INTERNAL GAMING FEATURES AT GAMING DEVICES WITH TRANSPARENT DISPLAYS

    公开(公告)号:US20240212423A1

    公开(公告)日:2024-06-27

    申请号:US18087418

    申请日:2022-12-22

    Applicant: IGT

    CPC classification number: G07F17/3216

    Abstract: A gaming device includes a housing defining an interior volume and a transparent display that includes an emissive layer including an array of pixels, each including an emissive pixel element and a transparent portion, and a conductive layer operatively to selectively operate the emissive pixel elements. The gaming device further include a processor circuit and a memory storing machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to selectively operate the transparent display. The transparent portion of each pixel is transparent to visible light in an inactive state such the interior volume of the housing is visible through the transparent portion to a user outside the housing. Each emissive pixel of the array of emissive pixels emits light in an active state sufficient to obscure visibility of the interior volume of the housing through the transparent portion of the pixel to the user outside the housing.

    GAMING DEVICE WITH TRANSPARENT DISPLAY
    4.
    发明公开

    公开(公告)号:US20240212418A1

    公开(公告)日:2024-06-27

    申请号:US18087032

    申请日:2022-12-22

    Applicant: IGT

    CPC classification number: G07F17/3209 G07F17/3216

    Abstract: A gaming device includes a base and a transparent display disposed on the base including an emissive layer including an array of pixels, each including an emissive pixel element and a transparent portion, and a conductive layer operatively coupled to the emissive layer to selectively operate the emissive pixel elements. The gaming device further includes a processor circuit a memory storing machine-readable instructions that cause the processor circuit to selectively operate the transparent display. The transparent portion of each pixel is transparent to visible light in an inactive state such that an environment behind the transparent display is visible through the transparent portion to a user in front of the transparent display. Each pixel of the array of pixels emits light in an active state sufficient to obscure visibility of the environment behind the transparent display through the transparent portion to the user in front of the transparent display.

    IMPOSSIBLE SLOT PLAY USING VIRTUAL WAGERING GAMES AND GAMING ENVIRONMENTS

    公开(公告)号:US20250104512A1

    公开(公告)日:2025-03-27

    申请号:US18476179

    申请日:2023-09-27

    Applicant: IGT

    Abstract: A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to provide, by the processor circuit, a virtual environment in a metaverse. The virtual environment includes a virtual electronic gaming machine (EGM). The processor circuit is further caused to receive, via the processing circuit and from a gaming device that is in a physical world and that corresponds to a user, an identification of a modification to the virtual environment that is not possible in the physical world. The processor circuit further caused to provide, responsive to receiving the identification of the modification and via the processing circuit, the modification to the virtual environment.

    CRYPTOGRAPHIC TOKEN ENABLED SECONDARY GAME FOR A WAGERING GAME

    公开(公告)号:US20250078623A1

    公开(公告)日:2025-03-06

    申请号:US18457102

    申请日:2023-08-28

    Applicant: IGT

    Abstract: A primary wagering game is provided at a gaming device to a first player and a cryptographic token associated with the first player is determined. The cryptographic token includes a player identifier indicative of the player associated with the cryptographic token and a benefit identifier associated with a game benefit being provided to the first player associated with the cryptographic token. Based on the cryptographic token, a secondary game is provided at the gaming device, wherein play of the secondary game does not affect play of the primary wagering game, and wherein play of the secondary game appears to the first player to modify play of the primary wagering game.

    CASINO SYSTEM WITH CAMERA-BASED HUMAN FULL BODY SENSING AND PLAYER ACTION PREDICTION

    公开(公告)号:US20220309270A1

    公开(公告)日:2022-09-29

    申请号:US17215451

    申请日:2021-03-29

    Applicant: IGT

    Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.

    SHARED GAME BENEFITS USING CRYPTOGRAPHIC TOKENS

    公开(公告)号:US20250078621A1

    公开(公告)日:2025-03-06

    申请号:US18456987

    申请日:2023-08-28

    Applicant: IGT

    Abstract: A plurality of cryptographic tokens are determined, each including a common identifier indicative of the cryptographic token being part of the plurality of cryptographic tokens, and a player identifier indicative of a player associated with the cryptographic token. It is determined whether a first player associated with a first cryptographic token of the plurality of cryptographic tokens is in a first active play session of a first wagering game at a first gaming device, and whether a second player associated with a second cryptographic token of the plurality of cryptographic tokens is in a second active play session of a second wagering game at a second gaming device. Based on a determination that the first player is in the first active play session and that the second player is in the second active play session, a first game benefit is provided to the first player in the first active play session.

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