DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING
    1.
    发明申请
    DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING 审中-公开
    检测和防止在线游戏中的行动和停止

    公开(公告)号:US20130203488A1

    公开(公告)日:2013-08-08

    申请号:US13752027

    申请日:2013-01-28

    CPC classification number: G07F17/3241 A63F13/75 G06Q10/10 G06Q50/34 G07F17/32

    Abstract: Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

    Abstract translation: 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 一些分析可以例如由诸如服务器的集中式计算设备执行,而其他分析可以由主机设备执行。 在一些实施中,将采用“挑战和响应”措施。 本发明的一些实现涉及检测和防止玩家之间的协作。

    Remote wager gaming system using a video game console
    2.
    发明申请
    Remote wager gaming system using a video game console 有权
    使用视频游戏机的远程赌注游戏系统

    公开(公告)号:US20080108426A1

    公开(公告)日:2008-05-08

    申请号:US11593434

    申请日:2006-11-06

    CPC classification number: G07F17/3206 A63F2300/532 G07F17/32 G07F17/323

    Abstract: Novel gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated using, for example, a biometric data sample such as a fingerprint scan, the user can begin wager game play using the video game console and controller. Game play data are transmitted between the console and the gaming operator in an encrypted format using a public and private keys belonging to the game cartridge. The public key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user. The use of advanced graphic and audio processing of video game consoles enable play of wagering games in a “virtual” casino that provides the user with an immersive and realistic wager gaming experience while not having to be in an actual casino.

    Abstract translation: 描述了新颖的游戏系统,设备和方法,用于使用诸如USB密钥的游戏机以及诸如DVD的游戏存储介质的游戏操作者进行下注游戏。 墨盒和光盘插入视频游戏机中,通过互联网与游戏操作者建立连接。 一旦进行连接,并且已经使用例如诸如指纹扫描的生物特征数据样本来验证和认证了游戏盒用户的身份,则用户可以使用视频游戏控制台和控制器开始下注游戏。 使用属于游戏卡的公钥和专用密钥,以加密格式在控制台和游戏运营商之间传送游戏数据。 公钥通过存储在具有相应私钥的盒上的数字证书传送给游戏运营商。 游戏盒能够捕获用户的生物特征样本,该样本与将盒子发给用户时提供的样本进行比较。 使用视频游戏控制台的高级图形和音频处理,可以在“虚拟”赌场中发挥投注游戏,为用户提供沉浸式逼真的下注游戏体验,而不必在实际的赌场中。

    Instant anonymous account creation
    3.
    发明申请
    Instant anonymous account creation 审中-公开
    即时匿名帐户创建

    公开(公告)号:US20080076528A1

    公开(公告)日:2008-03-27

    申请号:US11517653

    申请日:2006-09-08

    CPC classification number: G07F17/3248 G07F17/32 G07F17/3218

    Abstract: A device and method is provided to create an anonymous account to play a wager-based game of chance on an mobile gaming device comprises obtaining a cashless ticket voucher having a unique identifier, the cashless ticket voucher having a monetary value, inputting the unique identifier into the mobile gaming device to expend the monetary value of the cashless ticket voucher, validating the unique identifier, and generating a game of chance on the mobile gaming device if the unique identifier is validated.

    Abstract translation: 提供了一种设备和方法来创建匿名帐户以在移动游戏设备上玩赌注游戏,包括获得具有唯一标识符的无现金票券,具有货币价值的无现金票券,将唯一标识符输入 所述移动游戏装置在所述唯一标识符被验证的情况下消耗所述无现金票券的货币价值,验证所述唯一标识符,以及在所述移动游戏设备上生成机会游戏。

    Remote wager gaming system using a video game console
    4.
    发明授权
    Remote wager gaming system using a video game console 有权
    使用视频游戏机的远程赌注游戏系统

    公开(公告)号:US08079905B2

    公开(公告)日:2011-12-20

    申请号:US11593434

    申请日:2006-11-06

    CPC classification number: G07F17/3206 A63F2300/532 G07F17/32 G07F17/323

    Abstract: Gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated, the user can begin wager game play. Game play data are transmitted between the console and the gaming operator in an encrypted format. An encryption key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user.

    Abstract translation: 描述了游戏系统,设备和方法,用于使用诸如USB密钥的游戏机和游戏存储介质(例如DVD)的游戏操作者进行下注游戏。 墨盒和光盘插入视频游戏机中,通过互联网与游戏操作者建立连接。 一旦建立连接并且已经验证和认证了游戏盒用户的身份,用户可以开始下注游戏。 游戏数据以加密格式在控制台和游戏运营商之间传送。 加密密钥通过存储在具有相应私钥的盒上的数字证书传送给游戏操作者。 游戏盒能够捕获用户的生物特征样本,该样本与将盒子发给用户时提供的样本进行比较。

    Reduced power consumption wager gaming machine
    6.
    发明申请
    Reduced power consumption wager gaming machine 审中-公开
    降低功耗赌博游戏机

    公开(公告)号:US20080070652A1

    公开(公告)日:2008-03-20

    申请号:US11522700

    申请日:2006-09-18

    Abstract: Novel wager gaming machines, gaming servers, and power consumption control methods for intelligently controlling power consumed by a wager gaming machine in a manner that does not discourage or prevent use of the gaming machine are described. A component of a gaming machine, for example, a ticket printer, is powered down when it has been determined that, based on usage pattern data, the component is not likely to be used. Usage pattern data are derived from raw activity usage data for a machine and its components. Components that are not powered based on the usage pattern data can be powered upon detecting an action implying that a user will be using the machine, for example, a card read or bill insert. A power controller processes signals conveying rules based on the usage pattern data and may also process a signal conveying a user-initiated action if there is one, to form a command to power up or turn off one or more gaming machine components.

