Perceptual Image Preview
    1.
    发明申请
    Perceptual Image Preview 有权
    感性图像预览

    公开(公告)号:US20070196027A1

    公开(公告)日:2007-08-23

    申请号:US11276196

    申请日:2006-02-17

    IPC分类号: G06K9/40

    CPC分类号: G06T3/40 G06T2207/20008

    摘要: Systems and methods for perceptual image preview are described. In one aspect, a naive preview image is generated by downsampling a larger image. Perceptual features of the larger image are then detected. Information associated with the detected perceptual features is then incorporated into the naive preview image to create a perceptual preview image. Since the perceptual preview image incorporates information associated with the detected perceptual features, a viewer of the perceptual preview image will be more likely to detect the presence or absence of such perceptual features in the larger image.

    摘要翻译: 描述了感知图像预览的系统和方法。 在一个方面,通过对较大图像进行下采样来生成幼稚的预览图像。 然后检测较大图像的感知特征。 然后将与检测到的感知特征相关联的信息并入到初始预览图像中以创建感知预览图像。 由于感知预览图像包含与检测到的感知特征相关联的信息,感知预览图像的观看者将更可能检测更大图像中这种感知特征的存在或不存在。

    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
    4.
    发明授权
    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer 有权
    基于块的片段过滤与可行的多GPU加速,用于常规个人计算机上的实时体积渲染

    公开(公告)号:US07184041B2

    公开(公告)日:2007-02-27

    申请号:US10971360

    申请日:2004-10-22

    IPC分类号: G06T15/00

    摘要: A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

    摘要翻译: 使用硬件加速块过滤优化的常规个人计算机上的大容量数据的交互式体绘制的基于计算机的方法和系统使用3D纹理轴对齐切片和块过滤。 基于对切片进行操作的滤波处理,通过在片体块中选择性地将片段传递到各种处理器来减少渲染流水线中的片段处理。 该过程涉及产生相应的图像纹理并执行双遍渲染,即虚拟渲染遍历和主渲染过程。 块过滤分为静态过滤和动态块过滤。 静态块过滤定位任何视图独立的未使用的信号传递到光栅化管道。 动态块过滤确定由于遮挡而产生的任何与视图相关的未使用块。 块过滤过程利用传统个人计算机图形硬件中GPU的顶点着色器和像素着色器。 该方法适用于多线程,多GPU操作。

    Apparatus and methods for processing images
    5.
    发明申请
    Apparatus and methods for processing images 有权
    用于处理图像的装置和方法

    公开(公告)号:US20110148897A1

    公开(公告)日:2011-06-23

    申请号:US12928401

    申请日:2010-12-10

    CPC分类号: G06T11/001

    摘要: The disclosure relates to apparatus and methods for processing images. The method for generating a manga-style image from an input image comprises: generating a line drawing from the input image; generating a manga-style screening from an input image; and overlaying the line drawing and the manga-style screening to generate the manga-style image. The method can provide a high efficient way for auto-generating manga images.

    摘要翻译: 本公开涉及用于处理图像的装置和方法。 从输入图像生成漫画图像的方法包括:从输入图像生成线条图; 从输入图像生成漫画风格的筛选; 并重叠线条画和漫画风格的筛选,以生成漫画风格的图像。 该方法可以为自动生成漫画图像提供高效的方式。

    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
    6.
    发明授权
    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer 有权
    基于块的片段过滤与可行的多GPU加速,用于常规个人计算机上的实时体积渲染

    公开(公告)号:US07154500B2

    公开(公告)日:2006-12-26

    申请号:US10829022

    申请日:2004-04-20

    IPC分类号: G06T15/00

    摘要: A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

    摘要翻译: 使用硬件加速块过滤优化的常规个人计算机上的大容量数据的交互式体绘制的基于计算机的方法和系统使用3D纹理轴对齐切片和块过滤。 基于对切片进行操作的滤波处理,通过在片体块中选择性地将片段传递到各种处理器来减少渲染流水线中的片段处理。 该过程涉及产生相应的图像纹理并执行双遍渲染,即虚拟渲染遍历和主渲染过程。 块过滤分为静态过滤和动态块过滤。 静态块过滤定位任何视图独立的未使用的信号传递到光栅化管道。 动态块过滤确定由于遮挡而产生的任何与视图相关的未使用块。 块过滤过程利用传统个人计算机图形硬件中GPU的顶点着色器和像素着色器。 该方法适用于多线程,多GPU操作。

