CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY
    3.
    发明申请
    CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY 审中-公开
    游戏终端与3D显示器的无缝触发反馈

    公开(公告)号:US20160180636A1

    公开(公告)日:2016-06-23

    申请号:US14969168

    申请日:2015-12-15

    CPC classification number: G07F17/3211 G07F17/3204 G07F17/3206 G07F17/3209

    Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.

    Abstract translation: 在一个方面,描述了一种游戏对玩家的方法。 该方法包括:确定由游戏提供的游戏画面包括与非接触式反馈效果相关联的界面元素; 基于来自定位传感器的电信号识别一个或多个播放器特征的位置; 基于所述一个或多个玩家特征的所识别的位置,确定与所述非接触式反馈效果相关联的所述界面元素相关联的中空位置; 并在中空位置提供超声场。

    DYNAMIC GAME FLOW MODIFICATION IN ELECTRONIC WAGERING GAMES

    公开(公告)号:US20240290173A1

    公开(公告)日:2024-08-29

    申请号:US18658150

    申请日:2024-05-08

    Applicant: IGT

    Inventor: Fayez IDRIS

    Abstract: A wagering game operates according to a set of game rules including game flow rules that define a sequence of game events that are presented to a player in a course of operation of the wagering game, a math engine that governs probabilities of pseudorandom events that can occur in the course of operation of the wagering game, and a pay table that defines winning events that can occur in the course of operation of the wagering game and corresponding payouts that are made to the player upon occurrence of the wining events. The method determines a player game play preference of the player associated with playing the wagering game on the EGM, and adjusts the game flow rules in response to the determined player game play preference.

    DYNAMIC GAME FLOW MODIFICATION IN ELECTRONIC WAGERING GAMES

    公开(公告)号:US20220223009A1

    公开(公告)日:2022-07-14

    申请号:US17710117

    申请日:2022-03-31

    Applicant: IGT

    Inventor: Fayez IDRIS

    Abstract: A wagering game operates according to a set of game rules including game flow rules that define a sequence of game events that are presented to a player in a course of operation of the wagering game, a math engine that governs probabilities of pseudorandom events that can occur in the course of operation of the wagering game, and a pay table that defines winning events that can occur in the course of operation of the wagering game and corresponding payouts that are made to the player upon occurrence of the wining events. The method determines a player game play preference of the player associated with playing the wagering game on the EGM, and adjusts the game flow rules in response to the determined player game play preference.

    DETERMINING A PLAYER'S EMOTIONAL STATE USING PLAYER GAZE MOVEMENT AT GAMING DEVICES

    公开(公告)号:US20210335086A1

    公开(公告)日:2021-10-28

    申请号:US17236417

    申请日:2021-04-21

    Applicant: IGT

    Abstract: Gaming devices, systems, and methods include a gaming device that includes a display device and an image capture device to capture a plurality of images of an eye of a player of the gaming device at a plurality of respective times. The gaming device generates, for each image of the plurality of images, gaze direction data indicative of a gaze direction of the eye of the player at the respective time corresponding to the image. The gaming device accesses a player database including player data for a plurality of players, the player data including, for each player, stored gaze data. Based on the gaze direction data and the stored gaze data, the gaming device determines a player parameter value corresponding to a player parameter for the player. Based on the player parameter value, the gaming device modifies a game feature of a wagering game at the gaming device.

    GAMING DEVICE FOR UPDATING GAME PLAY IN REAL-TIME

    公开(公告)号:US20170287287A1

    公开(公告)日:2017-10-05

    申请号:US15087331

    申请日:2016-03-31

    Abstract: A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.

    CRYPTOGRAPHIC TOKEN ENABLED SECONDARY GAME FOR A WAGERING GAME

    公开(公告)号:US20250078623A1

    公开(公告)日:2025-03-06

    申请号:US18457102

    申请日:2023-08-28

    Applicant: IGT

    Abstract: A primary wagering game is provided at a gaming device to a first player and a cryptographic token associated with the first player is determined. The cryptographic token includes a player identifier indicative of the player associated with the cryptographic token and a benefit identifier associated with a game benefit being provided to the first player associated with the cryptographic token. Based on the cryptographic token, a secondary game is provided at the gaming device, wherein play of the secondary game does not affect play of the primary wagering game, and wherein play of the secondary game appears to the first player to modify play of the primary wagering game.

    CASINO SYSTEM WITH CAMERA-BASED HUMAN FULL BODY SENSING AND PLAYER ACTION PREDICTION

    公开(公告)号:US20220309270A1

    公开(公告)日:2022-09-29

    申请号:US17215451

    申请日:2021-03-29

    Applicant: IGT

    Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.

    DYNAMIC GAME FLOW MODIFICATION IN ELECTRONIC WAGERING GAMES

    公开(公告)号:US20210005055A1

    公开(公告)日:2021-01-07

    申请号:US16936626

    申请日:2020-07-23

    Applicant: IGT

    Inventor: Fayez IDRIS

    Abstract: A wagering game operates according to a set of game rules including game flow rules that define a sequence of game events that are presented to a player in a course of operation of the wagering game, a math engine that governs probabilities of pseudorandom events that can occur in the course of operation of the wagering game, and a pay table that defines winning events that can occur in the course of operation of the wagering game and corresponding payouts that are made to the player upon occurrence of the wining events. The method determines a player game play preference of the player associated with playing the wagering game on the EGM, and adjusts the game flow rules in response to the determined player game play preference.

Patent Agency Ranking