GAMING SYSTEM HAVING SPONSORED AWARDS
    121.
    发明申请
    GAMING SYSTEM HAVING SPONSORED AWARDS 审中-公开
    具有赞助奖励的游戏系统

    公开(公告)号:US20070077981A1

    公开(公告)日:2007-04-05

    申请号:US11557403

    申请日:2006-11-07

    Abstract: A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; (iv) a sponsored award provided randomly to the player, the sponsored award provided by a sponsored award provider and kept separate and apart from the paytable; and (v) advertising for sponsored award provider, the advertising provided in exchange for the provision of the sponsored award.

    Abstract translation: 游戏系统包括:(i)需要由玩家进行下注的基本投注游戏; (ii)基本投注游戏的至少一个获胜结果; (iii)至少一个获胜结果的薪酬表; (iv)随机向玩家提供赞助奖,由赞助奖励提供者提供的赞助奖,并与薪酬单独分开; (v)赞助赞助商的广告,为提供赞助奖提供的广告。

    Grignard processes with increased content of diphenylchlorosilanes
    122.
    发明申请
    Grignard processes with increased content of diphenylchlorosilanes 失效
    格利雅法处理二苯基氯硅烷含量增加

    公开(公告)号:US20070066840A1

    公开(公告)日:2007-03-22

    申请号:US10585155

    申请日:2004-12-17

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    CPC classification number: C07B49/00 C07F7/122

    Abstract: Three improved Grignard processes are used for preparing phenyl-containing chlorosilane products wherein the yield of diphenylchlorosilanes as a product is maximized, while the yield of phenylchlorosilanes as a product is minimized. In one embodiment, the process involves contacting a phenyl Grignard reagent, an ether solvent, an aromatic halogenated coupling solvent and a trichlorosilane. In another embodiment, the process involves contacting a phenyl Grignard reagent, an ether solvent, an aromatic halogenated coupling solvent, a trichlorosilane, and a phenylchlorosilane. In yet another embodiment, the process involves contacting a phenyl Grignard reagent, an ether solvent, an aromatic halogenated coupling solvent, and a phenylchlorosilane. In each embodiment, the reactants are present in particular mole ratios of the components.

    Abstract translation: 三种改进的Grignard方法用于制备苯基氯硅烷产物,其中作为产物的二苯基氯硅烷的产率最大化,而作为产物的苯基氯硅烷的产率最小化。 在一个实施方案中,该方法包括使苯基格氏试剂,醚溶剂,芳族卤化偶联溶剂和三氯硅烷接触。 在另一个实施方案中,该方法包括使苯基格氏试剂,醚溶剂,芳族卤化偶合溶剂,三氯硅烷和苯基氯硅烷接触。 在另一个实施方案中,该方法包括使苯基格氏试剂,醚溶剂,芳族卤代偶联溶剂和苯基氯硅烷接触。 在每个实施方案中,反应物以组分的特定摩尔比存在。

    Method and system for instant-on game download
    123.
    发明申请
    Method and system for instant-on game download 有权
    即时游戏下载的方法和系统

    公开(公告)号:US20070060361A1

    公开(公告)日:2007-03-15

    申请号:US11224814

    申请日:2005-09-12

    CPC classification number: G07F17/3225 G07F17/32 G07F17/323

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    Abstract translation: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    Method and apparatus for registering a mobile device with a gaming machine
    124.
    发明申请
    Method and apparatus for registering a mobile device with a gaming machine 有权
    一种用游戏机注册移动设备的方法和装置

    公开(公告)号:US20070021198A1

    公开(公告)日:2007-01-25

    申请号:US11515244

    申请日:2006-08-31

    CPC classification number: G07F17/3223 G07F17/32 G07F17/323 G07F17/3262

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Abstract translation: 公开了包括计算机程序产品在内的方法,装置和系统,其使用诸如与播放器相关联的手机的移动设备来实现用于保护游戏机的玩家的游戏机的技术。 玩家输入要求保护游戏机。 响应于播放器输入,检索访问代码和安全代码。 访问代码定义通信系统的接入点。 安全码是针对游戏机上的玩家的游戏游戏。 为播放器提供检索的访问代码和安全代码。 当移动设备访问通信系统并提交安全码时,向游戏机发送安全信号,指示游戏机进入远程游戏状态。 响应于释放事件,游戏机可以从远程游戏状态释放。 在一个实现中,无线接口根据诸如蓝牙的无线协议实现移动设备和游戏机之间的通信。

    Gaming methods and systems
    126.
    发明申请
    Gaming methods and systems 有权
    游戏方法和系统

    公开(公告)号:US20060234791A1

    公开(公告)日:2006-10-19

    申请号:US11109527

    申请日:2005-04-18

    Abstract: Disclosed are central determination methods and systems in which pools and sub-pools of outcomes can be distributed among various units of the central determination system. The methods and systems are applicable to Class II and, in some implementations, Class III gaming configurations. The methods and systems disclosed herein can be implemented in a gaming machine network, wherein one of the gaming machines distributes game outcomes to other gaming machines in the network. The gaming machines can be oriented in a peer-to-peer configuration, a central storage medium configuration, a stand alone configuration, an autonomous gaming machine configuration, and other network configurations. Methods are disclosed for managing the distribution of outcomes among the gaming machines in the various networks.

    Abstract translation: 披露了中央决策方法和制度,其中可以在中央决策系统的各个单位之间分配结果池和分组。 这些方法和系统适用于II类,在某些实现中适用于III类游戏配置。 本文公开的方法和系统可以在游戏机网络中实现,其中游戏机之一将游戏结果分发给网络中的其他游戏机。 游戏机可以定向为对等配置,中央存储介质配置,独立配置,自主游戏机配置和其他网络配置。 公开了用于管理各种网络中的游戏机之间的结果分配的方法。

    Method and apparatus for registering a mobile device with a gaming machine

    公开(公告)号:US20060189382A1

    公开(公告)日:2006-08-24

    申请号:US11313223

    申请日:2005-12-19

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Harm minimization interfaces and services on a gaming machine
    128.
    发明申请
    Harm minimization interfaces and services on a gaming machine 审中-公开
    游戏机上的危害最小化接口和服务

    公开(公告)号:US20060189367A1

    公开(公告)日:2006-08-24

    申请号:US11064207

    申请日:2005-02-22

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: A disclosed a player tracking unit provides a touch screen display with a touch screen controller integrated into the touch screen sensor assembly. Game service interfaces may be presented on the touch screen display that allow a user to obtain one or more game services. With the touch screen sensor, a user may navigate through the game service interface and supply information required to obtain a game service. Types of interfaces provided with the gaming machine include a harm minimization interface for helping a player to adhere to one or more game play limits during game play at the gaming machine.

    Abstract translation: 所公开的玩家跟踪单元提供具有集成到触摸屏传感器组件中的触摸屏控制器的触摸屏显示。 可以在触摸屏显示器上呈现游戏服务接口,允许用户获得一个或多个游戏服务。 利用触摸屏传感器,用户可以浏览游戏服务界面并提供获得游戏服务所需的信息。 游戏机提供的接口的类型包括危害最小化界面,用于在游戏机的游戏过程中帮助玩家遵守一个或多个游戏限制。

    Adventure sequence activities
    129.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20060128460A1

    公开(公告)日:2006-06-15

    申请号:US11349844

    申请日:2006-02-07

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Class II/Class III hybrid gaming machine, system and methods
    130.
    发明申请
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US20060111168A1

    公开(公告)日:2006-05-25

    申请号:US10995636

    申请日:2004-11-22

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票III等级,彩票或其他方式。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

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