Abstract:
Provided is a method of distributing an application including transmitting, by a distribution server, a signal for requesting metadata to a user terminal where an application is installed; receiving, by the distribution server, a reply including first metadata from the user terminal; determining, by the distribution server, whether the first metadata is valid based on second metadata corresponding to the application; setting a connection with the user terminal to re-install the application on the user terminal if the distribution server determines that the first metadata is not valid; encrypting, by the distribution server, one or more installation files that install the application with a private key; and transmitting the one or more encrypted installation files via the set connection to the user terminal.
Abstract:
A method of providing a game service including providing a game program including a game module and a simulation module, the simulation module having same input and output functions as those of the game module, receiving, from a user terminal, a play result including output information of the game module with respect to input information and output information of the simulation module with respect to the input information, and determining whether play is fair based on the output information of the game module and the output information of the simulation module may be provided.
Abstract:
A non-transitory computer-readable recording medium storing instructions that, when executed by a processor, cause the processor a computer to implement a content providing method in conjunction with a computer system may be provided. The content providing method may include providing a game program comprising a game module and a simulation module to a user terminal, the simulation module having same input and output functions as those of the game module, receiving play results comprising first output information of the game module and second output information of the simulation module from the user terminal, the play results are generated by the user terminal while not communicating with a server, and determining whether the a game play at the game module is played fairly based on the first output information of the game module and the second output information of the simulation module.