Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
    2.
    发明授权
    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer 有权
    基于块的片段过滤与可行的多GPU加速,用于常规个人计算机上的实时体积渲染

    公开(公告)号:US07184041B2

    公开(公告)日:2007-02-27

    申请号:US10971360

    申请日:2004-10-22

    IPC分类号: G06T15/00

    摘要: A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

    摘要翻译: 使用硬件加速块过滤优化的常规个人计算机上的大容量数据的交互式体绘制的基于计算机的方法和系统使用3D纹理轴对齐切片和块过滤。 基于对切片进行操作的滤波处理,通过在片体块中选择性地将片段传递到各种处理器来减少渲染流水线中的片段处理。 该过程涉及产生相应的图像纹理并执行双遍渲染,即虚拟渲染遍历和主渲染过程。 块过滤分为静态过滤和动态块过滤。 静态块过滤定位任何视图独立的未使用的信号传递到光栅化管道。 动态块过滤确定由于遮挡而产生的任何与视图相关的未使用块。 块过滤过程利用传统个人计算机图形硬件中GPU的顶点着色器和像素着色器。 该方法适用于多线程,多GPU操作。

    Apparatus and methods for generating and processing manga-style images
    5.
    发明授权
    Apparatus and methods for generating and processing manga-style images 有权
    用于生成和处理漫画风格图像的装置和方法

    公开(公告)号:US08768001B2

    公开(公告)日:2014-07-01

    申请号:US12928401

    申请日:2010-12-10

    IPC分类号: G06K9/00 G06T11/00

    CPC分类号: G06T11/001

    摘要: The disclosure relates to apparatus and methods for processing images. The method for generating a manga-style image from an input image comprises: generating a line drawing from the input image; generating a manga-style screening from an input image; and overlaying the line drawing and the manga-style screening to generate the manga-style image. The method can provide a high efficient way for auto-generating manga images.

    摘要翻译: 本公开涉及用于处理图像的装置和方法。 从输入图像生成漫画图像的方法包括:从输入图像生成线条图; 从输入图像生成漫画风格的筛选; 并重叠线条画和漫画风格的筛选,以生成漫画风格的图像。 该方法可以为自动生成漫画图像提供高效的方式。

    METHODS AND SYSTEMS FOR ESTIMATING LONGITUDINAL RELAXATION TIMES IN MRI
    6.
    发明申请
    METHODS AND SYSTEMS FOR ESTIMATING LONGITUDINAL RELAXATION TIMES IN MRI 审中-公开
    用于估计MRI中长期放松时间的方法和系统

    公开(公告)号:US20110137612A1

    公开(公告)日:2011-06-09

    申请号:US12959267

    申请日:2010-12-02

    IPC分类号: G06F19/00 G01R33/44

    CPC分类号: G01R33/50

    摘要: A method and a system for estimating a longitudinal relaxation time in magnetic resonance imaging. The method includes scanning at least one object to form a sequence of data with a plurality of flip angles; regressing linearly the formed sequence of data based on a first signal intensity model associated with the flip angles to obtain an initial estimation for said longitudinal relaxation time; and regressing nonlinearly the formed sequence of data based on a second signal intensity model associated with the flip angles so as to obtain a final estimation for the longitudinal relaxation time, in which the initial estimation is used as an initial guess for the longitudinal relaxation time based on the second signal intensity model.

    摘要翻译: 用于估计磁共振成像中的纵向弛豫时间的方法和系统。 该方法包括扫描至少一个对象以形成具有多个翻转角的数据序列; 基于与所述翻转角相关联的第一信号强度模型,线性地回归所形成的数据序列,以获得所述纵向弛豫时间的初始估计; 并且基于与翻转角相关联的第二信号强度模型非线性地回归所形成的数据序列,以获得纵向弛豫时间的最终估计,其中初始估计被用作基于纵向弛豫时间的初始猜测 在第二信号强度模型上。

    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
    7.
    发明申请
    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer 有权
    基于块的片段过滤与可行的多GPU加速,用于常规个人计算机上的实时体积渲染

    公开(公告)号:US20050231503A1

    公开(公告)日:2005-10-20

    申请号:US10829022

    申请日:2004-04-20

    摘要: A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

    摘要翻译: 使用硬件加速块过滤优化的常规个人计算机上的大容量数据的交互式体绘制的基于计算机的方法和系统使用3D纹理轴对齐切片和块过滤。 基于对切片进行操作的滤波处理,通过在片体块中选择性地将片段传递到各种处理器来减少渲染流水线中的片段处理。 该过程涉及产生相应的图像纹理并执行双遍渲染,即虚拟渲染遍历和主渲染过程。 块过滤分为静态过滤和动态块过滤。 静态块过滤定位任何视图独立的未使用的信号传递到光栅化管道。 动态块过滤确定由于遮挡而产生的任何与视图相关的未使用块。 块过滤过程利用传统个人计算机图形硬件中GPU的顶点着色器和像素着色器。 该方法适用于多线程,多GPU操作。

    Apparatus and methods for processing images
    8.
    发明申请
    Apparatus and methods for processing images 有权
    用于处理图像的装置和方法

    公开(公告)号:US20110148897A1

    公开(公告)日:2011-06-23

    申请号:US12928401

    申请日:2010-12-10

    CPC分类号: G06T11/001

    摘要: The disclosure relates to apparatus and methods for processing images. The method for generating a manga-style image from an input image comprises: generating a line drawing from the input image; generating a manga-style screening from an input image; and overlaying the line drawing and the manga-style screening to generate the manga-style image. The method can provide a high efficient way for auto-generating manga images.

    摘要翻译: 本公开涉及用于处理图像的装置和方法。 从输入图像生成漫画图像的方法包括:从输入图像生成线条图; 从输入图像生成漫画风格的筛选; 并重叠线条画和漫画风格的筛选,以生成漫画风格的图像。 该方法可以为自动生成漫画图像提供高效的方式。

    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
    9.
    发明授权
    Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer 有权
    基于块的片段过滤与可行的多GPU加速,用于常规个人计算机上的实时体积渲染

    公开(公告)号:US07154500B2

    公开(公告)日:2006-12-26

    申请号:US10829022

    申请日:2004-04-20

    IPC分类号: G06T15/00

    摘要: A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

    摘要翻译: 使用硬件加速块过滤优化的常规个人计算机上的大容量数据的交互式体绘制的基于计算机的方法和系统使用3D纹理轴对齐切片和块过滤。 基于对切片进行操作的滤波处理,通过在片体块中选择性地将片段传递到各种处理器来减少渲染流水线中的片段处理。 该过程涉及产生相应的图像纹理并执行双遍渲染,即虚拟渲染遍历和主渲染过程。 块过滤分为静态过滤和动态块过滤。 静态块过滤定位任何视图独立的未使用的信号传递到光栅化管道。 动态块过滤确定由于遮挡而产生的任何与视图相关的未使用块。 块过滤过程利用传统个人计算机图形硬件中GPU的顶点着色器和像素着色器。 该方法适用于多线程,多GPU操作。