INERTIALLY TRACKABLE HAND-HELD CONTROLLER
    1.
    发明申请
    INERTIALLY TRACKABLE HAND-HELD CONTROLLER 有权
    实时跟踪手持控制器

    公开(公告)号:US20140342827A1

    公开(公告)日:2014-11-20

    申请号:US14448622

    申请日:2014-07-31

    Abstract: A game controller includes an image capture unit; a body; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; an inertial sensor operable to produce information for quantifying a movement of said body through space; and at least one light source assembled with the body; and a processor coupled to the image capture unit and the inertial sensor. The processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit. The processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program.

    Abstract translation: 游戏控制器包括图像捕获单元; 身体; 与身体组装的至少一个输入设备,由用户操纵的输入设备,以注册来自用户的输入; 惯性传感器,其可操作以产生用于量化所述身体通过空间的运动的信息; 和与身体组装的至少一个光源; 以及耦合到图像捕获单元和惯性传感器的处理器。 处理器被配置为通过分析来自惯性传感器的信号并且从图像捕获单元分析光源的图像来跟踪身体。 处理器被配置成在身体的移动和由计算机程序应用的动作之间建立齿轮。

    Using a Portable Device to Interface with a Video Game Rendered on a Main Display
    2.
    发明申请
    Using a Portable Device to Interface with a Video Game Rendered on a Main Display 审中-公开
    使用便携式设备与主显示器上呈现的视频游戏进行接口

    公开(公告)号:US20140031120A1

    公开(公告)日:2014-01-30

    申请号:US14042631

    申请日:2013-09-30

    Abstract: A method for interfacing with a video game is provided, including: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display.

    Abstract translation: 提供了一种与视频游戏接口的方法,包括:在主显示器上渲染显示数据,显示数据定义由视频游戏呈现的场景,显示数据被配置为包括视觉提示; 通过结合到便携式设备中的图像捕获设备捕获显示数据; 分析所捕获的显示数据以识别视觉提示; 响应于所述视觉提示的识别,确定除了在主显示器上显示的视频游戏的场景之外的附加信息,定义要添加到视频游戏的场景的图形或文本的附加信息; 在结合到便携式设备中的个人显示器上呈现附加信息,附加信息的呈现与主显示器上的显示数据的呈现同步。

    Pinch And Hold Gesture Navigation On A Head-Mounted Display
    6.
    发明申请
    Pinch And Hold Gesture Navigation On A Head-Mounted Display 审中-公开
    头戴式显示器上的夹持手势导航

    公开(公告)号:US20160306431A1

    公开(公告)日:2016-10-20

    申请号:US15071127

    申请日:2016-03-15

    Abstract: A system for performing a pinch and hold gesture is described. The system includes a head-mounted display (HMD) and a glove, which is worn by a hand of the user. Each finger segment of the glove includes a sensor for detecting positions of the finger segment when moved by the hand. The system includes a computing device interfaced with the HMD and the glove. The computing device analyzes data from the sensors of the finger segments to determine that a pinch and hold gesture is performed by at least two of the finger segments. Moreover, the computing device generates image data that is communicated to the HMD, such that a scene rendered on the HMD is modified to render a visual cue indicative of a location in the scene at which the pinch and hold gesture is associated.

    Abstract translation: 描述用于执行捏和握持手势的系统。 该系统包括头戴显示器(HMD)和手套,其由用户的手佩戴。 手套的每个手指部分包括用于检测手指移动时手指部分的位置的传感器。 该系统包括与HMD和手套接口的计算设备。 计算设备分析来自手指片段的传感器的数据,以确定由至少两个手指片段执行捏合和握持手势。 此外,计算设备生成传送到HMD的图像数据,使得在HMD上呈现的场景被修改以呈现指示与夹持和保持手势相关联的场景中的位置的视觉提示。

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