Animation control retargeting
    1.
    发明授权
    Animation control retargeting 有权
    动画控制重定向

    公开(公告)号:US09342912B1

    公开(公告)日:2016-05-17

    申请号:US11759140

    申请日:2007-06-06

    IPC分类号: G06T13/00 G06T13/40

    CPC分类号: G06T13/00 G06T13/40

    摘要: The subject matter of this specification can be embodied in, among other things, a method that includes determining a transform of a portion of constituent components of a source shape. The transform includes one or more states for the portion of constituent components of the source shape. The method also includes accessing a mapping function that associates the one or more states with one or more controls for a target shape, where the one or more controls configured for access by a user for manipulating constituent components of the target shape. The method includes outputting a transform for the target shape based on the one or more controls associated with the transformed constituent components of the source shape.

    摘要翻译: 本说明书的主题可以包括确定源形状的组成部分的一部分的变换的方法。 该变换包括源形状的组成部分的一部分的一个或多个状态。 该方法还包括访问映射函数,该映射函数将一个或多个状态与目标形状的一个或多个控件相关联,其中一个或多个控件被配置为用于由用户访问以操纵目标形状的构成组件。 该方法包括基于与源形状的变换的构成成分相关联的一个或多个控制,输出针对目标形状的变换。

    Controlling animated character expressions
    3.
    发明授权
    Controlling animated character expressions 有权
    控制动画角色表达式

    公开(公告)号:US08207971B1

    公开(公告)日:2012-06-26

    申请号:US12388806

    申请日:2009-02-19

    IPC分类号: G06T15/00

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Animation Retargeting
    4.
    发明申请
    Animation Retargeting 有权
    动画重新定位

    公开(公告)号:US20080231640A1

    公开(公告)日:2008-09-25

    申请号:US11688066

    申请日:2007-03-19

    IPC分类号: G09G5/00 G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Controlling animated character expressions
    5.
    发明授权
    Controlling animated character expressions 有权
    控制动画角色表达式

    公开(公告)号:US08624904B1

    公开(公告)日:2014-01-07

    申请号:US13530291

    申请日:2012-06-22

    IPC分类号: G06T15/00

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Animation retargeting
    6.
    发明授权
    Animation retargeting 有权
    动画重新定位

    公开(公告)号:US08537164B1

    公开(公告)日:2013-09-17

    申请号:US13270185

    申请日:2011-10-10

    IPC分类号: G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Animation retargeting
    7.
    发明授权
    Animation retargeting 有权
    动画重新定位

    公开(公告)号:US08035643B2

    公开(公告)日:2011-10-11

    申请号:US11688066

    申请日:2007-03-19

    IPC分类号: G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Inversion of post-skinning features
    8.
    发明授权
    Inversion of post-skinning features 有权
    后皮肤特征反转

    公开(公告)号:US08405664B1

    公开(公告)日:2013-03-26

    申请号:US13279595

    申请日:2011-10-24

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40

    摘要: A computer-implemented method includes identifying a representation of a feature of an animated character by inverting an skinned representation of the feature in one position. The inversion includes a non-linear inversion of the skinned representation of the feature. The method also includes skinning the identified feature representation to produce the animated character in another position.

    摘要翻译: 计算机实现的方法包括通过在一个位置反转特征的皮肤表示来识别动画角色的特征的表示。 反演包括特征的皮肤表示的非线性反演。 该方法还包括剥皮所识别的特征表示以在另一位置产生动画角色。

    Generating a Surface Representation of an Item
    9.
    发明申请
    Generating a Surface Representation of an Item 有权
    生成物品的曲面表示

    公开(公告)号:US20080297516A1

    公开(公告)日:2008-12-04

    申请号:US12038171

    申请日:2008-02-27

    IPC分类号: G06T13/00

    CPC分类号: G06T17/10 G06T13/20

    摘要: Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.

    摘要翻译: 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。

    Generating a surface representation of an item
    10.
    发明授权
    Generating a surface representation of an item 有权
    生成物品的曲面表示

    公开(公告)号:US08416246B2

    公开(公告)日:2013-04-09

    申请号:US13467428

    申请日:2012-05-09

    IPC分类号: G06T15/00

    CPC分类号: G06T17/10 G06T13/20

    摘要: Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.

    摘要翻译: 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。