , Geoffrey Scott Pare , Christopher Paul Dury
IPC: A63F13/358
Abstract: Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.
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公开(公告)号:US10390064B2
公开(公告)日:2019-08-20
申请号:US14755955
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: Christopher Paul Dury , David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Michael Anthony Willette , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
IPC: A63F13/49 , A63F13/85 , A63F13/86 , H04N21/81 , H04N21/254 , H04N21/443 , H04N21/478 , H04N21/4784
Abstract: A spectating system that leverages game metadata and/or broadcast metadata to provide rewards to or otherwise acknowledge participants in broadcasts. The system may analyze the metadata to detect events or other information about broadcasts, and may recognize and/or reward participants based at least in part on the analysis. Spectators may be rewarded for participating in broadcasts, or in particular events in broadcasts. Broadcasters may be rewarded for in-game achievements or for achieving levels of audience participation or support. Participants may select or vote on other participants to receive rewards. Rewards may, for example, include acknowledgement of participants via the user interface, virtual items such as in-game virtual gear, physical items such as game-related merchandise, and granting of benefits or privileges by the spectating system and/or game system such as special content for a broadcaster's channel.
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公开(公告)号:US11071919B2
公开(公告)日:2021-07-27
申请号:US14755905
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: Michael Anthony Willette , David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Christopher Paul Dury , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
Abstract: A game spectating system that leverages game metadata to allow spectators to join or “step into” games being broadcast. Broadcast content may include user interface elements via which spectators can order, purchase, or otherwise obtain demo or full versions of games. Game client software and game data may be obtained and downloaded to the spectator's devices via the spectating system interfaces and broadcast streams. Spectators can order, purchase, or otherwise obtain characters, avatars, and gear for participation in particular games. Using the spectating UI to obtain the game client software, game data, characters, and gear via the broadcast streams, the spectators may join live game sessions of online games, start new game sessions, and/or replay previously recorded game sessions.
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公开(公告)号:US10456673B1
公开(公告)日:2019-10-29
申请号:US15816152
申请日:2017-11-17
Applicant: Amazon Technologies, Inc.
Inventor: Hok Peng Leung , Geoffrey Scott Pare , Christopher Paul Dury
IPC: A63F13/00 , A63F13/358
Abstract: Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.
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公开(公告)号:US10345897B2
公开(公告)日:2019-07-09
申请号:US14755922
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Michael Anthony Willette , Christopher Paul Dury , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
Abstract: A spectating system that generates game inputs based on spectator inputs and interactions, and provides the game inputs to game systems according to an application programming interface (API). The spectating system may allow spectators to interact with and affect a game being broadcast via inputs to and interactions with user interface (UI) elements presented on the spectating UI. Spectators may affect or influence the game, objects within the game universe, events within the game, or the players in the game via the UI elements on the spectating UI. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.
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公开(公告)号:US10300386B1
公开(公告)日:2019-05-28
申请号:US15190611
申请日:2016-06-23
Applicant: Amazon Technologies, Inc.
Inventor: Hok Peng Leung , Zane Grey Reynolds , Christopher David Byskal , Geoffrey Scott Pare , Christopher Paul Dury
Abstract: Techniques for wait time based scaling of content item instances are described herein. In some examples, a customer of a computing service provider may select a wait time threshold for joining one or more of the customer's content items that are hosted by the computing service provider. When a joining user logs-in and requests to join a content item, a calculation may be made regarding an estimated wait time for the user to join one or more existing content item instances. The estimated wait time may then be compared to the wait time threshold. A determination may then be made regarding whether or not to launch a new content item instance in response to the user's join request. In some examples, this determination may be based, at least in part, on the comparison of the estimated wait time to the wait time threshold.
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