CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY
    2.
    发明申请
    CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY 审中-公开
    游戏终端与3D显示器的无缝触发反馈

    公开(公告)号:US20160180636A1

    公开(公告)日:2016-06-23

    申请号:US14969168

    申请日:2015-12-15

    CPC classification number: G07F17/3211 G07F17/3204 G07F17/3206 G07F17/3209

    Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.

    Abstract translation: 在一个方面,描述了一种游戏对玩家的方法。 该方法包括:确定由游戏提供的游戏画面包括与非接触式反馈效果相关联的界面元素; 基于来自定位传感器的电信号识别一个或多个播放器特征的位置; 基于所述一个或多个玩家特征的所识别的位置,确定与所述非接触式反馈效果相关联的所述界面元素相关联的中空位置; 并在中空位置提供超声场。

    INPUT FOR MULTIPLE GAMING DEVICE DISPLAYS, AND RELATED DEVICES,STEMS, AND METHODS

    公开(公告)号:US20210142612A1

    公开(公告)日:2021-05-13

    申请号:US16678207

    申请日:2019-11-08

    Applicant: IGT

    Abstract: Input systems for multiple gaming device displays, and related devices, systems, and methods, include a first display device, a second display device, an input device, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first input value from the input device. Based on the first input value, the processor circuit causes the first display device to modify a first graphical interface element being displayed on the first display device to generate a first modified graphical interface element on the first display device, and cause the second display device to display a second graphical interface element based on the first modified graphical interface element.

    MULTIPLE SIMULTANEOUS PRESSURE SENSITIVE INPUTS FOR GAMING DEVICES, AND RELATED DEVICES, SYSTEMS, AND METHODS

    公开(公告)号:US20210082232A1

    公开(公告)日:2021-03-18

    申请号:US16569286

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Devices, systems, and methods for providing multiple simultaneous pressure sensitive inputs for gaming devices include an input device including a plurality of input locations and a pressure sensor to detect, for each input location of the plurality of input locations, an amount of pressure applied to the input device at the input location by a player of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied to a first input location of the plurality of input locations by the player, and a second pressure parameter value to a second amount of pressure being applied to a second input location of the plurality of input locations by the player. Based on the first pressure parameter value and the second pressure parameter value, the processor circuit modifies a user interface element of the gaming device.

    SYSTEMS AND METHODS FOR PROVIDING VIRTUAL ELEMENTS BASED ON A CODE PROVIDED WITHIN A MIXED REALITY SCENE

    公开(公告)号:US20200043234A1

    公开(公告)日:2020-02-06

    申请号:US16054427

    申请日:2018-08-03

    Applicant: IGT

    Abstract: Mixed reality systems and methods, and in particular to systems and methods for providing virtual elements based on a code provided within a mixed reality scene, are provided. A mixed reality method includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises an optical, machine-readable representation of code data. The method further includes determining, via a processing device, the code data based on the representation of the code data. The method further includes determining, via the processing device based on the code data, a virtual element in real time. The method further includes displaying the virtual element to the user as part of the scene.

    ELECTRONIC GAMING MACHINES WITH PRESSURE SENSITIVE INPUTS FOR DETECTING OBJECTS

    公开(公告)号:US20210082230A1

    公开(公告)日:2021-03-18

    申请号:US16569031

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.

    PROGRAMMABLE HAPTIC FORCE FEEDBACK SENSATIONS IN ELECTRONIC WAGERING GAMES

    公开(公告)号:US20200226872A1

    公开(公告)日:2020-07-16

    申请号:US16247992

    申请日:2019-01-15

    Applicant: IGT

    Abstract: An electronic gaming machine (EGM) includes a programmable haptic interface that produces, responsive to a force feedback signal, a variable amount of resistance to movement of a moveable element of the programmable haptic interface by a player as a haptic force feedback. A memory is coupled to a processor circuit and includes machine-readable instructions that cause the processor circuit to initiate a wagering game on the EGM. The processor circuit further generates the force feedback signal controlling an amount of resistance to movement of the moveable element of the programmable haptic interface based on a game event in the sequence of game events. The programmable haptic interface includes a magnetorheological fluid coupling the moveable element to a fixed housing that is mounted to the EGM and a circuit controlling a magnitude of a magnetic field that is applied across the magnetorheological fluid responsive to the force feedback signal.

    PRESSURE AND MOVEMENT SENSITIVE INPUTS FOR GAMING DEVICES, AND RELATED DEVICES, SYSTEMS, AND METHODS

    公开(公告)号:US20210082233A1

    公开(公告)日:2021-03-18

    申请号:US16569310

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a plurality of input locations and a pressure sensor to detect, for each input location, an amount of pressure applied by a player to the input device at the input location of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied by the player to the input device at a first input location at a first time, and a second pressure parameter value corresponding to a second amount of pressure being applied by the player to the input device at a second input location at a second, later time. Based on the first pressure parameter value and the second pressure parameter value, a user interface element of the gaming device may be modified.

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