CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY
    2.
    发明申请
    CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY 审中-公开
    游戏终端与3D显示器的无缝触发反馈

    公开(公告)号:US20160180636A1

    公开(公告)日:2016-06-23

    申请号:US14969168

    申请日:2015-12-15

    CPC classification number: G07F17/3211 G07F17/3204 G07F17/3206 G07F17/3209

    Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.

    Abstract translation: 在一个方面,描述了一种游戏对玩家的方法。 该方法包括:确定由游戏提供的游戏画面包括与非接触式反馈效果相关联的界面元素; 基于来自定位传感器的电信号识别一个或多个播放器特征的位置; 基于所述一个或多个玩家特征的所识别的位置,确定与所述非接触式反馈效果相关联的所述界面元素相关联的中空位置; 并在中空位置提供超声场。

    GAMING DEVICE FOR UPDATING GAME PLAY IN REAL-TIME

    公开(公告)号:US20170287287A1

    公开(公告)日:2017-10-05

    申请号:US15087331

    申请日:2016-03-31

    Abstract: A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.

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