    Apparatus and methods for generating and processing manga-style images
    7.
    发明授权
    Apparatus and methods for generating and processing manga-style images 有权
    用于生成和处理漫画风格图像的装置和方法

    公开(公告)号:US08768001B2

    公开(公告)日:2014-07-01

    申请号:US12928401

    申请日:2010-12-10

    IPC分类号: G06K9/00 G06T11/00

    CPC分类号: G06T11/001

    摘要: The disclosure relates to apparatus and methods for processing images. The method for generating a manga-style image from an input image comprises: generating a line drawing from the input image; generating a manga-style screening from an input image; and overlaying the line drawing and the manga-style screening to generate the manga-style image. The method can provide a high efficient way for auto-generating manga images.

    摘要翻译: 本公开涉及用于处理图像的装置和方法。 从输入图像生成漫画图像的方法包括:从输入图像生成线条图; 从输入图像生成漫画风格的筛选; 并重叠线条画和漫画风格的筛选,以生成漫画风格的图像。 该方法可以为自动生成漫画图像提供高效的方式。

    Producing structure-based ASCII pictures
    8.
    发明授权
    Producing structure-based ASCII pictures 有权
    生成基于结构的ASCII图片

    公开(公告)号:US08457348B2

    公开(公告)日:2013-06-04

    申请号:US12825244

    申请日:2010-06-28

    IPC分类号: G06K9/46

    CPC分类号: G06T11/60

    摘要: Provided are methods and devices for producing an ASCII picture from a vector outline image. The method comprises rasterizing the vector outline image into a plurality of grid cells, at least one of which has a reference image; matching each reference image with an ASCII character based on log-polar histograms thereof; and gathering all matched ASCII characters to form the ASCII picture.

    摘要翻译: 提供了用于从矢量轮廓图像生成ASCII图片的方法和装置。 该方法包括将矢量轮廓图像光栅化成多个网格单元,其中至少一个网格单元具有参考图像; 基于其对数极坐标直方图将每个参考图像与ASCII字符匹配; 并收集所有匹配的ASCII字符以形成ASCII图片。

    PRODUCING STRUCTURE-BASED ASCII PICTURES
    9.
    发明申请
    PRODUCING STRUCTURE-BASED ASCII PICTURES 有权
    生成基于结构的ASCII图片

    公开(公告)号:US20110317919A1

    公开(公告)日:2011-12-29

    申请号:US12825244

    申请日:2010-06-28

    IPC分类号: G06K9/00

    CPC分类号: G06T11/60

    摘要: Provided are methods and devices for producing an ASCII picture from a vector outline image. The method comprises rasterizing the vector outline image into a plurality of grid cells, at least one of which has a reference image; matching each reference image with an ASCII character based on log-polar histograms thereof; and gathering all matched ASCII characters to form the ASCII picture.

    摘要翻译: 提供了用于从矢量轮廓图像生成ASCII图片的方法和装置。 该方法包括将矢量轮廓图像光栅化成多个网格单元,其中至少一个网格单元具有参考图像; 基于其对数极坐标直方图将每个参考图像与ASCII字符匹配; 并收集所有匹配的ASCII字符以形成ASCII图片。

    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
    10.
    发明申请
    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer 有权
    基于块的片段过滤与可行的多GPU加速,用于常规个人计算机上的实时体积渲染

    公开(公告)号:US20050231503A1

    公开(公告)日:2005-10-20

    申请号:US10829022

    申请日:2004-04-20

    摘要: A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

    摘要翻译: 使用硬件加速块过滤优化的常规个人计算机上的大容量数据的交互式体绘制的基于计算机的方法和系统使用3D纹理轴对齐切片和块过滤。 基于对切片进行操作的滤波处理,通过在片体块中选择性地将片段传递到各种处理器来减少渲染流水线中的片段处理。 该过程涉及产生相应的图像纹理并执行双遍渲染,即虚拟渲染遍历和主渲染过程。 块过滤分为静态过滤和动态块过滤。 静态块过滤定位任何视图独立的未使用的信号传递到光栅化管道。 动态块过滤确定由于遮挡而产生的任何与视图相关的未使用块。 块过滤过程利用传统个人计算机图形硬件中GPU的顶点着色器和像素着色器。 该方法适用于多线程,多GPU操作。