Generating animation from actor performance
    2.
    发明授权
    Generating animation from actor performance 有权
    从演员演出生成动画

    公开(公告)号:US08854376B1

    公开(公告)日:2014-10-07

    申请号:US12512454

    申请日:2009-07-30

    IPC分类号: G06T13/00

    摘要: A motion library can be created by generating motion feature vectors for at least some of multiple frames of a video sequence using a 3D mesh, each motion feature vector corresponding to characteristics of the body deformation in one of the frames. The A user can select a subset of the frames. For each frame in the subset, the user can define settings for controls of an animation character, the settings selected by the user to correspond to the body deformation in the respective frame. Mappings are generated using the settings and the motion feature vectors, the mappings regulating the controls based on multiple motion feature vectors. The motion library can be used to generate an animation from an actor performance.

    摘要翻译: 可以通过使用3D网格为视频序列的多个帧的至少一些帧生成运动特征向量来创建运动库,每个运动特征向量对应于帧中的一个中的身体变形的特征。 A用户可以选择一个帧的子集。 对于子集中的每个帧,用户可以定义用于控制动画角色的设置,用户选择的设置对应于相应帧中的身体变形。 使用设置和运动特征向量生成映射,基于多个运动特征向量来调节控件的映射。 运动库可用于从演员表演中生成动画。

    Controlling animated character expressions
    3.
    发明授权
    Controlling animated character expressions 有权
    控制动画角色表达式

    公开(公告)号:US08207971B1

    公开(公告)日:2012-06-26

    申请号:US12388806

    申请日:2009-02-19

    IPC分类号: G06T15/00

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Controlling animated character expressions
    4.
    发明授权
    Controlling animated character expressions 有权
    控制动画角色表达式

    公开(公告)号:US08624904B1

    公开(公告)日:2014-01-07

    申请号:US13530291

    申请日:2012-06-22

    IPC分类号: G06T15/00

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Animation control retargeting
    5.
    发明授权
    Animation control retargeting 有权
    动画控制重定向

    公开(公告)号:US09342912B1

    公开(公告)日:2016-05-17

    申请号:US11759140

    申请日:2007-06-06

    IPC分类号: G06T13/00 G06T13/40

    CPC分类号: G06T13/00 G06T13/40

    摘要: The subject matter of this specification can be embodied in, among other things, a method that includes determining a transform of a portion of constituent components of a source shape. The transform includes one or more states for the portion of constituent components of the source shape. The method also includes accessing a mapping function that associates the one or more states with one or more controls for a target shape, where the one or more controls configured for access by a user for manipulating constituent components of the target shape. The method includes outputting a transform for the target shape based on the one or more controls associated with the transformed constituent components of the source shape.

    摘要翻译: 本说明书的主题可以包括确定源形状的组成部分的一部分的变换的方法。 该变换包括源形状的组成部分的一部分的一个或多个状态。 该方法还包括访问映射函数,该映射函数将一个或多个状态与目标形状的一个或多个控件相关联,其中一个或多个控件被配置为用于由用户访问以操纵目标形状的构成组件。 该方法包括基于与源形状的变换的构成成分相关联的一个或多个控制,输出针对目标形状的变换。

    Animation Retargeting
    6.
    发明申请
    Animation Retargeting 有权
    动画重新定位

    公开(公告)号:US20080231640A1

    公开(公告)日:2008-09-25

    申请号:US11688066

    申请日:2007-03-19

    IPC分类号: G09G5/00 G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Animation retargeting
    7.
    发明授权
    Animation retargeting 有权
    动画重新定位

    公开(公告)号:US08537164B1

    公开(公告)日:2013-09-17

    申请号:US13270185

    申请日:2011-10-10

    IPC分类号: G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Animation retargeting
    8.
    发明授权
    Animation retargeting 有权
    动画重新定位

    公开(公告)号:US08035643B2

    公开(公告)日:2011-10-11

    申请号:US11688066

    申请日:2007-03-19

    IPC分类号: G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    CONSISTENT TESSELLATION VIA TOPOLOGY-AWARE SURFACE TRACKING
    9.
    发明申请
    CONSISTENT TESSELLATION VIA TOPOLOGY-AWARE SURFACE TRACKING 有权
    通过拓扑表面跟踪进行一致性检测

    公开(公告)号:US20170024930A1

    公开(公告)日:2017-01-26

    申请号:US14803687

    申请日:2015-07-20

    IPC分类号: G06T17/20

    摘要: Consistent tessellation via topology-aware surface tracking is provided in which a series of meshes is approximated by taking one or more meshes from the series and calculating a transformation field to transform the keyframe mesh into each mesh of the series, and substituting the transformed keyframe meshes for the original meshes. The keyframe mesh may be selected advisedly based upon a scoring metric. An error measurement on the transformed keyframe exceeding tolerance or threshold may suggest another keyframe be selected for one or more frames in the series. The sequence of frames may be divided into a number of subsequences to permit parallel processing, including two or more recursive levels of keyframe substitution. The transformed keyframe meshes achieve more consistent tessellation of the object across the series.

    摘要翻译: 提供了通过拓扑感知表面跟踪的一致的细分,其中通过从该系列中获取一个或多个网格来近似一系列网格,并且计算一个变换字段以将关键帧网格变换成该系列的每个网格,并且将经变换的关键帧网格 对于原始的网格。 关键帧网格可以基于评分度量被建议地选择。 对转换的关键帧超出公差或阈值的误差测量可能会建议为该系列中的一个或多个帧选择另一关键帧。 帧的序列可以被划分成许多子序列以允许并行处理,包括关键帧替换的两个或多个递归级别。 变换的关键帧网格在整个系列中实现了对象的更一致的细分。

    Constrained virtual camera control
    10.
    发明授权
    Constrained virtual camera control 有权
    约束虚拟摄像头控制

    公开(公告)号:US08698735B2

    公开(公告)日:2014-04-15

    申请号:US11532475

    申请日:2006-09-15

    申请人: Steve Sullivan

    发明人: Steve Sullivan

    IPC分类号: G09G5/00

    CPC分类号: G06T3/20 G06F3/04815

    摘要: A method is described that includes receiving, from a first device, input used to select a first object in a computer-generated environment. The first device has at least two degrees of freedom with which to control the selection of the first object. The method also includes removing, in response to the selection of the first object, at least two degrees of freedom previously available to a second device used to manipulating a second object in the computer-generated environment. The removed degrees of freedom correspond to the at least two degrees of freedom of the first device and specify an orientation of the second object relative to the selected first object. Additionally, the method includes receiving, from the second device, input including movements within the reduced degrees of freedom used to manipulate a position of the second object while maintaining the specified orientation relative to the selected first object.

    摘要翻译: 描述了一种方法,其包括从第一设备接收用于在计算机生成的环境中选择第一对象的输入。 第一装置具有至少两个自由度,用于控制第一物体的选择。 该方法还包括响应于第一对象的选择移除先前可用于在计算机生成的环境中用于操纵第二对象的第二设备的至少两个自由度。 去除的自由度对应于第一装置的至少两个自由度并且指定第二对象相对于所选择的第一对象的取向。 另外,该方法包括从第二装置接收包括用于操纵第二物体的位置的减小的自由度内的运动的输入,同时保持相对于所选择的第一物体的指定取向。