Controlling animated character expressions
    1.
    发明授权
    Controlling animated character expressions 有权
    控制动画角色表达式

    公开(公告)号:US08624904B1

    公开(公告)日:2014-01-07

    申请号:US13530291

    申请日:2012-06-22

    IPC分类号: G06T15/00

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Controlling animated character expressions
    2.
    发明授权
    Controlling animated character expressions 有权
    控制动画角色表达式

    公开(公告)号:US08207971B1

    公开(公告)日:2012-06-26

    申请号:US12388806

    申请日:2009-02-19

    IPC分类号: G06T15/00

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Generating animation from actor performance
    4.
    发明授权
    Generating animation from actor performance 有权
    从演员演出生成动画

    公开(公告)号:US08854376B1

    公开(公告)日:2014-10-07

    申请号:US12512454

    申请日:2009-07-30

    IPC分类号: G06T13/00

    摘要: A motion library can be created by generating motion feature vectors for at least some of multiple frames of a video sequence using a 3D mesh, each motion feature vector corresponding to characteristics of the body deformation in one of the frames. The A user can select a subset of the frames. For each frame in the subset, the user can define settings for controls of an animation character, the settings selected by the user to correspond to the body deformation in the respective frame. Mappings are generated using the settings and the motion feature vectors, the mappings regulating the controls based on multiple motion feature vectors. The motion library can be used to generate an animation from an actor performance.

    摘要翻译: 可以通过使用3D网格为视频序列的多个帧的至少一些帧生成运动特征向量来创建运动库,每个运动特征向量对应于帧中的一个中的身体变形的特征。 A用户可以选择一个帧的子集。 对于子集中的每个帧,用户可以定义用于控制动画角色的设置,用户选择的设置对应于相应帧中的身体变形。 使用设置和运动特征向量生成映射,基于多个运动特征向量来调节控件的映射。 运动库可用于从演员表演中生成动画。

    Animation control retargeting
    5.
    发明授权
    Animation control retargeting 有权
    动画控制重定向

    公开(公告)号:US09342912B1

    公开(公告)日:2016-05-17

    申请号:US11759140

    申请日:2007-06-06

    IPC分类号: G06T13/00 G06T13/40

    CPC分类号: G06T13/00 G06T13/40

    摘要: The subject matter of this specification can be embodied in, among other things, a method that includes determining a transform of a portion of constituent components of a source shape. The transform includes one or more states for the portion of constituent components of the source shape. The method also includes accessing a mapping function that associates the one or more states with one or more controls for a target shape, where the one or more controls configured for access by a user for manipulating constituent components of the target shape. The method includes outputting a transform for the target shape based on the one or more controls associated with the transformed constituent components of the source shape.

    摘要翻译: 本说明书的主题可以包括确定源形状的组成部分的一部分的变换的方法。 该变换包括源形状的组成部分的一部分的一个或多个状态。 该方法还包括访问映射函数,该映射函数将一个或多个状态与目标形状的一个或多个控件相关联,其中一个或多个控件被配置为用于由用户访问以操纵目标形状的构成组件。 该方法包括基于与源形状的变换的构成成分相关联的一个或多个控制,输出针对目标形状的变换。

    Animation Retargeting
    6.
    发明申请
    Animation Retargeting 有权
    动画重新定位

    公开(公告)号:US20080231640A1

    公开(公告)日:2008-09-25

    申请号:US11688066

    申请日:2007-03-19

    IPC分类号: G09G5/00 G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Animation retargeting
    7.
    发明授权
    Animation retargeting 有权
    动画重新定位

    公开(公告)号:US08537164B1

    公开(公告)日:2013-09-17

    申请号:US13270185

    申请日:2011-10-10

    IPC分类号: G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Animation retargeting
    8.
    发明授权
    Animation retargeting 有权
    动画重新定位

    公开(公告)号:US08035643B2

    公开(公告)日:2011-10-11

    申请号:US11688066

    申请日:2007-03-19

    IPC分类号: G06T13/00

    CPC分类号: G06T3/0093 G06T13/40

    摘要: Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).

    摘要翻译: 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。

    Refining animation
    9.
    发明授权
    Refining animation 有权
    精炼动画

    公开(公告)号:US08860731B1

    公开(公告)日:2014-10-14

    申请号:US12793249

    申请日:2010-06-03

    IPC分类号: G06T13/00

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes receiving a model that represents the geometry of an animated character and represents a primary deformation applied the geometry of the character. The applied primary deformation is relative to a rest geometry of the character. The method also includes applying a secondary deformation to the geometry of the received character model. The applied secondary deformation is relative to the primary deformation applied to the geometry of the character.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括接收表示动画角色的几何形状的模型的方法,并且表示应用字符的几何形状的主变形。 所应用的主要变形是相对于人物的静止几何形状。 该方法还包括对所接收的角色模型的几何应用二次变形。 应用的二次变形是相对于应用于字符几何形状的主变形。

    Combining shapes for animation
    10.
    发明授权

    公开(公告)号:US08614714B1

    公开(公告)日:2013-12-24

    申请号:US12793075

    申请日:2010-06-03

    IPC分类号: G06T13/00

    摘要: A system includes a computing device that includes a memory for storing instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes combining, in a nonlinear manner, a first set of vertex displacements that represent the difference between a first animated expression and a neutral animated expression with a second set of vertex displacements that represent the difference between a second animated expression and the neutral animated expression. The number of vertices associated with the first set of vertex displacements of the first animated expression is equivalent to the number of vertices associated with the second set of vertex displacements of the second animated expression.