STEREOSCOPIC RENDERING OF VIRTUAL 3D OBJECTS

    公开(公告)号:US20210407195A9

    公开(公告)日:2021-12-30

    申请号:US16998222

    申请日:2020-08-20

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

    Stereoscopic rendering of virtual 3D objects

    公开(公告)号:US11417060B2

    公开(公告)日:2022-08-16

    申请号:US16998222

    申请日:2020-08-20

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

    Stereoscopic Floating Window Metadata
    3.
    发明公开

    公开(公告)号:US20240107000A1

    公开(公告)日:2024-03-28

    申请号:US18469945

    申请日:2023-09-19

    Applicant: Apple Inc.

    CPC classification number: H04N13/344 H04N13/15 H04N13/161 H04N13/178

    Abstract: Techniques are disclosed for addressing “stereoscopic window violations” in stereoscopic multimedia content. Stereoscopic window violations result in the stereoscopic effect becoming “broken” for the viewer and may occur, e.g., when the left and right stereo eye views in the stereoscopic content are mismatched. Stereoscopic mismatch often occurs at the edges of the left and right eye video image frames (wherein, e.g., a depicted shape may become cut off for a left eye view but not a corresponding right eye view). According to the techniques disclosed herein, rather than permanently masking or otherwise editing the stereoscopic video content to account for any window violations, accompanying stereoscopic window violation metadata information may be generated for the stereoscopic video, which may be used to define a particular geometry for each left and right eye video image frame pair, and used at playback time to crop, mask, or otherwise modify the video image frames.

    Stereoscopic rendering of virtual 3D objects

    公开(公告)号:US12100106B2

    公开(公告)日:2024-09-24

    申请号:US17850009

    申请日:2022-06-27

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

    Stereoscopic Rendering of Virtual 3D Objects

    公开(公告)号:US20190180504A1

    公开(公告)日:2019-06-13

    申请号:US16211786

    申请日:2018-12-06

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

    STEREOSCOPIC RENDERING OF VIRTUAL 3D OBJECTS

    公开(公告)号:US20220327781A1

    公开(公告)日:2022-10-13

    申请号:US17850009

    申请日:2022-06-27

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

    STEREOSCOPIC RENDERING OF VIRTUAL 3D OBJECTS

    公开(公告)号:US20200380778A1

    公开(公告)日:2020-12-03

    申请号:US16998222

    申请日:2020-08-20

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

    Stereoscopic rendering of virtual 3D objects

    公开(公告)号:US10783706B2

    公开(公告)日:2020-09-22

    申请号:US16211786

    申请日:2018-12-06

    Applicant: Apple Inc.

    Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.

Patent Agency Ranking