Mesh updates via mesh frustum cutting

    公开(公告)号:US11551421B1

    公开(公告)日:2023-01-10

    申请号:US17086307

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.

    Mesh updates via mesh splitting
    8.
    发明授权

    公开(公告)号:US11127223B1

    公开(公告)日:2021-09-21

    申请号:US17086302

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, a 3D mesh representing a physical space; dividing the 3D mesh into a plurality of sub-meshes, wherein each of the plurality of sub-meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that at least a portion of a first sub-mesh in the plurality of sub-meshes is in a current frame captured by an image sensor on the device; and updating the 3D mesh by texturing the at least a portion of the first sub-mesh with one or more pixels in the current frame onto which the first sub-mesh is projected.

    Techniques for placing content in and applying layers in an extended reality environment

    公开(公告)号:US12182209B1

    公开(公告)日:2024-12-31

    申请号:US17362636

    申请日:2021-06-29

    Applicant: SPLUNK INC.

    Abstract: Techniques are disclosed for placing content in and applying layers to an extended reality environment. An extended reality (XR) system determines an identifier that is associated with an object viewable within an extended reality environment. The XR system determines a plurality of data structures associated with the identifier, each data structure including a workspace and a dashboard. The XR system generates, using the plurality of data structures, a plurality of extended reality objects for display in the extended reality environment, each extended reality object including a dashboard from the plurality of data structures, where, in the extended reality environment, a first dashboard is visible. The XR system receives an input associated with the extended reality environment. The XR system causes, in response to the input, the second dashboard to be visible.

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