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公开(公告)号:US20210407195A9
公开(公告)日:2021-12-30
申请号:US16998222
申请日:2020-08-20
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
IPC: G06T17/20 , G06T15/20 , G06T3/00 , H04N13/00 , H04N13/117
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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公开(公告)号:US11417060B2
公开(公告)日:2022-08-16
申请号:US16998222
申请日:2020-08-20
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
IPC: G06T17/20 , G06T15/20 , G06T3/00 , H04N13/00 , H04N13/117
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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公开(公告)号:US12100106B2
公开(公告)日:2024-09-24
申请号:US17850009
申请日:2022-06-27
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
IPC: G06T17/20 , G06T3/08 , G06T15/20 , H04N13/00 , H04N13/117
CPC classification number: G06T17/20 , G06T3/08 , G06T15/20 , H04N13/00 , H04N13/117 , G06T2207/10012 , G06T2207/10021
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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公开(公告)号:US20190180504A1
公开(公告)日:2019-06-13
申请号:US16211786
申请日:2018-12-06
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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公开(公告)号:US20220327781A1
公开(公告)日:2022-10-13
申请号:US17850009
申请日:2022-06-27
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
IPC: G06T17/20 , G06T15/20 , G06T3/00 , H04N13/00 , H04N13/117
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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公开(公告)号:US20200380778A1
公开(公告)日:2020-12-03
申请号:US16998222
申请日:2020-08-20
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
IPC: G06T17/20 , G06T15/20 , G06T3/00 , H04N13/00 , H04N13/117
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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公开(公告)号:US10783706B2
公开(公告)日:2020-09-22
申请号:US16211786
申请日:2018-12-06
Applicant: Apple Inc.
Inventor: Stuart M. Pomerantz , Timothy K. Dashwood
IPC: G06T3/00 , G06T17/20 , G06T15/20 , H04N13/00 , H04N13/117
Abstract: In one implementation, a method involves tessellating a surface of a 3D object by identifying vertices having 3D positions. The method transforms the 3D positions into positions for a first sphere-based projection for a left eye viewpoint and positions for a second sphere-based projection for a right eye viewpoint. Transforming the 3D positions of the vertices involves transforming the vertices based on a user orientation (i.e., camera position) and differences left and right eye viewpoints (e.g., based on interaxial distance and convergence angle). The method further renders a stereoscopic 360° rendering of the 3D object based on the first sphere-based projection for the left eye viewpoint and the second sphere-based projection for the right eye viewpoint. For example, an equirectangular representation of the first sphere-based projection can be combined with an equirectangular representation of the second sphere-based projection to provide a file defining a stereoscopic 360° image.
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