    Abstract translation: 描述了以不阻止或防止使用游戏机的方式智能地控制下注游戏机消耗的电力的新颖下注游戏机,游戏服务器和功耗控制方法。 当已经确定基于使用模式数据不可能使用组件时,游戏机的组件例如票据打印机被断电。 使用模式数据来自机器及其组件的原始活动使用数据。 基于使用模式数据未供电的组件可以在检测到意图用户将使用机器的动作(例如,卡读取或纸币插入)时被供电。 功率控制器基于使用模式数据处理信号传送规则,并且还可处理传达用户发起的动作的信号(如果有的话),以形成用于加电或关闭一个或多个游戏机组件的命令。

    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones
    7.
    发明授权
    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones 有权
    用于具有游戏和非游戏区域的游戏网络中的移动游戏设备

    公开(公告)号:US08858323B2

    公开(公告)日:2014-10-14

    申请号:US13330551

    申请日:2011-12-19

    CPC classification number: G07F17/3269 G07F17/32 G07F17/3237

    Abstract: Novel gaming networks, devices, and systems for enabling game play on wireless, mobile gaming devices based on the location of the device are described. A mobile gaming device can be used for wagering game play when the device is physically present in an authorized game play zone in a gaming environment and is used by an authorized and verified user. A gaming environment is divided into zones wherein a zone either allows wagering game play on a device or does not. A zone has multiple transmitters that transmit security signals that are detectable by a mobile device at all times while the device is in the zone. An appropriate wireless communication standard can be used to transmit the security signal, such as near-field magnetic communication. The device has at least one user identification and authentication mechanism to ensure that only an authorized user is using the device.

    Abstract translation: 描述了基于设备位置的用于在无线移动游戏设备上实现游戏的新型游戏网络,设备和系统。 当游戏设备实际存在于游戏环境中的授权游戏区域中时,移动游戏设备可以用于投注游戏,并被授权和验证的用户使用。 游戏环境被划分为区域,其中区域可以允许在设备上进行游戏游戏或不进行游戏。 区域具有多个发射器,其在设备处于区域中时随时传输可由移动设备检测到的安全信号。 可以使用适当的无线通信标准来传输诸如近场磁通的安全信号。 该设备具有至少一个用户标识和认证机制,以确保只有授权用户正在使用该设备。

    Apparatus for pre-determined game outcomes
    8.
    发明授权
    Apparatus for pre-determined game outcomes 有权
    预先确定的游戏结果的装置

    公开(公告)号:US07909692B2

    公开(公告)日:2011-03-22

    申请号:US11480189

    申请日:2006-06-29

    Abstract: A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.

    Abstract translation: 远程游戏系统和方法提供具有预定游戏结果的便携式存储设备用于在PGD上播放。 该便携式存储装置具有用于存储用于基于赌注的游戏的至少一个预定游戏结果的存储器,耦合到存储器的处理器和生物测定传感器。 该生物特征传感器用于测量来自用户的至少一个生物特征数据以访问基于赌注的游戏。 远程游戏服务器可以与PGD或便携式存储设备进行电子通信,以便在便携式存储设备上存储用于基于赌注的游戏的预定游戏结果。

    MULTIMEDIA PLAYER TRACKING INFRASTRUCTURE
    9.
    发明申请
    MULTIMEDIA PLAYER TRACKING INFRASTRUCTURE 审中-公开
    多媒体播放器跟踪基础设施

    公开(公告)号:US20090055205A1

    公开(公告)日:2009-02-26

    申请号:US11844267

    申请日:2007-08-23

    Abstract: Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.

    Abstract translation: 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预期事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。

    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones
    10.
    发明申请
    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones 有权
    用于具有游戏和非游戏区域的游戏网络中的移动游戏设备

    公开(公告)号:US20080076572A1

    公开(公告)日:2008-03-27

    申请号:US11518342

    申请日:2006-09-08

    CPC classification number: G07F17/3269 G07F17/32 G07F17/3237

    Abstract: Novel gaming networks, devices, and systems for enabling game play on wireless, mobile gaming devices based on the location of the device are described. A mobile gaming device can be used for wagering game play when the device is physically present in an authorized game play zone in a gaming environment and is used by an authorized and verified user. A gaming environment is divided into zones wherein a zone either allows wagering game play on a device or does not. A zone has multiple transmitters that transmit security signals that are detectable by a mobile device at all times while the device is in the zone. An appropriate wireless communication standard can be used to transmit the security signal, such as near-field magnetic communication. The device has at least one user identification and authentication mechanism to ensure that only an authorized user is using the device.

    Abstract translation: 描述了基于设备位置的用于在无线移动游戏设备上实现游戏的新型游戏网络,设备和系统。 当游戏设备实际存在于游戏环境中的授权游戏区域中时,移动游戏设备可以用于投注游戏,并被授权和验证的用户使用。 游戏环境被划分为区域,其中区域可以允许在设备上进行游戏游戏或不进行游戏。 区域具有多个发射器,其在设备处于区域中时随时传输可由移动设备检测到的安全信号。 可以使用适当的无线通信标准来传输诸如近场磁通的安全信号。 该设备具有至少一个用户标识和认证机制,以确保只有授权用户正在使用该设备。

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