Abstract:
Provided are mechanisms and processes for automatically removing an individual from an image or group of images. One example method includes receiving a request to remove an individual from an image. Specifically, this request includes a selection of the individual's face in the image. Next, preferences relating to removal of the individual are received, such as preferred selections about whether to remove the individual completely from the image, whether to replace the individual with a substitute, and whether to retain selected individuals in the image. Facial features associated with the individual and body features associated with the individual are then identified and the individual is removed from the image based on the preferences provided relating to removal of the individual and surrounding elements.
Abstract:
A system provides programming and advertising to a video decoder such as a digital video recorder, computer system, software or hardware player, etc. When a user makes a request to skip a commercial by issuing a command such as 30 second skip forward, alternate media is provided. In some examples, an image advertisement is provided for a predetermined period of time either during the commercial break or when regular programming resumes. In other examples, a substitute commercial is shown. The substitute commercial may be shortened or compressed. The alternate media may be perceptually encoded in a video stream, hidden in a video stream, or provided in a separate stream. In some examples, survey based and neuro-response based data is used to evaluate and select alternate media for particular programming.
Abstract:
A light sequence generation system is provided on human associated aquatic objects such as surfboards, boogie boards, and kayaks to deter shark attacks. Light sources such as light emitting diodes (LEDs) are configured to emit sequences of pulses in arrangements and/or patterns that are unnatural to sharks. Batteries and/or capacitors may be used along with solar panels to power the light sources. The batteries and/or capacitors can also power electromagnetic repellents or may be completely shield to prevent attractant effects. The unnatural light sequence generation system can be used in conjunction with other chemical and electromagnetic repellents.
Abstract:
A system provides personalized media in video for presentation using a video decoder in a device such as a video recorder, hardware or software player, computer system, or television. The personalized media may be embedded or hidden in a video stream or provided separately. A video decoder determines profile and preference information associated with a viewer, group, or demographic and personalizes commercial content using the profile and preference information. The system includes personalized media by introducing, embedding, overlaying, etc., media on video during commercial breaks. Personalized media may be provided during normal viewing or may be provided when a skip forward or fast forward request is received. The system may also evaluate personalization mechanisms using neuro-response measurements.
Abstract:
Central nervous system, autonomic nervous system, and effector data is measured and analyzed to determine the effectiveness of marketing and entertainment stimuli. A data collection mechanism including multiple modalities such as Magnetoencephalography (MEG), Electrooculography (EOG), Galvanic Skin Response (GSR), etc., collects response data from subjects exposed to marketing and entertainment stimuli. A data cleanser mechanism filters the response data. The response data is enhanced using intra-modality response synthesis and/or a cross-modality response synthesis.
Abstract:
Mechanisms are provided for efficiently and effectively personalizing product presentation to users. User profile information including images and preferences may be obtained during instore purchase of products such as cereal, cigarettes, soda, snacks, etc. A user selects a particular product and may enter optional preference information. The dynamic package personalization system identifies an image, background, scene, etc., that may appeal to the user and provides the product in personalized packaging with an image of the user.
Abstract:
A system provides personalized media in video for presentation using a video decoder in a device such as a video recorder, hardware or software player, computer system, or television. The personalized media may be embedded or hidden in a video stream or provided separately. A video decoder determines profile and preference information associated with a viewer, group, or demographic and personalizes commercial content using the profile and preference information. The system includes personalized media by introducing, embedding, overlaying, etc., media on video during commercial breaks. Personalized media may be provided during normal viewing or may be provided when a skip forward or fast forward request is received. The system may also evaluate personalization mechanisms using neuro-response measurements.
Abstract:
A light sequence generation system is provided on human associated aquatic objects such as surfboards, boogie boards, and kayaks to deter shark attacks. Light sources such as light emitting diodes (LEDs) are configured to emit sequences of pulses in arrangements and/or patterns that are unnatural to sharks. Batteries and/or capacitors may be used along with solar panels to power the light sources. The batteries and/or capacitors can also power electromagnetic repellents or may be completely shield to prevent attractant effects. The unnatural light sequence generation system can be used in conjunction with other chemical and electromagnetic repellents.
Abstract:
The present invention describes a beverage container that is configured to dispense an additive into a beverage. The beverage container includes a vessel configured to hold a beverage and a lid that includes a flap configured to expose the beverage in the vessel after the flap is triggered. This beverage container also includes a chamber configured to hold an additive that can be exposed to the beverage after the flap is triggered.
Abstract:
Effective virtual reality environments including in-store virtual reality environments such as supermarket aisles, store shelves, cooler displays, etc. are generated using frameworks and customer layout information. Marketing materials are integrated with the virtual reality environment while introducing imperfections and/or other cues of realism to create a virtual reality environment representation. Imperfections may include misaligned marketing materials, product label blemishes, packages placed slightly askew, etc. Sensory experiences output to the user via the virtual reality environment representation elicit interactivity with a user and user movements, motions, and responses are used to evaluate the effectiveness of the marketing materials and/or the virtual reality environment representations.